Related papers: REBOUND: An open-source multi-purpose N-body code …
The code we describe (FLY) is a newly written code (using the tree N-body method), for three-dimensional self-gravitating collisionless systems evolution. FLY is a fully parallel code based on the tree Barnes-Hut algorithm and periodical…
Symplectic methods, in particular the Wisdom-Holman map, have revolutionized our ability to model the long-term, conservative dynamics of planetary systems. However, many astrophysically important effects are dissipative. The consequences…
We implement coordinates suitable for studying wide binary systems in TRACE, a hybrid integrator in the widely used open-source N-body integration package REBOUND. This is a regime in which traditional hybrid integrators perform poorly. The…
We introduce here our new approach to modeling particle cloud evolution off surface of small bodies (asteroids and comets), following the evolution of ejected particles requires dealing with various time and spatial scales, in an efficient,…
We developed a new direct-tree hybrid N-body algorithm for fully self-consistent N-body simulations of star clusters in their parent galaxies. In such simulations, star clusters need high accuracy, while galaxies need a fast scheme because…
We describe the implementation of a new module which can be used to simulate physical systems in which the motion of particles is affected by stochastic forces. Such forces are expected to be present in turbulent circumstellar disks or…
Direct N-body simulations and symplectic integrators are effective tools to study the long-term evolution of planetary systems. The Wisdom-Holman (WH) integrator in particular has been used extensively in planetary dynamics as it allows for…
We have implemented a parallel version of the Barnes-Hut 3-D N-body tree algorithm under PVM 3.2.5, adopting an SPMD paradigm. We parallelize the problem by decomposing the physical domain by means of the {\bf Orthogonal Recursive…
We present a code allowing to evolve three-dimensional self-gravitating collisionless systems with a large number of particles N >= 10^7. FLY (Fast Level-based N-bodY code) is a fully parallel code based on a tree algorithm. It adopts…
We present a fragmentation module and a composition tracking code for the $n$-body code REBOUND. Our fragmentation code utilises previous semi-analytic models and follows an implementation method similar to fragmentation for the $n$-body…
This paper presents a fast, economical particle-multiple-mesh N-body code optimized for large-N modelling of collisionless dynamical processes, such as black-hole wandering or bar-halo interactions, occurring within isolated galaxies. The…
We describe a new implementation of a parallel N-body tree code. The code is load-balanced using the method of orthogonal recursive bisection to subdivide the N-body system into independent rectangular volumes each of which is mapped to a…
We present a new C++ code for collisional N-body simulations of star clusters. The code uses the Hermite fourth-order scheme with block time steps, for advancing the particles in time, while the forces and neighboring particles are computed…
Ncorpi$\mathcal{O}$N is a $N$-body software developed for the time-efficient integration of collisional and fragmenting systems of planetesimals or moonlets orbiting a central mass. It features a fragmentation model, based on crater scaling…
In this paper, we present a new hybrid algorithm for the time integration of collisional N-body systems. In this algorithm, gravitational force between two particles is divided into short-range and long-range terms, using a…
We present a new implementation of the numerical integration of the classical, gravitational, N-body problem based on a high order Hermite's integration scheme with block time steps, with a direct evaluation of the particle-particle forces.…
Many exoplanetary systems are multiplanet configurations whose long-term dynamics are governed by N-body gravitational interactions. Consequently, their detection signatures cannot be adequately described by Keplerian orbits. Accurately…
When fitting N-body models to astronomical data - including transit times, radial velocity, and astrometric positions at observed times - the derivatives of the model outputs with respect to the initial conditions can help with model…
The N-body problem is a classic problem involving a system of N discrete bodies mutually interacting in a dynamical system. At any moment in time there are N*(N - 1)/2 such interactions occurring. This scaling as N^2 leads to computational…
We describe the newly written code GADGET which is suitable both for cosmological simulations of structure formation and for the simulation of interacting galaxies. GADGET evolves self-gravitating collisionless fluids with the traditional…