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Synchronous linear constraint system games are nonlocal games that verify whether or not two players share a solution to a given system of equations. Two algebraic objects associated to these games encode information about the existence of…

Quantum Physics · Physics 2021-03-17 Adina Goldberg

We provide a self-contained introduction to finite extensive games with perfect information. In these games players proceed in turns having, at each stage, finitely many moves to their disposal, each play always ends, and in each play the…

Computer Science and Game Theory · Computer Science 2022-04-20 Krzysztof R. Apt , Sunil Simon

This paper presents a new model for word sense disambiguation formulated in terms of evolutionary game theory, where each word to be disambiguated is represented as a node on a graph whose edges represent word relations and senses are…

Artificial Intelligence · Computer Science 2017-04-07 Rocco Tripodi , Marcello Pelillo

We develop a generic computational model that can be used effectively for establishing the existence of winning strategies for concrete finite combinatorial games. Our modelling is (equational) logic-based involving advanced techniques from…

Logic in Computer Science · Computer Science 2025-12-12 Răzvan Diaconescu

In dynamic noncooperative games, each player makes conjectures about other players' reactions before choosing a strategy. However, resulting equilibria may be multiple and do not always lead to desirable outcomes. These issues are typically…

Computer Science and Game Theory · Computer Science 2025-11-24 Francesco Morri , Hélène Le Cadre , David Salas , Didier Aussel

Game-theoretic characterizations of process equivalences traditionally form a central topic in concurrency; for example, most equivalences on the classical linear-time / branching-time spectrum come with such characterizations. Recent work…

Logic in Computer Science · Computer Science 2025-01-28 Jonas Forster , Lutz Schröder , Paul Wild

Quantum guessing games form a versatile framework for studying different tasks of information processing. A quantum guessing game with posterior information uses quantum systems to encode messages and classical communication to give partial…

Quantum Physics · Physics 2022-06-22 Claudio Carmeli , Teiko Heinosaari , Alessandro Toigo

In evolutionary game theory, repeated two-player games are used to study strategy evolution in a population under natural selection. As the evolution greatly depends on the interaction structure, there has been growing interests in studying…

Computer Science and Game Theory · Computer Science 2011-02-21 Colin Cooper , Martin Dyer , Velumailum Mohanaraj

A model checking computation checks whether a given logical sentence is true in a given finite structure. Provenance analysis abstracts from such a computation mathematical information on how the result depends on the atomic data that…

Logic in Computer Science · Computer Science 2020-10-21 Erich Grädel , Val Tannen

We study a game where one player selects a random function, and the other has to guess that function, and show that with high probability the second player can correctly guess most of the random function. We apply this analysis to…

Optimization and Control · Mathematics 2023-11-28 Catherine Rainer , Eilon Solan

The Sprague-Grundy (SG) theory reduces the sum of impartial games to the classical game of $NIM$. We generalize the concept of sum and introduce $\cH$-combinations of impartial games for any hypergraph $\cH$. In particular, we introduce the…

Combinatorics · Mathematics 2017-01-12 Endre Boros , Vladimir Gurvich , Nhan Bao Ho , Kazuhisa Makino , Peter Mursic

Most of computer science focuses on automatically solving given computational problems. I focus on automatically inventing or discovering problems in a way inspired by the playful behavior of animals and humans, to train a more and more…

Artificial Intelligence · Computer Science 2012-11-06 Jürgen Schmidhuber

Admissible strategies, i.e. those that are not dominated by any other strategy, are a typical rationality notion in game theory. In many classes of games this is justified by results showing that any strategy is admissible or dominated by…

Computer Science and Game Theory · Computer Science 2018-05-30 Nicolas Basset , Ismaël Jecker , Arno Pauly , Jean-François Raskin , Marie Van den Bogaard

An extension of the WHILE-language is developed for programming game-theoretic mechanisms involving multiple agents. Examples of such mechanisms include auctions, voting procedures, and negotiation protocols. A structured operational…

Logic in Computer Science · Computer Science 2007-05-23 Marc Pauly

Structural decomposition methods have been developed for identifying tractable classes of instances of fundamental problems in databases, such as conjunctive queries and query containment, of the constraint satisfaction problem in…

Databases · Computer Science 2016-07-06 Gianluigi Greco , Francesco Scarcello

We consider turn-based game arenas for which we investigate uniformity properties of strategies. These properties involve bundles of plays, that arise from some semantical motive. Typically, we can represent constraints on allowed…

Computer Science and Game Theory · Computer Science 2012-12-04 Bastien Maubert , Sophie Pinchinat

Game-theoretic concepts have been extensively studied in economics to provide insight into competitive behaviour and strategic decision making. As computing systems increasingly involve concurrently acting autonomous agents, game-theoretic…

Formal Languages and Automata Theory · Computer Science 2022-07-01 Marta Kwiatkowska , Gethin Norman , David Parker , Gabriel Santos , Rui Yan

We study new classes of games, called zero-sum equivalent games and zero-sum equivalent potential games, and prove decomposition theorems involving these classes of games. We say that two games are "strategically equivalent" if, for every…

Computer Science and Game Theory · Computer Science 2020-05-20 Sung-Ha Hwang , Luc Rey-Bellet

In this paper we will discuss scoring play games. We will give the basic definitions for scoring play games, and show that they form a well defined set, with clear and distinct outcome classes under these definitions. We will also show that…

Combinatorics · Mathematics 2012-11-08 Fraser Stewart

We consider the general model of zero-sum repeated games (or stochastic games with signals), and assume that one of the players is fully informed and controls the transitions of the state variable. We prove the existence of the uniform…

Optimization and Control · Mathematics 2009-04-20 Jérôme Renault
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