Related papers: Black & White Nim games
We investigate games played between Maker and Breaker on an infinite complete graph whose vertices are coloured with colours from a given set, each colour appearing infinitely often. The players alternately claim edges, Makers aim being to…
Chocolate-bar games are variants of the CHOMP game. A three-dimensional chocolate bar comprises a set of cubic boxes sized 1 X 1 X 1, with a bitter cubic box at the bottom of the column at position (0,0). For non-negative integers u,w such…
A large class of Positional Games are defined on the complete graph on $n$ vertices. The players, Maker and Breaker, take the edges of the graph in turns, and Maker wins iff his subgraph has a given -- usually monotone -- property. Here we…
We analyze the following version of the deterministic \hats game. We have a graph $G$, and a sage resides at each vertex of $G$. When the game starts, an adversary puts on the head of each sage a hat of a color arbitrarily chosen from a set…
The pressing game on black-and-white graphs is the following: Given a graph $G(V,E)$ with its vertices colored with black and white, any black vertex $v$ can be pressed, which has the following effect: (a) all neighbors of $v$ change color,…
We introduce and study Minkowski games. These are two player games, where the players take turns to chose positions in $\mathbb{R}^d$ based on some rules. Variants include boundedness games, where one player wants to keep the positions…
We introduce Multiplicative Modular Nim (MuM), a variant of Nim in which the traditional nim-sum is replaced by heap-size multiplication modulo m. We establish a complete theory for this game, beginning with a direct, Bouton-style analysis…
We solve the game of Babylon when played with chips of two colors, giving a winning strategy for the second player in all previously unsolved cases.
A $k$-coloring of a tournament is a partition of its vertices into $k$ acyclic sets. Deciding if a tournament is 2-colorable is NP-hard. A natural problem, akin to that of coloring a 3-colorable graph with few colors, is to color a…
We consider a card guessing strategy for a stack of cards with two different types of cards, say $m_1$ cards of type red (heart or diamond) and $m_2$ cards of type black (clubs or spades). Given a deck of $M=m_1+m_2$ cards, we propose a…
Representing a board game and its positions by text-based notation enables the possibility of NLP applications. Language models, can help gain insight into a variety of interesting problems such as unsupervised learning rules of a game,…
In this note, we give an explicit polynomial-time executable strategy for Peter Winkler's hat guessing game that gives superior results if the distribution of hats is imbalanced. While Winkler's strategy guarantees in any case that $\lfloor…
M\"uller games form a well-established class of games for model checking and verification. These games are played on directed graphs $\mathcal G$ where Player 0 and Player 1 play by generating an infinite path through the graph. The winner…
Consider a well-shuffled deck of cards of $n$ different types where each type occurs $m$ times. In a complete feedback game, a player is asked to guess the top card from the deck. After each guess, the top card is revealed to the player and…
For a topological space $X$ and a point $x \in X$, consider the following game -- related to the property of $X$ being countably tight at $x$. In each inning $n\in\omega$, the first player chooses a set $A_n$ that clusters at $x$, and then…
We find the winning strategy for a class of truncation games played on words. As a consequence of the present author's recent results on some of these games we obtain new formulas for Bernoulli numbers and polynomials of the second kind and…
This paper studies sequential quantum games under the assumption that the moves of the players are drawn from groups and not just plain sets. The extra group structure makes possible to easily derive some very general results characterizing…
Traditional game theory assumes that the players in the game are aware of the rules of the game. However, in practice, often the players are unaware or have only partial knowledge about the game they are playing. They may also have…
We investigate the relation between Bell inequalities and nonlocal games by presenting a systematic method for their bilateral conversion. In particular, we show that while to any nonlocal game there naturally corresponds a unique Bell…
We first consider the following problem. We are given a fixed perfect matching $M$ of $[n]$ and we add random edges one at a time until there is a Hamilton cycle containing $M$. We show that w.h.p. the hitting time for this event is the…