Related papers: A Survey of Ocean Simulation and Rendering Techniq…
We present direct numerical simulations of the splashing process between two cylindrical liquid rims. This belongs to a class of impact and collision problems with a wide range of applications in science and engineering, and motivated here…
Underwater image enhancement, as a pre-processing step to improve the accuracy of the following object detection task, has drawn considerable attention in the field of underwater navigation and ocean exploration. However, most of the…
Numerical simulators are essential tools in the study of natural fluid-systems, but their performance often limits application in practice. Recent machine-learning approaches have demonstrated their ability to accelerate spatio-temporal…
Computational topology is an area that revisits topological problems from an algorithmic point of view, and develops topological tools for improved algorithms. We survey results in computational topology that are concerned with graphs drawn…
This paper focus on the theoretical analysis and simulation of electromagnetic wave transforms, which is widely encountered in teaching physics. When the electromagnetic wave is not consistent with the shape of the object, it is often…
In recent years, the underwater image formation model has found extensive use in the generation of synthetic underwater data. Although many approaches focus on scenes primarily affected by discoloration, they often overlook the model's…
A~machine learning framework is developed to estimate ocean-wave conditions. By supervised training of machine learning models on many thousands of iterations of a physics-based wave model, accurate representations of significant wave…
3D scene modeling techniques serve as the bedrocks in the geospatial engineering and computer science, which drives many applications ranging from automated driving, terrain mapping, navigation, virtual, augmented, mixed, and extended…
Approximately seventy-one percent of the Earth is covered in water. Of that area, ninety-five percent of the ocean has never been explored or mapped. There are several engineering challenges that have prevented the exploration of the deep…
This study advances real-time volumetric cloud rendering in Computer Graphics (CG) by developing a specialized shader in Unreal Engine (UE), focusing on realistic cloud modeling and lighting. By leveraging ray-casting-based lighting…
Spherical symmetry is ubiquitous in nature. It's therefore unfortunate that spherical system simulations are so hard, and require complete spheres with millions of interacting particles. Here we introduce an approach to model spherical…
In this article, a new method for segmentation and restoration of images on two-dimensional surfaces is given. Active contour models for image segmentation are extended to images on surfaces. The evolving curves on the surfaces are…
With the advancement of AI technology and increasing attention to deep-sea exploration, the underwater Metaverse is gradually emerging. This paper explores the concept of underwater Metaverse, emerging virtual reality systems and services…
Physically based rendering is a discipline in computer graphics which aims at reproducing certain light and material appearances that occur in the real world. Complex scenes can be difficult to compute for rendering algorithms. This paper…
Many supervised machine learning methods have revolutionised the empirical modelling of complex systems. These empirical models, however, are usually "black boxes" and provide only limited physical explanations about the underlying systems.…
In this work, we detail the GPU-porting of an in-house pseudo-spectral solver tailored towards large-scale simulations of interface-resolved simulation of drop- and bubble-laden turbulent flows. The code relies on direct numerical…
This paper describes an interdisciplinary approach to geometry modeling of geospatial boundaries. The objective is to extract surfaces from irregular spatial patterns using differential geometry and obtain coherent directional predictions…
The goals of the present work are to: (i) investigate the dynamics of oceanic frontogenesis by taking advantage of the geometric mechanics underlying the class of Vertical Slice Models (VSMs) of ocean dynamics; and (ii) illustrate the…
Two methods for solid body representation in flow simulations available in the Pencil Code are the immersed boundary method and overset grids. These methods are quite different in terms of computational cost, flexibility and numerical…
We review the study of rogue waves and related instabilities in optical and oceanic environments, with particular focus on recent experimental developments. In optics, we emphasize results arising from the use of real-time measurement…