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The best-performing models in ML are not interpretable. If we can explain why they outperform, we may be able to replicate these mechanisms and obtain both interpretability and performance. One example are decision trees and their…
We study time-inconsistent recursive stochastic control problems, i.e., for which the Bellman principle of optimality does not hold. For this class of problems classical optimal controls may fail to exist, or to be relevant in practice, and…
We develop an approach to choice principles and their contrapositive bar-induction principles as extensionality schemes connecting an ''intensional'' or ''effective'' view of respectively ill-and well-foundedness properties to an…
Hindsight rationality is an approach to playing general-sum games that prescribes no-regret learning dynamics for individual agents with respect to a set of deviations, and further describes jointly rational behavior among multiple agents…
We introduce an efficient way, called Newton algorithm, to study arbitrary ideals in C[[x,y]], using a finite succession of Newton polygons. We codify most of the data of the algorithm in a useful combinatorial object, the Newton tree. For…
We study deep neural networks and their use in semiparametric inference. We establish novel rates of convergence for deep feedforward neural nets. Our new rates are sufficiently fast (in some cases minimax optimal) to allow us to establish…
We derive the necessary and sufficient condition, for a given Polynomial Recurrence Sequence to converge to a given target rational K. By converge, we mean that the Nth term of the sequence, is equal to K, as N tends to positive infinity.…
Semigroup actions and their invertible extensions are discussed. First, we develop a theory of natural extensions for continuous actions of countable, embeddable semigroups. Second, we demonstrate that not every surjective such action of a…
We prove that every Condorcet-consistent voting rule can be manipulated by a voter who completely reverses their preference ranking, assuming that there are at least 4 alternatives. This corrects an error and improves a result of [Sanver,…
Given a dynamic ordinal game, we deem a strategy sequentially rational if there exist a Bernoulli utility function and a conditional probability system with respect to which the strategy is a maximizer. We establish a complete class theorem…
We prove an asymptotic Edgeworth expansion for the profiles of certain random trees including binary search trees, random recursive trees and plane-oriented random trees, as the size of the tree goes to infinity. All these models can be…
To regulate a social system comprised of self-interested agents, economic incentives are often required to induce a desirable outcome. This incentive design problem naturally possesses a bilevel structure, in which a designer modifies the…
In this paper, we propose Belief Behavior Trees (BBTs), an extension to Behavior Trees (BTs) that allows to automatically create a policy that controls a robot in partially observable environments. We extend the semantic of BTs to account…
Model-free reinforcement learning (RL) requires a large number of trials to learn a good policy, especially in environments with sparse rewards. We explore a method to improve the sample efficiency when we have access to demonstrations. Our…
We propose a simple uncertainty modification for the agent model in normal-form games; at any given strategy profile, the agent can access only a set of "possible profiles" that are within a certain distance from the actual action profile.…
We introduce a model of simple type theory with potential infinite carrier sets. The functions in this model are automatically continuous, as defined in this paper. This notion of continuity does not rely on topological concepts, including…
This paper provides a general characterization of subgame perfect equilibria for strategic timing problems, where two firms have the (real) option to make an irreversible investment. Profit streams are uncertain and depend on the market…
In this paper we introduce the reactivity in decision-form games. The concept of reactivity allows us to give a natural concept of rationalizable solution for decision-form games: the solubility by elimination of sub-reactive strategies.…
Ensuring sufficient exploration is a central challenge when training meta-reinforcement learning (meta-RL) agents to solve novel environments. Conventional solutions to the exploration-exploitation dilemma inject explicit incentives such as…
Although evidence integration to the boundary model has successfully explained a wide range of behavioral and neural data in decision making under uncertainty, how animals learn and optimize the boundary remains unresolved. Here, we propose…