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In this letter, we deal with evolutionary game theoretic learning processes for population games on networks with dynamically evolving communities. Specifically, we propose a novel mathematical framework in which a deterministic,…

Social and Information Networks · Computer Science 2022-03-02 Alain Govaert , Lorenzo Zino , Emma Tegling

In this paper we consider non-atomic games in populations that are provided with a choice of preventive policies to act against a contagion spreading amongst interacting populations, be it biological organisms or connected computing…

Computer Science and Game Theory · Computer Science 2025-03-04 Yi Zhang , Sanjiv Kapoor

Let $G$ be a graph on $n$ nodes. In the stochastic population protocol model, a collection of $n$ indistinguishable, resource-limited nodes collectively solve tasks via pairwise interactions. In each interaction, two randomly chosen…

Distributed, Parallel, and Cluster Computing · Computer Science 2021-05-13 Dan Alistarh , Rati Gelashvili , Joel Rybicki

We consider the problem of counting the population size in the population model. In this model, we are given a distributed system of $n$ identical agents which interact in pairs with the goal to solve a common task. In each time step, the…

Distributed, Parallel, and Cluster Computing · Computer Science 2019-05-29 Petra Berenbrink , Dominik Kaaser , Tomasz Radzik

In their 2006 seminal paper in Distributed Computing, Angluin et al. present a construction that, given any Presburger predicate as input, outputs a leaderless population protocol that decides the predicate. The protocol for a predicate of…

Distributed, Parallel, and Cluster Computing · Computer Science 2023-10-31 Philipp Czerner , Roland Guttenberg , Martin Helfrich , Javier Esparza

Population protocols (Angluin et al., PODC, 2004) are a formal model of sensor networks consisting of identical mobile devices. Two devices can interact and thereby change their states. Computations are infinite sequences of interactions…

Logic in Computer Science · Computer Science 2018-08-15 Javier Esparza , Pierre Ganty , Rupak Majumdar , Chana Weil-Kennedy

We consider the problem of efficiently simulating population protocols. In the population model, we are given a distributed system of $n$ agents modeled as identical finite-state machines. In each time step, a pair of agents is selected…

Data Structures and Algorithms · Computer Science 2020-05-08 Petra Berenbrink , David Hammer , Dominik Kaaser , Ulrich Meyer , Manuel Penschuck , Hung Tran

This paper reframes approachability theory within the context of population games. Thus, whilst one player aims at driving her average payoff to a predefined set, her opponent is not malevolent but rather extracted randomly from a…

Optimization and Control · Mathematics 2014-07-16 Dario Bauso , Thomas W L Norman

This paper studies what can be computed by using probabilistic local interactions with agents with a very restricted power in polylogarithmic parallel time. It is known that if agents are only finite state (corresponding to the Population…

Computational Complexity · Computer Science 2017-05-30 Rabie Mikaël

When a prediction algorithm serves a collection of users, disparities in prediction quality are likely to emerge. If users respond to accurate predictions by increasing engagement, inviting friends, or adopting trends, repeated learning…

Machine Learning · Computer Science 2025-11-27 Eden Saig , Nir Rosenfeld

This paper introduces and analyses some models in the framework of Mean Field Games describing interactions between two populations motivated by the studies on urban settlements and residential choice by Thomas Schelling. For static games,…

Analysis of PDEs · Mathematics 2016-07-18 Yves Achdou , Martino Bardi , Marco Cirant

This paper introduces a hierarchical framework for population games, where individuals delegate decision-making to proxies that act within their own strategic interests. This framework extends classical population games, where individuals…

Systems and Control · Electrical Eng. & Systems 2025-09-09 Yu-Wen Chen , Nuno C. Martins , Murat Arcak

The prevailing methodology for analyzing population games and evolutionary dynamics in the large population limit assumes that a Poisson process (or clock) inherent to each agent determines when the agent can revise its strategy. Hence,…

Systems and Control · Electrical Eng. & Systems 2022-04-04 Semih Kara , Nuno C. Martins , Murat Arcak

Population protocols are a formal model of sensor networks consisting of identical mobile devices. Two devices can interact and thereby change their states. Computations are infinite sequences of interactions in which the interacting…

Logic in Computer Science · Computer Science 2018-07-03 Michael Blondin , Javier Esparza , Antonín Kučera

We propose a new theoretical model for passively mobile Wireless Sensor Networks, called PM, standing for Passively mobile Machines. The main modification w.r.t. the Population Protocol model is that agents now, instead of being automata,…

Computational Complexity · Computer Science 2010-12-14 Ioannis Chatzigiannakis , Othon Michail , Stavros Nikolaou , Andreas Pavlogiannis , Paul G. Spirakis

Congestion games model a wide variety of real-world resource congestion problems, such as selfish network routing, traffic route guidance in congested areas, taxi fleet optimization and crowd movement in busy areas. However, existing…

Computer Science and Game Theory · Computer Science 2012-10-19 Asrar Ahmed , Pradeep Varakantham , Shih-Fen Cheng

The game interactions among individuals in nature are often uncertain and dynamically evolving, significantly influencing the persistence of cooperation. However, it remains a formidable challenge to effectively characterize these dynamic…

Computer Science and Game Theory · Computer Science 2026-03-24 Bin Pi , Minyu Feng , Liang-Jian Deng , Xiaojie Chen , Attila Szolnoki

In this work, we initiate the study of \emph{smoothed analysis} of population protocols. We consider a population protocol model where an adaptive adversary dictates the interactions between agents, but with probability $p$ every such…

Distributed, Parallel, and Cluster Computing · Computer Science 2021-05-27 Gregory Schwartzman , Yuichi Sudo

In this paper, we consider a mean field game model inspired by crowd motion in which several interacting populations evolving in $\mathbb R^d$ aim at reaching given target sets in minimal time. The movement of each agent is described by a…

Optimization and Control · Mathematics 2022-08-16 Saeed Sadeghi Arjmand , Guilherme Mazanti

Population protocols are a fundamental model in distributed computing, where many nodes with bounded memory and computational power have random pairwise interactions over time. This model has been studied in a rich body of literature aiming…

Distributed, Parallel, and Cluster Computing · Computer Science 2021-01-05 Simina Branzei , Yuval Peres