Related papers: Chain-making games in grid-like posets
In this paper we study the (a : b) Maker-Breaker Connectivity game, played on the edge-set of the complete graph on n vertices. We determine the winner for almost all values of a and b.
For a positive integer $n$ and a tree $T_n$ on $n$ vertices, we consider an unbiased Waiter-Client game $\textrm{WC}(n,T_n)$ played on the complete graph~$K_n$, in which Waiter's goal is to force Client to build a copy of $T_n$. We prove…
We consider a biased version of Maker-Breaker domination games, which were recently introduced by Gledel, Ir{\v{s}}i{\v{c}}, and Klav{\v{z}}ar. Two players, Dominator and Staller, alternatingly claim vertices of a graph $G$ where Dominator…
The game of Knockout is a classic playground game played with two basketballs. This paper uses a Markov process to analyze each player's probability of winning the game given their starting position in line and shooting percentages,…
We define and give results on the game NecklaceNim NN($n$,$k$) which is PathNim PN($n$,$k$) with an additional move allowed on the end vertices. This game arises as a sub-game in the context of solving CircularNim CN($n$,$k$) when $k-2$…
In the tournament game two players, called Maker and Breaker, alternately take turns in claiming an unclaimed edge of the complete graph on n vertices and selecting one of the two possible orientations. Before the game starts, Breaker fixes…
A \textsl{Sperner $k$-partition system} on a set $X$ is a set of partitions of $X$ into $k$ classes such that the classes of the partitions form a Sperner set system (so no class from a partition is a subset of a class from another…
We consider a simple game, the $k$-regular graph game, in which players take turns adding edges to an initially empty graph subject to the constraint that the degrees of vertices cannot exceed $k$. We show a sharp topological threshold for…
We introduce achievement positional games, a convention for positional games which encompasses the Maker-Maker and Maker-Breaker conventions. We consider two hypergraphs, one red and one blue, on the same vertex set. Two players, Left and…
The following general variant of deterministic Hats game is analyzed. Several sages wearing colored hats occupy the vertices of a graph, the $k$-th sage can have hats of one of $h(k)$ colors. Each sage tries to guess the color of his own…
Consider a game where Alice generates an integer and Bob wins if he can factor that integer. Traditional game theory tells us that Bob will always win this game even though in practice Alice will win given our usual assumptions about the…
We provide an algorithm to find the value and an optimal strategy of the solitaire variant of the Ten Thousand dice game in the framework of Markov Control Processes. Once an optimal critical threshold is found, the set of non-stopping…
We present constructions regarding the general behaviour of biased positional games, and amongst others show that the outcome of such a game can differ in an arbitrary way depending on which player starts the game, and that fair biased…
We introduce the following class of partizan games, called pomax games. Given a partially ordered set whose elements are colored black or white, the players Black and White take turns removing any maximal element of their own color. If…
The width of a poset is the size of its largest antichain. Sperner's theorem states that $(2^{[n]},\subset)$ is a poset whose width equals the size of its largest layer. We show that Hamming ball posets also have this property. This extends…
We study the extent to which it is possible to approximate the optimal value of a Unique Games instance in Fixed-Point Logic with Counting (FPC). Formally, we prove lower bounds against the accuracy of FPC-interpretations that map Unique…
Let ${\rm col_g}(G)$ be the game coloring number of a given graph $G.$ Define the game coloring number of a family of graphs $\mathcal{H}$ as ${\rm col_g}(\mathcal{H}) := \max\{{\rm col_g}(G):G \in \mathcal{H}\}.$ Let $\mathcal{P}_k$ be the…
We study the Maker-Breaker tournament game played on the edge set of a given graph $G$. Two players, Maker and Breaker claim unclaimed edges of $G$ in turns, and Maker wins if by the end of the game she claims all the edges of a pre-defined…
Consider the following Maker-Breaker type game played by Toucher and Isolator on the edges of a graph $G$ with first move given to Toucher. The aim of Isolator is to maximise the number of vertices which are not incident to any edges…
Let $G$ be a complete convex geometric graph whose vertex set $P$ forms a convex polygon $C$, and let $F$ be a family of subgraphs of $G$. A blocker for $F$ is a set of edges, of smallest possible size, that contains a common edge with…