Related papers: Computing a visibility polygon using few variables
In this paper, we characterize planar point sets that can be partitioned into disjoint polygons of arbitrarily specified sizes. We provide an algorithm to construct such a partition, if it exists, in polynomial time. We show that this…
We show a simple explicit construction of an $2^{\Tilde{O}(\sqrt{\log n})}$ Ramsey graph. That is, we provide a $\poly(n)$-time algorithm to output the adjacency matrix of an undirected $n$-vertex graph with no clique or independent set of…
We study the Cooperative Guarding problem for polygons with holes in a mobile multi-agents setting. Given a set of agents, initially deployed at a point in a polygon with $n$ vertices and $h$ holes, we require the agents to collaboratively…
An ortho-polygon visibility representation $\Gamma$ of a $1$-plane graph $G$ (OPVR of $G$) is an embedding preserving drawing that maps each vertex of $G$ to a distinct orthogonal polygon and each edge of $G$ to a vertical or horizontal…
We present a new approach for redirected walking in static and dynamic scenes that uses techniques from robot motion planning to compute the redirection gains that steer the user on collision-free paths in the physical space. Our first…
We consider polynomially and rationally parameterized curves, where the polynomials in the parameterization have fixed supports and generic coefficients. We apply sparse (or toric) elimination theory in order to determine the vertex…
In this article, we devise a concise algorithm for computing BOCP. Our method is simple, easy-to-implement but without loss of efficiency. Given two circular-arc polygons with $m$ and $n$ edges respectively, our method runs in…
Let $\mathscr O$ be a set of $n$ disjoint obstacles in $\mathbb{R}^2$, $\mathscr M$ be a moving object. Let $s$ and $l$ denote the starting point and maximum path length of the moving object $\mathscr M$, respectively. Given a point $p$ in…
We study the problem of visibility in polyhedral terrains in the presence of multiple viewpoints. We consider a triangulated terrain with $m>1$ viewpoints (or guards) located on the terrain surface. A point on the terrain is considered…
This paper gives an introduction to the problem of mapping simple polygons with autonomous agents. We focus on minimalistic agents that move from vertex to vertex along straight lines inside a polygon, using their sensors to gather local…
An efficient computer algorithm is described for the perspective drawing of a wide class of surfaces. The class includes surfaces corresponding lo single-valued, continuous functions which are defined over rectangular domains. The algorithm…
In this paper we study the problem of computing the geodesic center of a simple polygon when the available workspace is limited. For an $n$-vertex simple polygon, we give a time-space trade-off algorithm that finds the geodesic center in…
In this paper, we analyze the time complexity of finding regular polygons in a set of n points. We combine two different approaches to find regular polygons, depending on their number of edges. Our result depends on the parameter alpha,…
For many stochastic processes there is an underlying coordinate space, $V$, with the process moving from point to point in $V$ or on variables (such as spin configurations) defined with respect to $V$. There is a matrix of transition…
We give an algorithm to compute $N$ steps of a convolution quadrature approximation to a continuous temporal convolution using only $O(N \log N)$ multiplications and $O(\log N)$ active memory. The method does not require evaluations of the…
A polygonal curve $P$ with $n$ vertices is $c$-packed, if the sum of the lengths of the parts of the edges of the curve that are inside any disk of radius $r$ is at most $cr$, for any $r>0$. Similarly, the concept of $c$-packedness can be…
In this extended abstract, we present a PTAS for guarding the vertices of a weakly-visible polygon $P$ from a subset of its vertices, or in other words, a PTAS for computing a minimum dominating set of the visibility graph of the vertices…
It is known that the region $V(s)$ of a simple polygon $P$, directly visible (illuminable) from an internal point $s$, is simply connected. Aronov et al. \cite{addpp981} established that the region $V_1(s)$ of a simple polygon visible from…
We consider the planar two-center problem for a convex polygon: given a convex polygon in the plane, find two congruent disks of minimum radius whose union contains the polygon. We present an $O(n\log n)$-time algorithm for the two-center…
The polygon retrieval problem on points is the problem of preprocessing a set of $n$ points on the plane, so that given a polygon query, the subset of points lying inside it can be reported efficiently. It is of great interest in areas such…