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So-called separation automata are in the core of several recently invented quasi-polynomial time algorithms for parity games. An explicit $q$-state separation automaton implies an algorithm for parity games with running time polynomial in…

Formal Languages and Automata Theory · Computer Science 2019-09-27 Alexander Kozachinskiy , Mikhail Vyalyi

Population protocols are a popular model of distributed computing, in which randomly-interacting agents with little computational power cooperate to jointly perform computational tasks. Inspired by developments in molecular computation, and…

Distributed, Parallel, and Cluster Computing · Computer Science 2017-04-18 Dan Alistarh , James Aspnes , David Eisenstat , Rati Gelashvili , Ronald L. Rivest

The spreading dynamics of an epidemic and the collective behavioral pattern of the population over which it spreads are deeply intertwined and the latter can critically shape the outcome of the former. Motivated by this, we design a…

Populations and Evolution · Quantitative Biology 2021-08-25 Mengbin Ye , Lorenzo Zino , Alessandro Rizzo , Ming Cao

Population games model the evolution of strategic interactions among a large number of uniform agents. Due to the agents' uniformity and quantity, their aggregate strategic choices can be approximated by the solutions of a class of ordinary…

Computer Science and Game Theory · Computer Science 2023-12-14 Semih Kara , Nuno C. Martins

Population protocols are a model of distributed computation in which a collection of indistinguishable finite-state agents interact randomly in pairs to decide a predicate of their initial configuration. The agents decide by achieving a…

Distributed, Parallel, and Cluster Computing · Computer Science 2026-05-01 Philipp Czerner , Javier Esparza , Vincent Fischer , Roland Guttenberg , Julian Pins , Simon Reilich

We introduce the notion of linearly representable games. Broadly speaking, these are TU games that can be described by as many parameters as the number of players, like weighted voting games, airport games, or bankruptcy games. We show that…

Computer Science and Game Theory · Computer Science 2024-11-11 Ferenc Illés

Evolutionary games on networks traditionally involve the same game at each interaction. Here we depart from this assumption by considering mixed games, where the game played at each interaction is drawn uniformly at random from a set of two…

Physics and Society · Physics 2016-05-23 Marco A. Amaral , Lucas Wardil , Matjaz Perc , Jafferson K. L. da Silva

By introducing a predictive mechanism with small-world connections, we propose a new motion protocol for self-driven flocks. The small-world connections are implemented by randomly adding long-range interactions from the leader to a few…

Data Analysis, Statistics and Probability · Physics 2009-02-03 Hai-Tao Zhang , Michael Z. Q. Chen , Tao Zhou

In population games, a large population of players, modeled as a continuum, is divided into subpopulations, and the fitness or payoff of each subpopulation depends on the overall population composition. Evolutionary dynamics describe how…

Optimization and Control · Mathematics 2016-09-19 M. A. Mabrok , Jeff Shamma

We investigate the dynamics of coordination and consensus in an agent population. Considering agents endowed with bounded rationality, we study asymmetric coordination games using a mapping to random field Ising models. In doing so, we…

Physics and Society · Physics 2024-05-22 Filippo Zimmaro , Serge Galam , Marco Alberto Javarone

Organisms from microbes to humans engage in a variety of social behaviors, which affect fitness in complex, often nonlinear ways. The question of how these behaviors evolve has consequences ranging from antibiotic resistance to human…

Populations and Evolution · Quantitative Biology 2024-06-17 Benjamin Allen , Abdur-Rahman Khwaja , James L. Donahue , Cassidy Lattanzio , Yulia A. Dementieva , Christine Sample

In repeated games, players choose actions concurrently at each step. We consider a parameterized setting of repeated games in which the players form a population of an arbitrary size. Their utility functions encode a reachability objective.…

Computer Science and Game Theory · Computer Science 2025-10-06 Nathalie Bertrand , Patricia Bouyer , Luc Lapointe , Corto Mascle

We introduce a new setting where a population of agents, each modelled by a finite-state system, are controlled uniformly: the controller applies the same action to every agent. The framework is largely inspired by the control of a…

Formal Languages and Automata Theory · Computer Science 2017-07-10 Nathalie Bertrand , Miheer Dewaskar , Blaise Genest , Hugo Gimbert

A mathematical model for behavioral changes by pair interactions (i.e. due to direct contact) of individuals is developed. Three kinds of pair interactions can be distinguished: Imitative processes, avoidance processes, and compromising…

Statistical Mechanics · Physics 2007-05-23 Dirk Helbing

Epidemiological models are an important tool in coping with epidemics, as they offer a forecast, even if often simplistic, of the behavior of the disease in the population. This allows responsible health agencies to organize themselves and…

Populations and Evolution · Quantitative Biology 2023-08-03 Eliza Maria Ferreira , Ricardo Edem Ferreira , Chiara Mocenni

We consider game-theoretically secure distributed protocols for coalition games that approximate the Shapley value with small multiplicative error. Since all known existing approximation algorithms for the Shapley value are randomized, it…

Computer Science and Game Theory · Computer Science 2024-12-30 T-H. Hubert Chan , Qipeng Kuang , Quan Xue

There exists a wide variety of works on the dynamics of large populations ranging from simple heuristic modeling to those based on advanced computer supported methods. Their interconnections, however, remain mostly vague, which…

Dynamical Systems · Mathematics 2023-04-27 Yuri Kozitsky , Krzysztof Pilorz

A matching game is a cooperative profit game defined on an edge-weighted graph, where the players are the vertices and the profit of a coalition is the maximum weight of matchings in the subgraph induced by the coalition. A population…

Computer Science and Game Theory · Computer Science 2021-05-04 Han Xiao , Qizhi Fang

In the distributed localization problem (DLP), $n$ anonymous robots (agents) $a_0, a_1, ..., a_{n-1}$ begin at arbitrary positions $p_0, ..., p_{n-1}$ in $S$, where $S$ is an Euclidean space. The primary goal in DLP is for agents to reach a…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-05-09 Leszek Gąsieniec , Łukasz Kuszner , Ehsan Latif , Ramviyas Parasuraman , Paul Spirakis , Grzegorz Stachowiak

Large language models (LLMs) are increasingly used to provide instructions to many agents who interact with one another. Such shared reliance couples agents who appear to act independently: they may in fact be guided by a common model. This…

Computer Science and Game Theory · Computer Science 2026-05-08 Jonathan Shaki , Eden Hartman , Sarit Kraus , Yonatan Aumann
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