Related papers: The YY game
The Stackelberg Minimum Spanning Tree Game is a two-level combinatorial pricing problem played on a graph representing a network. Its edges are colored either red or blue, and the red edges have a given fixed cost, representing the…
This paper presents a generalization of the Kostant game, a combinatorial framework originally for generating positive roots in Lie algebras. By introducing an arbitrary multi-vertex modification, we prove that the resulting game…
The game of the Towers of Hanoi is generalized to binary trees. First, a straightforward solution of the game is discussed. Second, a shorter solution is presented, which is then shown to be optimal.
In 1901, Bouton proved that a winning strategy of the game of Nim is given by the bitwise XOR, called the nim-sum. But, why does such a weird binary operation work? Led by this question, this paper introduces a categorical reinterpretation…
Cooperative games are an important class of problems in game theory, where the goal is to distribute a value among a set of players who are allowed to cooperate by forming coalitions. An outcome of the game is given by an allocation vector…
We define the class of "simple recursive games". A simple recursive game is defined as a simple stochastic game (a notion due to Anne Condon), except that we allow arbitrary real payoffs but disallow moves of chance. We study the complexity…
This thesis is basically devoted to matroids -- fundamental structure of combinatorial optimization -- though some of our results concern simplicial complexes, or Euclidean spaces. We study old and new problems for these structures, with…
We introduce an evolutionary game with feedback between perception and reality, which we call the reality game. It is a game of chance in which the probabilities for different objective outcomes (e.g., heads or tails in a coin toss) depend…
In this paper, we consider a class of $n$-person noncooperative games, where the utility function of every player is given by a homogeneous polynomial defined by the payoff tensor of that player, which is a natural extension of the bimatrix…
These lecture notes attempt a mathematical treatment of game theory akin to mathematical physics. A game instance is defined as a sequence of states of an underlying system. This viewpoint unifies classical mathematical models for 2-person…
We present an interactive game which challenges a single player to match 3-dimensional polytopes to their planar nets. It is open source, and it runs in standard web browsers
We study the recursive structure of P-positions in the chocolate game $C_{m,m}$, an impartial game played on an $m \times m$ chocolate bar. We show that the set of P-positions exhibits self-similar patterns that can be described and…
Absolute Universes of combinatorial games, as defined in a recent paper by the same authors, include many standard short normal- mis\`ere- and scoring-play monoids. In this note we show that the class is categorical, by extending Joyal's…
This paper studies the rationalization and identification of binary games where players have correlated private types. Allowing for correlation is crucial in global games and in models with social interactions as it represents correlated…
We determine a class of rearrangements that admit a supporting tree. This condition implies that the associated rearrangement operator has a bounded vector valued extension. We show that there exists a large subspace of $L^p$ on which a…
Inspired by the theory of poset games, we introduce a new compound of impartial combinatorial games and provide a complete analysis in the spirit of the Sprague-Grundy theory. Furthermore, we establish several substitution and reduction…
We introduce a topological combinatorial game called the Link Smoothing Game. The game is played on the shadow of a link diagram and legal moves consist of smoothing precrossings. One player's goal is to keep the diagram connected while the…
In this paper, we consider combinatorial game rulesets based on data structures normally covered in an undergraduate Computer Science Data Structures course: arrays, stacks, queues, priority queues, sets, linked lists, and binary trees. We…
The aim of this paper is to further explore an idea from J.-L. Loday briefly exposed in [5]. We impose a natural and simple symmetry on a unit action over the most general quadratic relation which can be written. This leads us to two…
From the standpoint of game theory, dominoes is a game that has not received much attention (specially the variety known as draw). It is usually thought that this game is already solved, given general results in game theory. However, the…