Related papers: The Petersen graph is the smallest 3-cop-win graph
In graph pegging, we view each vertex of a graph as a hole into which a peg can be placed, with checker-like ``pegging moves'' allowed. Motivated by well-studied questions in graph pebbling, we introduce two pegging quantities. The pegging…
The \emph{graph grabbing game} is a two-player game on a weighted connected graph in which two players, Alice and Bob, alternatively remove non-cut vertices one by one to gain the weights on them. Alice wins the game if she gains at least…
Cops and Robbers games have been studied for the last few decades in computer science and mathematics. As in general pursuit evasion games, pursuers (cops) seek to capture evaders (robbers); however, players move in turn and are constrained…
We consider the game of Cops and Robber played on the Cartesian product of two trees. Assuming the players play perfectly, it is shown that if there are two cops in the game, then the length of the game (known as the 2-capture time of the…
Let $G$ be a graph with nonnegative integer weights. A {\it unit acquisition move} transfers one unit of weight from a vertex to a neighbor that has at least as much weight. The {\it unit acquisition number} of a graph $G$, denoted…
In the $(s,d)$-spy game over a graph, introduced by Cohen et al. in 2016, one spy and $k$ guards occupy vertices of a graph and, at each turn, each guard may move along one edge and the spy may move along at most $s$ edges. The guards win…
A relational characterization of cop-win graphs was provided by Nowakowski and Winkler in their seminal paper on the game of Cops and Robbers. As a by-product of that characterization, each cop-win graph is assigned a unique ordinal, which…
The eternal vertex cover problem is a variant of the classical vertex cover problem where a set of guards on the vertices have to be dynamically reconfigured from one vertex cover to another in every round of an attacker-defender game. The…
We examine a version of the Cops and Robber (CR) game in which the robber is invisible, i.e., the cops do not know his location until they capture him. Apparently this game (CiR) has received little attention in the CR literature. We…
This paper introduced a pursuit and evasion game to be played on a connected graph. One player moves invisibly around the graph, and the other player must guess his position. At each time step the second player guesses a vertex, winning if…
We consider a variation of a cops and robbers game in which the cop---here referred to as "hunter"---is not constrained by the graph but must play in the dark against a "mole." We characterize the graphs---which we will call…
Let $G=(V(G),E(G))$ be a simple connected and undirected graph with vertex set $V(G)$ and edge set $E(G)$. A set $S \subseteq V(G)$ is a $dominating$ $set$ if for each $v \in V(G)$ either $v \in S$ or $v$ is adjacent to some $w \in S$. That…
A set $D \subseteq V(G)$ is a \emph{dominating set} of $G$ if every vertex not in $D$ is adjacent to at least one vertex in $D$. A dominating set of $G$ of minimum cardinality is called a $\gamma(G)$-set. For each vertex $v \in V(G)$, we…
The power graph $\mathcal{P}(G)$ of a finite group $G$ is the simple graph with vertex set $G$, in which two distinct vertices are adjacent if one of them is a power of the other. For an integer $n\geq 2$, let $C_n$ denote the cyclic group…
A pebbling move on a graph removes two pebbles at a vertex and adds one pebble at an adjacent vertex. Rubbling is a version of pebbling where an additional move is allowed. In this new move one pebble is removed at vertices v and w adjacent…
A set of vertices $S$ \emph{resolves} a connected graph $G$ if every vertex is uniquely determined by its vector of distances to the vertices in $S$. The \emph{metric dimension} of $G$ is the minimum cardinality of a resolving set of $G$.…
Eternal vertex cover is the following two-player game between a defender and an attacker on a graph. Initially, the defender positions k guards on k vertices of the graph; the game then proceeds in turns between the defender and the…
Suppose that two players take turns coloring the vertices of a given graph G with k colors. In each move the current player colors a vertex such that neighboring vertices get different colors. The first player wins this game if and only if…
An edge-coloured graph $G$ is called $properly$ $connected$ if every two vertices are connected by a proper path. The $proper$ $connection$ $number$ of a connected graph $G$, denoted by $pc(G)$, is the smallest number of colours that are…
Given a distribution of pebbles on the vertices of a graph G, a {\it pebbling move} takes two pebbles from one vertex and puts one on a neighboring vertex. The {\it pebbling number} \Pi(G) is the minimum k such that for every distribution…