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Related papers: SNF Project Locomotion: Final report 2009-2010

200 papers

A long-standing goal in computer vision is to capture, model, and realistically synthesize human behavior. Specifically, by learning from data, our goal is to enable virtual humans to navigate within cluttered indoor scenes and naturally…

Computer Vision and Pattern Recognition · Computer Science 2021-08-19 Mohamed Hassan , Duygu Ceylan , Ruben Villegas , Jun Saito , Jimei Yang , Yi Zhou , Michael Black

Learning to predict agent motions with relationship reasoning is important for many applications. In motion prediction tasks, maintaining motion equivariance under Euclidean geometric transformations and invariance of agent interaction is a…

Computer Vision and Pattern Recognition · Computer Science 2023-03-28 Chenxin Xu , Robby T. Tan , Yuhong Tan , Siheng Chen , Yu Guang Wang , Xinchao Wang , Yanfeng Wang

Intelligent soft matter stands at the intersection of materials science, physics, and cognitive science, promising to change how we design and interact with materials. This transformative field seeks to create materials that possess…

Embodied cognition argues that intelligence arises from sensorimotor interaction rather than passive observation. It raises an intriguing question: do modern vision-language models (VLMs), trained largely in a disembodied manner, exhibit…

Artificial Intelligence · Computer Science 2025-11-27 Qineng Wang , Wenlong Huang , Yu Zhou , Hang Yin , Tianwei Bao , Jianwen Lyu , Weiyu Liu , Ruohan Zhang , Jiajun Wu , Li Fei-Fei , Manling Li

Embodied navigation (EN) advances traditional navigation by enabling robots to perform complex egocentric tasks through sensing, social, and motion intelligence. In contrast to classic methodologies that rely on explicit localization and…

Robotics · Computer Science 2025-08-22 Chaoran Xiong , Yulong Huang , Fangwen Yu , Changhao Chen , Yue Wang , Songpengchen Xia , Ling Pei

Multi-modal AI systems will likely become a ubiquitous presence in our everyday lives. A promising approach to making these systems more interactive is to embody them as agents within physical and virtual environments. At present, systems…

Active sensing is traditionally defined as the expenditure of energy, typically in the form of movement, for obtaining information. Here, we propose that the combination of reliance on adaptive sensors, the linkage between movement and…

Neurons and Cognition · Quantitative Biology 2026-05-25 Andrew Lamperski , Debojyoti Biswas , Eric S. Fortune , John Guckenheimer , Kathleen Hoffman , Noah J. Cowan

Autonomous vehicles require motion forecasting of their surrounding multiagents (pedestrians and vehicles) to make optimal decisions for navigation. The existing methods focus on techniques to utilize the positions and velocities of these…

Computer Vision and Pattern Recognition · Computer Science 2023-10-16 Vidyaa Krishnan Nivash , Ahmed H. Qureshi

The semantics of the environment, such as the terrain type and property, reveals important information for legged robots to adjust their behaviors. In this work, we present a framework that learns semantics-aware locomotion skills from…

Robotics · Computer Science 2022-10-12 Yuxiang Yang , Xiangyun Meng , Wenhao Yu , Tingnan Zhang , Jie Tan , Byron Boots

We introduce a visually-guided and physics-driven task-and-motion planning benchmark, which we call the ThreeDWorld Transport Challenge. In this challenge, an embodied agent equipped with two 9-DOF articulated arms is spawned randomly in a…

Learning how to navigate among humans in an occluded and spatially constrained indoor environment, is a key ability required to embodied agent to be integrated into our society. In this paper, we propose an end-to-end architecture that…

Computer Vision and Pattern Recognition · Computer Science 2023-03-13 Enrico Cancelli , Tommaso Campari , Luciano Serafini , Angel X. Chang , Lamberto Ballan

This study aims to place Lorenzo Magnanis Eco-Cognitive Computationalism within the broader context of current work on information, computation, and cognition. Traditionally, cognition was believed to be exclusive to humans and a result of…

Artificial Intelligence · Computer Science 2024-12-03 Gordana Dodig-Crnkovic

Walking and cycling, commonly referred to as active travel, have become integral components of modern transport planning. Recently, there has been growing recognition of the substantial role that active travel can play in making cities more…

Physics and Society · Physics 2025-05-06 Ivann Schlosser , Valentina Marín Maureira , Richard Milton , Elsa Arcaute , Michael Batty

Cognitive science remains split between cognitivism - which accounts for recursion and language but cannot ground formal symbols in meaning - and 4E approaches - which ground cognition in the body but rarely specify the body's architecture…

Neurons and Cognition · Quantitative Biology 2026-05-27 G. Nagarjuna , Durgaprasad Karnam

We propose a deep semantic characterization of space and motion categorically from the viewpoint of grounding embodied human-object interactions. Our key focus is on an ontological model that would be adept to formalisation from the…

Robotics · Computer Science 2017-10-12 Jakob Suchan , Mehul Bhatt

Autonomous edge computing in robotics, smart cities, and autonomous vehicles relies on the seamless integration of sensing, processing, and actuation for real-time decision-making in dynamic environments. At its core is the…

The relationship between physiological systems and modern electromechanical technologies is fast becoming intimate with high degrees of complex interaction. It can be argued that muscular function, limb movements, and touch perception serve…

Human-Computer Interaction · Computer Science 2012-03-15 Bradly Alicea

This work developed a learning framework for perceptive legged locomotion that combines visual feedback, proprioceptive information, and active gait regulation of foot-ground contacts. The perception requires only one forward-facing camera…

Robotics · Computer Science 2023-02-01 Daniel Chee Hian Tan , Jenny Zhang , Michael , Chuah , Zhibin Li

Animals achieve sophisticated behavioral control through dynamic coupling of the brain, body, and environment. Accordingly, the co-design approach, in which both the controllers and the physical properties are optimized simultaneously, has…

Neural and Evolutionary Computing · Computer Science 2025-03-10 Hiroki Tomioka , Katsuma Inoue , Yasuo Kuniyoshi , Kohei Nakajima

The EmbodiedQA is a task of training an embodied agent by intelligently navigating in a simulated environment and gathering visual information to answer questions. Existing approaches fail to explicitly model the mental imagery function of…

Computer Vision and Pattern Recognition · Computer Science 2019-08-06 Juncheng Li , Siliang Tang , Fei Wu , Yueting Zhuang