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We consider N-player and mean field games in continuous time over a finite horizon, where the position of each agent belongs to {-1,1}. If there is uniqueness of mean field game solutions, e.g. under monotonicity assumptions, then the…

Optimization and Control · Mathematics 2019-02-06 Alekos Cecchin , Paolo Dai Pra , Markus Fischer , Guglielmo Pelino

The eternal graph colouring problem, recently introduced by Klostermeyer and Mendoza, is a version of the graph colouring game, where two players take turns properly colouring a graph. In this note, we study the eternal game chromatic…

Combinatorics · Mathematics 2021-03-02 Vojtěch Dvořák , Rebekah Herrman , Peter van Hintum

In imperfect-information games, subgame solving is significantly more challenging than in perfect-information games, but in the last few years, such techniques have been developed. They were the key ingredient to the milestone of superhuman…

Computer Science and Game Theory · Computer Science 2021-12-06 Brian Hu Zhang , Tuomas Sandholm

In this paper we study a cooperative card game called Hanabi from the viewpoint of algorithmic combinatorial game theory. In Hanabi, each card has one among $c$ colors and a number between $1$ and $n$. The aim is to make, for each color, a…

Discrete Mathematics · Computer Science 2017-03-09 Jean-Francois Baffier , Man-Kwun Chiu , Yago Diez , Matias Korman , Valia Mitsou , André van Renssen , Marcel Roeloffzen , Yushi Uno

We consider two-player games over graphs and give tight bounds on the memory size of strategies ensuring safety objectives. More specifically, we show that the minimal number of memory states of a strategy ensuring a safety objective is…

Computer Science and Game Theory · Computer Science 2024-08-07 Thomas Colcombet , Nathanaël Fijalkow , Florian Horn

Determining a Nash equilibrium in a $2$-player non-zero sum game is known to be PPAD-hard (Chen and Deng (2006), Chen, Deng and Teng (2009)). The problem, even when restricted to win-lose bimatrix games, remains PPAD-hard (Abbott, Kane and…

Computer Science and Game Theory · Computer Science 2010-11-01 Samir Datta , Nagarajan Krishnamurthy

Register automata extend classical finite automata with a finite set of registers that can store data from an infinite data domain for later equality comparisons with data from an input data word. While the registers in the original model…

Formal Languages and Automata Theory · Computer Science 2019-05-30 Antoine Mottet , Karin Quaas

We consider a quantum version of a well-known statistical decision problem, whose solution is, at first sight, counter-intuitive to many. In the quantum version a continuum of possible choices (rather than a finite set) has to be…

Quantum Physics · Physics 2007-05-23 G. M. D'Ariano , R. D. Gill , M. Keyl , B. Kuemmerer , H. Maassen , R. F. Werner

The winning condition of a parity game with costs requires an arbitrary, but fixed bound on the cost incurred between occurrences of odd colors and the next occurrence of a larger even one. Such games quantitatively extend parity games…

Logic in Computer Science · Computer Science 2023-06-22 Alexander Weinert , Martin Zimmermann

In this paper, we look at good-for-games Rabin automata that recognise a Muller language (a language that is entirely characterised by the set of letters that appear infinitely often in each word). We establish that minimal such automata…

Formal Languages and Automata Theory · Computer Science 2022-05-02 Antonio Casares , Thomas Colcombet , Karoliina Lehtinen

The game of Hangman is a classical asymmetric two player game in which one player, the setter, chooses a secret word from a language, that the other player, the guesser, tries to discover through single letter matching queries, answered by…

Computational Complexity · Computer Science 2020-05-05 Jérémy Barbay , Bernardo Subercaseaux

In the Maker-Breaker vertex colouring game, first publicised by Gardner in 1981, Maker and Breaker alternately colour vertices of a graph using a fixed palette, maintaining a proper colouring at all times. Maker aims to colour the whole…

Combinatorics · Mathematics 2024-11-11 Lawrence Hollom

We study a popular puzzle game known variously as Clickomania and Same Game. Basically, a rectangular grid of blocks is initially colored with some number of colors, and the player repeatedly removes a chosen connected monochromatic group…

Computational Complexity · Computer Science 2007-05-23 Therese C. Biedl , Erik D. Demaine , Martin L. Demaine , Rudolf Fleischer , Lars Jacobsen , J. Ian Munro

We present new results on Maker-Breaker games arising from the Erd\H{o}s-Szekeres problem in planar geometry. This classical problem asks how large a set in general position has to be to ensure the existence of $n$ points that are the…

We provide several positive and negative complexity results for solving games with imperfect recall. Using a one-to-one correspondence between these games on one side and multivariate polynomials on the other side, we show that solving…

Computer Science and Game Theory · Computer Science 2020-02-26 Hugo Gimbert , Soumyajit Paul , B. Srivathsan

Classify simple games into sixteen "types" in terms of the four conventional axioms: monotonicity, properness, strongness, and nonweakness. Further classify them into sixty-four classes in terms of finiteness (existence of a finite carrier)…

Computer Science and Game Theory · Computer Science 2011-07-05 Masahiro Kumabe , H. Reiju Mihara

The monotone minimal perfect hash function (MMPHF) problem is the following indexing problem. Given a set $S= \{s_1,\ldots,s_n\}$ of $n$ distinct keys from a universe $U$ of size $u$, create a data structure $DS$ that answers the following…

Data Structures and Algorithms · Computer Science 2022-07-26 Sepehr Assadi , Martin Farach-Colton , William Kuszmaul

In a caching game introduced by Alpern et al., a Hider who can dig to a total fixed depth normalized to $1$ buries a fixed number of objects among $n$ discrete locations. A Searcher who can dig to a total depth of $h$ searches the locations…

Optimization and Control · Mathematics 2015-12-08 Endre Csóka , Thomas Lidbetter

This paper investigates a class of games with large strategy spaces, motivated by challenges in AI alignment and language games. We introduce the hidden game problem, where for each player, an unknown subset of strategies consistently…

Artificial Intelligence · Computer Science 2025-10-07 Gon Buzaglo , Noah Golowich , Elad Hazan

We study the computational complexity of the popular board game backgammon. We show that deciding whether a player can win from a given board configuration is NP-Hard, PSPACE-Hard, and EXPTIME-Hard under different settings of known and…

Computational Complexity · Computer Science 2021-12-15 R. Teal Witter