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Three-dimensional content generation has progressed from producing isolated, visually plausible shapes to constructing structured assets that can be deployed in real-time interactive environments. This trajectory is driven by converging…

Graphics · Computer Science 2026-05-12 Jiafeng Wu , Zhuofan Lou , Jian Liu , Dazhao Du , Chunchao Guo , Song Guo

Inverse design aims to design the input variables of a physical system to optimize a specified objective function, typically formulated as a search or optimization problem. However, in 3D domains, the design space grows exponentially,…

Computer Vision and Pattern Recognition · Computer Science 2025-12-11 Yuze Hao , Linchao Zhu , Yi Yang

The task of crafting procedural programs capable of generating structurally valid 3D shapes easily and intuitively remains an elusive goal in computer vision and graphics. Within the graphics community, generating procedural 3D models has…

Graphics · Computer Science 2025-03-21 Ofek Pearl , Itai Lang , Yuhua Hu , Raymond A. Yeh , Rana Hanocka

In this paper, we propose a model-driven method that reconstructs LoD-2 building models following a "decomposition-optimization-fitting" paradigm. The proposed method starts building detection results through a deep learning-based detector…

Computer Vision and Pattern Recognition · Computer Science 2021-09-10 Shengxi Gui , Rongjun Qin

Quality diversity algorithms can be used to efficiently create a diverse set of solutions to inform engineers' intuition. But quality diversity is not efficient in very expensive problems, needing 100.000s of evaluations. Even with the…

Neural and Evolutionary Computing · Computer Science 2023-03-29 Alexander Hagg , Martin L. Kliemank , Alexander Asteroth , Dominik Wilde , Mario C. Bedrunka , Holger Foysi , Dirk Reith

We present a LiDAR-based and real-time capable 3D perception system for automated driving in urban domains. The hierarchical system design is able to model stationary and movable parts of the environment simultaneously and under real-time…

Robotics · Computer Science 2020-05-08 Jens Rieken , Markus Maurer

Graphical user interface (UI) software has undergone a fundamental transformation from traditional two-dimensional (2D) desktop/web/mobile interfaces to spatial three-dimensional (3D) environments. While existing work has made remarkable…

Computer Vision and Pattern Recognition · Computer Science 2025-12-18 Shuqing Li , Anson Y. Lam , Yun Peng , Wenxuan Wang , Michael R. Lyu

This paper tackles the challenging task of 3D visual grounding-locating a specific object in a 3D point cloud scene based on text descriptions. Existing methods fall into two categories: top-down and bottom-up methods. Top-down methods rely…

Computer Vision and Pattern Recognition · Computer Science 2024-10-22 Yang Liu , Daizong Liu , Wei Hu

As the demand for high-speed and low-power electronics continues to grow, the quasi-delay-insensitive (QDI) asynchronous domain of digital design has emerged as a promising alternative to traditional clock-based designs. However, the…

Hardware Architecture · Computer Science 2026-05-05 Xiameng Zhang , Kushal Ponugoti , Ashiq Sakib , Madhava Vemuri

Current 2D-to-3D conversion methods achieve geometric accuracy but are artistically deficient, failing to replicate the immersive and emotionally resonant experience of professional 3D cinema. This is because geometric reconstruction…

Computer Vision and Pattern Recognition · Computer Science 2026-03-09 Ping Chen , Zezhou Chen , Xingpeng Zhang , Yanlin Qian , Huan Hu , Xiang Liu , Zipeng Wang , Xin Wang , Zhaoxiang Liu , Kai Wang , Shiguo Lian

Visual scene understanding is a fundamental task in computer vision that aims to extract meaningful information from visual data. It traditionally involves disjoint and specialized algorithms for different tasks that are tailored for…

Computer Vision and Pattern Recognition · Computer Science 2024-12-09 Américo Pereira , Pedro Carvalho , Luís Côrte-Real

Manually creating 3D environments for AR/VR applications is a complex process requiring expert knowledge in 3D modeling software. Pioneering works facilitate this process by generating room meshes conditioned on textual style descriptions.…

Computer Vision and Pattern Recognition · Computer Science 2023-12-11 Jonas Schult , Sam Tsai , Lukas Höllein , Bichen Wu , Jialiang Wang , Chih-Yao Ma , Kunpeng Li , Xiaofang Wang , Felix Wimbauer , Zijian He , Peizhao Zhang , Bastian Leibe , Peter Vajda , Ji Hou

In the early stages of architectural design, shoebox models are typically used as a simplified representation of building structures but require extensive operations to transform them into detailed designs. Generative artificial…

Graphics · Computer Science 2025-03-06 Xusheng Du , Ruihan Gui , Zhengyang Wang , Ye Zhang , Haoran Xie

The aim of our paper is to render an object in 3-dimension using a set of its orthographic views. Corner detector (Harris Detector) is applied on the input views to obtain control points. These control points are projected perpendicular to…

Computer Vision and Pattern Recognition · Computer Science 2026-04-01 Sunil Tiwari , Payal Fofadiya , Vicky Vishwakarma

We introduce HouseTour, a method for spatially-aware 3D camera trajectory and natural language summary generation from a collection of images depicting an existing 3D space. Unlike existing vision-language models (VLMs), which struggle with…

Computer Vision and Pattern Recognition · Computer Science 2025-10-22 Ata Çelen , Marc Pollefeys , Daniel Barath , Iro Armeni

Existing methods for human motion control in video generation typically rely on either 2D poses or explicit 3D parametric models (e.g., SMPL) as control signals. However, 2D poses rigidly bind motion to the driving viewpoint, precluding…

Computer Vision and Pattern Recognition · Computer Science 2026-02-17 Zhixue Fang , Xu He , Songlin Tang , Haoxian Zhang , Qingfeng Li , Xiaoqiang Liu , Pengfei Wan , Kun Gai

3D field-programmable gate arrays (FPGAs) promise higher performance through vertical integration. However, existing placement tools, largely inherited from 2D frameworks, fail to capture the unique delay characteristics and optimization…

Hardware Architecture · Computer Science 2026-04-02 Cong Hao , Andrew B. Kahng , Bodhisatta Pramanik , Ismael Youssef

A laser scanner can easily acquire the geometric data of physical environments in the form of a point cloud. Recognizing objects from a point cloud is often required for industrial 3D reconstruction, which should include not only geometry…

Computer Vision and Pattern Recognition · Computer Science 2020-07-01 Hyungki Kim , Moohyun Cha , Duhwan Mun

Large language models (LLMs) exhibit memory-intensive behavior during decoding, making it a key bottleneck in LLM inference. To accelerate decoding execution, hybrid-bonding-based 3D-DRAM has been adopted in LLM accelerators. While this…

Hardware Architecture · Computer Science 2026-04-10 Cong Li , Chenhao Xue , Yi Ren , Xiping Dong , Yu Cheng , Yinbo Hu , Fujun Bai , Yixin Guo , Xiping Jiang , Qiang Wu , Zhi Yang , Zhe Cheng , Yuan Xie , Guangyu Sun

Generating 3D scenes from human motion sequences supports numerous applications, including virtual reality and architectural design. However, previous auto-regression-based human-aware 3D scene generation methods have struggled to…

Computer Vision and Pattern Recognition · Computer Science 2024-08-21 Xiaolin Hong , Hongwei Yi , Fazhi He , Qiong Cao