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Related papers: Computing a visibility polygon using few variables

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We present an $O(n\log n)$-time algorithm that determines whether a given planar $n$-gon is weakly simple. This improves upon an $O(n^2\log n)$-time algorithm by Chang, Erickson, and Xu (2015). Weakly simple polygons are required as input…

Computational Geometry · Computer Science 2017-08-01 Hugo Akitaya , Greg Aloupis , Jeff Erickson , Csaba D. Tóth

An ortho-polygon visibility representation of an $n$-vertex embedded graph $G$ (OPVR of $G$) is an embedding-preserving drawing of $G$ that maps every vertex to a distinct orthogonal polygon and each edge to a vertical or horizontal…

Computational Geometry · Computer Science 2017-05-17 Emilio Di Giacomo , Walter Didimo , William S. Evans , Giuseppe Liotta , Henk Meijer , Fabrizio Montecchiani , Stephen K. Wismath

We investigate the problem of finding the visible pieces of a scene of objects from a specified viewpoint. In particular, we are interested in the design of an efficient hidden surface removal algorithm for a scene comprised of iso-oriented…

Computational Geometry · Computer Science 2011-09-05 Athanasios Tsakalidis , Kostas Tsichlas

The visibility graph of a simple polygon represents visibility relations between its vertices. Knowing the correct order of the vertices around the boundary of a polygon and its visibility graph, it is an open problem to locate the vertices…

Computational Geometry · Computer Science 2019-05-03 Sahar Mehrpour , Alireza Zarei

A constant-workspace algorithm has read-only access to an input array and may use only O(1) additional words of $O(\log n)$ bits, where $n$ is the size of the input. We assume that a simple $n$-gon is given by the ordered sequence of its…

Computational Geometry · Computer Science 2013-06-14 Tetsuo Asano , Kevin Buchin , Maike Buchin , Matias Korman , Wolfgang Mulzer , Günter Rote , André Schulz

We present a new algorithm for computing the straight skeleton of a polygon. For a polygon with $n$ vertices, among which $r$ are reflex vertices, we give a deterministic algorithm that reduces the straight skeleton computation to a…

Computational Geometry · Computer Science 2014-07-15 Siu-Wing Cheng , Liam Mencel , Antoine Vigneron

We devise an algorithm for maintaining the visibility polygon of any query point in a dynamic polygonal domain, i.e., as the polygonal domain is modified with vertex insertions and deletions to its obstacles, we update the data structures…

Computational Geometry · Computer Science 2020-11-20 Sanjana Agrwal , R. Inkulu

It is shown that every simple polygon in general position with $n$ walls can be illuminated from a single point light source $s$ after at most $\lfloor (n-2)/4\rfloor$ diffuse reflections, and this bound is the best possible. A point $s$…

Computational Geometry · Computer Science 2015-05-19 Eli Fox-Epstein , Csaba Tóth , Andrew Winslow

Given a set of $n$ point robots inside a simple polygon $P$, the task is to move the robots from their starting positions to their target positions along their shortest paths, while the mutual visibility of these robots is preserved.…

Computational Geometry · Computer Science 2025-09-09 Rusul J. Alsaedi , Joachim Gudmundsson , André van Renssen

We present an algorithm for computing the so-called Beer-index of a polygon $P$ in $O(n^2)$ time, where $n$ is the number of corners. The polygon $P$ may have holes. The Beer-index is the probability that two points chosen independently and…

Computational Geometry · Computer Science 2022-11-01 Mikkel Abrahamsen , Viktor Fredslund-Hansen

For a set $S$ of $n$ disjoint line segments in $\mathbb{R}^{2}$, the visibility counting problem is to preprocess $S$ such that the number of visible segments in $S$ from any query point $p$ can be computed quickly. There have been…

Computational Geometry · Computer Science 2021-03-16 Sharareh Alipour

For a fixed virtual scene (=collection of simplices) S and given observer position p, how many elements of S are weakly visible (i.e. not fully occluded by others) from p? The present work explores the trade-off between query time and…

Computational Geometry · Computer Science 2009-02-05 Matthias Fischer , Matthias Hilbig , Claudius Jähn , Friedhelm Meyer auf der Heide , Martin Ziegler

The purpose of this note is to give a simple proof for a necessary and sufficient condition for visibility paths in simple polygons. A visibility path is a curve such that every point inside a simple polygon is visible from at least one…

Computational Geometry · Computer Science 2022-12-05 Mohammad Reza Zarrabi , Nasrollah Moghaddam Charkari

We present approximation algorithms with O(n^3) processing time for the minimum vertex and edge guard problems in simple polygons. It is improved from previous O(n^4) time algorithms of Ghosh. For simple polygon, there are O(n^3) visibility…

Computational Geometry · Computer Science 2015-03-17 Dae-Sung Jang , Sun-Il Kwon

We address the following problem: Given a simple polygon $P$ with $n$ vertices and two points $s$ and $t$ inside it, find a minimum link path between them such that a given target point $q$ is visible from at least one point on the path.…

Computational Geometry · Computer Science 2021-03-02 Mohammad Reza Zarrabi , Nasrollah Moghaddam Charkari

We describe a polynomial time algorithm that takes as input a polygon with axis-parallel sides but irrational vertex coordinates, and outputs a set of as few rectangles as possible into which it can be dissected by axis-parallel cuts and…

Computational Geometry · Computer Science 2025-01-08 David Eppstein

Given an orthogonal polygon $ P $ with $ n $ vertices, the goal of the watchman route problem is finding a path $ S $ of the minimum length in $ P $ such that every point of the polygon $ P $ is visible from at least one of the point of $ S…

Computational Geometry · Computer Science 2017-08-07 Hamid Hoorfar , Alireza Bagheri

Detecting polygons defined by a set of line segments in a plane is an important step in analyzing vector drawings. This paper presents an approach combining several algorithms to detect basic polygons from arbitrary line segments. The…

Computational Geometry · Computer Science 2023-12-29 Alfredo Ferreira , Manuel J. Fonseca , Joaquim A. Jorge

A fundamental problem in computational geometry is to compute an obstacle-avoiding Euclidean shortest path between two points in the plane. The case of this problem on polygonal obstacles is well studied. In this paper, we consider the…

Computational Geometry · Computer Science 2015-04-28 Danny Z. Chen , Haitao Wang

A hidden guard set $ G $ is a set of point guards in polygon $ P $ that all points of the polygon are visible from some guards in $ G $ under the constraint that no two guards may see each other. In this paper, we consider the problem for…

Computational Geometry · Computer Science 2017-08-22 Hamid Hoorfar , Alireza Bagheri