Related papers: Lower Bounds for Number-in-Hand Multiparty Communi…
The set disjointness problem is one of the most fundamental and well-studied problems in communication complexity. In this problem Alice and Bob hold sets $S, T \subseteq [n]$, respectively, and the goal is to decide if $S \cap T =…
We show how to compress communication in selection protocols, where the goal is to agree on a sequence of random bits using only a broadcast channel. More specifically, we present a generic method for converting any selection protocol, into…
Mastermind game is a two players zero sum game of imperfect information. The first player, called codemaker, chooses a secret code and the second player, called codebreaker, tries to break the secret code by making as few guesses as…
The shuffle model of differential privacy provides promising privacy-utility balances in decentralized, privacy-preserving data analysis. However, the current analyses of privacy amplification via shuffling lack both tightness and…
Methods like multi-agent reinforcement learning struggle to scale with growing population size. Mean-field games (MFGs) are a game-theoretic approach that can circumvent this by finding a solution for an abstract infinite population, which…
We present a new accelerated gradient-based method for solving smooth unconstrained optimization problems. The goal is to embed a heavy-ball type of momentum into the Fast Gradient Method (FGM). For this purpose, we devise a generalization…
We give lower bounds on the communication complexity required to solve several computational problems in a distributed-memory parallel machine, namely standard matrix multiplication, stencil computations, comparison sorting, and the Fast…
Pointer-chasing is a central problem in two-party communication complexity: given input size $n$ and a parameter $k$, the two players Alice and Bob are given functions $N_A, N_B: [n] \rightarrow [n]$, respectively, and their goal is to…
We study quantum communication protocols, in which the players' storage starts out in a state where one qubit is in a pure state, and all other qubits are totally mixed (i.e. in a random state), and no other storage is available (for…
We prove a near optimal round-communication tradeoff for the two-party quantum communication complexity of disjointness. For protocols with $r$ rounds, we prove a lower bound of $\tilde{\Omega}(n/r + r)$ on the communication required for…
We study the round and communication complexities of various cryptographic protocols. We give tight lower bounds on the round and communication complexities of any fully black-box reduction of a statistically hiding commitment scheme from…
We prove multi-pass streaming lower bounds for uniformity testing over a domain of size $2m$. The tester receives a stream of $n$ i.i.d. samples and must distinguish (i) the uniform distribution on $[2m]$ from (ii) a Paninski-style planted…
Numbers-on-Forehead (NOF) communication model is a central model in communication complexity. As a restricted variant, one-way NOF model is of particular interest. Establishing strong one-way NOF lower bounds would imply circuit lower…
We study the multi-party randomized communication complexity of computing a fair allocation of $m$ indivisible goods to $n < m$ equally entitled agents. We first consider MMS allocations, allocations that give every agent at least her…
Strategic interactions often take place in an environment rife with uncertainty. As a result, the equilibrium of a game is intimately related to the information available to its players. The \emph{signaling problem} abstracts the task faced…
A multiplicity queue is a concurrently-defined data type which relaxes the conditions of a linearizable FIFO queue to allow concurrent Dequeue instances to return the same value. It would seem that this should allow faster implementations,…
We consider the problem of multiple description scalar quantizers and describing the achievable rate-distortion tuples in that setting. We formulate it as a combinatorial optimization problem of arranging numbers in a matrix to minimize the…
We present a simple and general simulation technique that transforms any black-box quantum algorithm (a la Grover's database search algorithm) to a quantum communication protocol for a related problem, in a way that fully exploits the…
We prove lower bounds for the direct sum problem for two-party bounded error randomised multiple-round communication protocols. Our proofs use the notion of information cost of a protocol, as defined by Chakrabarti, Shi, Wirth and Yao and…
We use critical block sensitivity, a new complexity measure introduced by Huynh and Nordstr\"om (STOC 2012), to study the communication complexity of search problems. To begin, we give a simple new proof of the following central result of…