Related papers: Biased orientation games
A tournament is a directed graph resulting from an orientation of the complete graph; so, if $M$ is a tournament's adjacency matrix, then $M + M^T$ is a matrix with $0$s on its diagonal and all other entries equal to $1$. An outstanding…
Mean-payoff games are important quantitative models for open reactive systems. They have been widely studied as games of full observation. In this paper we investigate the algorithmic properties of several sub-classes of mean-payoff games…
A biased graph is a graph $G$, together with a distinguished subset $\mathcal{B}$ of its cycles so that no Theta-subgraph of $G$ contains precisely two cycles in $\mathcal{B}$. A large number of biased graphs can be constructed by choosing…
We study the two-player game where Maker and Breaker alternately color the edges of a given graph $G$ with $k$ colors such that adjacent edges never get the same color. Maker's goal is to play such that at the end of the game, all edges are…
We study the complexity of solving two-player infinite duration games played on a fixed finite graph, where the control of a node is not predetermined but rather assigned randomly. In classic random-turn games, control of each node is…
We consider a two-player game in which the first player (the Guesser) tries to guess, edge-by-edge, the path that second player (the Chooser) takes through a directed graph. At each step, the Guesser makes a wager as to the correctness of…
Consider the random graph process where we start with an empty graph on n vertices, and at time t, are given an edge e_t chosen uniformly at random among the edges which have not appeared so far. A classical result in random graph theory…
The Maker-Breaker domination game is played on a graph $G$ by two players, called Dominator and Staller, who alternately choose a vertex that has not been played so far. Dominator wins the game if his moves form a dominating set. Staller…
Two-player games on graphs are widely studied in formal methods as they model the interaction between a system and its environment. The game is played by moving a token throughout a graph to produce an infinite path. There are several…
This paper considers a game version of the general position problem in which a general position set is built through adversarial play. Two players in a graph, Builder and Blocker, take it in turns to add a vertex to a set, such that the…
We analyze a two-player game in which players take turns avoiding the selection of certain points within a convex geometry. The objective is to prevent the convex closure of all chosen points from encompassing a predefined set. The first…
Positional games are a well-studied class of combinatorial game. In their usual form, two players take turns to play moves in a set (`the board'), and certain subsets are designated as `winning': the first person to occupy such a set wins…
A subset of the vertex set of a graph is geodetically convex if it contains every vertex on any shortest path between two elements of the subset. The convex hull of a set of vertices is the smallest convex set containing the set. We study…
We study two-player positional games where Maker and Breaker take turns to select a previously unoccupied number in $\{1,2,\ldots,n\}$. Maker wins if the numbers selected by Maker contain a solution to the equation \[…
We introduce a general framework for positional games in which players score points by claiming a prescribed portion of each winning set, extending the notion of scoring Maker-Breaker games. In the scoring variant, Maker gains a point by…
We consider the following budget-constrained random graph process introduced by Frieze, Krivelevich and Michaeli. A player, called Builder, is presented with $t$ distinct edges of $K_n$ one by one, chosen uniformly at random. Builder may…
Coloring games are combinatorial games where the players alternate painting uncolored vertices of a graph one of $k > 0$ colors. Each different ruleset specifies that game's coloring constraints. This paper investigates six impartial…
We show that there is an $m=2n+o(n)$, such that, in the Maker-Breaker game played on $\Z^d$ where Maker needs to put at least $m$ of his marks consecutively in one of $n$ given winning directions, Breaker can force a draw using a pairing…
In a polyomino set (1,2)-achievement game the maker and the breaker alternately mark one and two previously unmarked cells respectively. The maker's goal is to mark a set of cells congruent to one of a given set of polyominoes. The breaker…
We study the Maker-Breaker domination game played by Dominator and Staller on the vertex set of a given graph. Dominator wins when the vertices he has claimed form a dominating set of the graph. Staller wins if she makes it impossible for…