Related papers: Depth in Bingo Closure
We introduce a boundary integral method for two-dimensional quantum billiards subjected to a constant magnetic field. It allows to calculate spectra and wave functions, in particular at strong fields and semiclassical values of the magnetic…
Suppose that a polygon $P$ is given as an array containing the vertices in counterclockwise order. We analyze how many vertices (including the index of each of these vertices) we need to know before we can bound $P$, i.e., report a bounded…
We consider the recently introduced knotting-unknotting game, in which two players take turns resolving crossings in a knot diagram which initially is missing all its crossing information. Once the knot is fully resolved, the winner is…
Given a (simple) grid polygon $P$ in a grid of equilateral triangles, Defant and Jiradilok considered a billiards system where beams of light bounce around inside of $P$. We study the relationship between the perimeter…
Let G be a bridgeless cubic graph. A well-known conjecture of Berge and Fulkerson can be stated as follows: there exist five perfect matchings of G such that each edge of G is contained in at least one of them. Here, we prove that in each…
Two players play a game by alternately splitting a surface of a compact $2$-manifold along a simple closed curve that is not null-homotopic and attaching disks to the resulting boundary; the last player who can move wins. Starting from an…
We consider classical billiards in plane, connected, but not necessarily bounded domains. The charged billiard ball is immersed in a homogeneous, stationary magnetic field perpendicular to the plane. The part of dynamics which is not…
For any odd integer $n\geq3$ a board (of size $n$) is a square array of $n\times n$ positions with a simple rule of how to move between positions. The goal of the game we introduce is to find a path from the upper left corner of a board to…
Given an initial configuration of pebbles on a graph, one can move pebbles in pairs along edges, at the cost of one of the pebbles moved, with the objective of reaching a specified target vertex. The pebbling number of a graph is the…
We address the problem of building a decision model for a specific bidding situation in the game of Bridge. We propose the following multi-step methodology i) Build a set of examples for the decision problem and use simulations to associate…
We study the complexity of a particular class of board games, which we call `slide and merge' games. Namely, we consider 2048 and Threes, which are among the most popular games of their type. In both games, the player is required to slide…
Dynamical billiards consist of a particle on a two-dimensional table, bouncing elastically off a boundary curve. The state of the system is given by two numbers: one describing the location along the curve where the bounce occurs, and…
Domineering is a combinatorial game played on a subset of a rectangular grid between two players. Each board position can be put into one of four outcome classes based on who the winner will be if both players play optimally. In this note,…
Composition theory can be used to analyze and enumerate the number of ways a dealer in Blackjack can reach any given point total. The rules of Blackjack provide several restrictions on the number of compositions of a given number. While…
In an introductory paper on dollar game played on a graph, Matt Baker wrote the following: ``The total number of borrowing moves required to win the game when playing the 'borrowing binge strategy' is independent of which borrowing moves…
The group draw of a sports tournament requires assigning teams to groups of (almost) the same size. The most important criteria for a draw procedure are balance, randomness, and transparency, which could not be satisfied simultaneously if…
The connected configuration space of a so called cylindric billiard system is a flat torus minus finitely many spherical cylinders. The dynamical system describes the uniform motion of a point particle in this configuration space with…
Unique Sink Orientations (USOs) are an appealing abstraction of several major optimization problems of applied mathematics such as for instance Linear Programming (LP), Markov Decision Processes (MDPs) or 2-player Turn Based Stochastic…
We consider a card guessing game with complete feedback. A ordered deck of n cards labeled 1 up to n is riffle-shuffled exactly one time. Then, the goal of the game is to maximize the number of correct guesses of the cards, where one after…
Player ONE chooses a meager set and player TWO, a nowhere dense set per inning. They play $\omega$ many innings. ONE's consecutive choices must form a (weakly) increasing sequence. TWO wins if the union of the chosen nowhere dense sets…