Related papers: Strong Convergence in Posets
We discuss and solve a model for a game with many players, where a subset of truely deciding players is embedded into a hierarchy of dependent agents. These interdependencies modify the game matrix and the Nash equilibria for the deciding…
When shuffling a deck of cards, one probably wants to make sure it is thoroughly shuffled. A way to do this is by sifting through the cards to ensure that no adjacent cards are the same number, because surely this is a poorly shuffled deck.…
Combinatorial games are two-player games of pure strategy where the players, usually called Left and Right, move alternately. In this paper, we introduce Cheating Robot games. These arise from simultaneous-play combinatorial games where one…
We show that approximations of strict order can calibrate the fine structure of genericity. Particularly, we find exponential behavior within the $\mathrm{NSOP}_{n}$ hierarchy from model theory. Let $0$-$\eth$-independence denote…
A chain poset, by definition, consists of chains of ordered elements in a poset. We study the chain posets associated to two posets: the Boolean algebra and the poset of isotropic flags. We prove that, in both cases, the chain posets…
First-order (FO) transition systems have recently attracted attention for the verification of parametric systems such as network protocols, software-defined networks or multi-agent workflows like conference management systems. Desirable…
Let S be a topological property of sequences (such as, for example, "to contain a convergent subsequence" or "to have an accumulation point"). We introduce the following open-point game OP(X,S) on a topological space X. In the n'th move,…
We apply operad theory to enumerative combinatorics in order to count the number of shuffles between series-parallel posets and chains. We work with three types of shuffles, two of them noncommutative, for example a left deck-divider…
A Bayesian game is said to have nested information if the players are ordered, and each player knows the types of all players that follow her in that order. We prove that all multiplayer Bayesian games with finite actions spaces, bounded…
We say that a convergence law holds for a sequence of random combinatorial objects if, for any first-order sentence $\varphi$, the proportion of objects satisfying $\varphi$ converges to a limiting value as the size of the objects tends to…
First order integrals of motion for Schr\"odinger equations with position dependent masses are classified. Seventeen classes of such equations with non-equivalent symmetries are specified. They include integrable, superintegrable and…
Research has shown that the addition of abstention as an option transforms social dilemmas to rock-paper-scissor type games, where defectors dominate cooperators, cooperators dominate abstainers (loners), and abstainers (loners), in turn,…
Positions of chess players in intransitive (rock-paper-scissors) relations are considered. Namely, position A of White is preferable (it should be chosen if choice is possible) to position B of Black, position B of Black is preferable to…
This article provides a link diagram to visualize relations between two ordered sets representing precedences on decision-making options or solutions to strategic form games. The diagram consists of floating loops whose any two loops cross…
We consider a matching problem, which is meaningful in team competitions, as well as in information theory, recommender systems, and assignment problems. In the competitions which we study, each competitor in a team order plays a match with…
We study the phenomenon of intransitivity in models of dice and voting. First, we follow a recent thread of research for $n$-sided dice with pairwise ordering induced by the probability, relative to $1/2$, that a throw from one die is…
We consider two-player iterated survival games in which players may switch from a more cooperative behavior to a less cooperative one at some step of the game. Payoffs are survival probabilities and lone individuals have to finish the game…
Choreographies describe possible sequences of interactions among a set of agents. We aim to join two lines of research on choreographies: the use of the shuffle on trajectories operator to design more expressive choreographic languages, and…
We introduce a betting game, where the gambler aims to guess the last success epoch from past observed data. The player may bet on the event that no further successes occur, or choose a `trap' which is any span of future times. In the…
How attention scarcity effects the outcomes of a game? We present our findings on a version of the Iterated Prisoners Dilemma (IPD) game in which players can accept or refuse to play with their partner. We study the memory size effect on…