Related papers: Chip-firing games, potential theory on graphs, and…
In this paper, we study the form over the minimum spanning tree problem (MST) from which we will derive an intuitively generalized model and new methods with the upper bound of runtimes of logarithm. The new pattern we made has taken…
Although Breadth-First Search (BFS) has several advantages over Depth-First Search (DFS) its prohibitive space requirements have meant that algorithm designers often pass it over in favor of DFS. To address this shortcoming, we introduce a…
This paper studies a 4-approximation algorithm for k-prize collecting Steiner tree problems. This problem generalizes both k-minimum spanning tree problems and prize collecting Steiner tree problems. Our proposed algorithm employs two…
We develop a new approach to drifting games, a class of two-person games with many applications to boosting and online learning settings. Our approach involves (a) guessing an asymptotically optimal potential by solving an associated…
We have a set of processors (or agents) and a set of graph networks defined over some vertex set. Each processor can access a subset of the graph networks. Each processor has a demand specified as a pair of vertices $<u, v>$, along with a…
This paper investigates the execution of tree-shaped task graphs using multiple processors. Each edge of such a tree represents some large data. A task can only be executed if all input and output data fit into memory, and a data can only…
Numerous machine learning algorithms contain pairwise statistical problems at their core---that is, tasks that require computations over all pairs of input points if implemented naively. Often, tree structures are used to solve these…
We study approaches for the exact solution of the \NP--hard minimum spanning tree problem under conflict constraints. Given a graph $G(V,E)$ and a set $C \subset E \times E$ of conflicting edge pairs, the problem consists of finding a…
We develop an efficient parallel algorithm for answering shortest-path queries in planar graphs and implement it on a multi-node CPU/GPU clusters. The algorithm uses a divide-and-conquer approach for decomposing the input graph into small…
The locality of a graph problem is the smallest distance $T$ such that each node can choose its own part of the solution based on its radius-$T$ neighborhood. In many settings, a graph problem can be solved efficiently with a distributed or…
In this paper, we aim to design sparse D-optimal (determinantoptimal) pose-graph SLAM problems through the synthesis of sparse graphs with the maximum weighted number of spanning trees. Characterizing graphs with the maximum number of…
In this paper, we show reduction methods for search algorithms on graphs using quantum walks. By using a graph partitioning method called equitable partition for the the given graph, we determine "effective subspace" for the search…
We significantly improve known time bounds for solving the minimum cut problem on undirected graphs. We use a ``semi-duality'' between minimum cuts and maximum spanning tree packings combined with our previously developed random sampling…
We consider the well-studied problem of finding a spanning tree with minimum average distance between vertex pairs (called a MAD tree). This is a classic network design problem which is known to be NP-hard. While approximation algorithms…
We study a variant of the chip-firing game called \emph{diffusion}. In diffusion on a graph, each vertex of the graph is initially labelled with an integer interpreted as the number of chips at that vertex, and at each subsequent step, each…
In this paper, we answer two open problems from [Breen et al., Throttling for the game of Cops and Robbers on graphs, Discrete Math., 341 (2018) 2418-2430]. The throttling number $th_c(G)$ of a graph $G$ is the minimum possible value of $k…
Partitioning a graph into blocks of "roughly equal" weight while cutting only few edges is a fundamental problem in computer science with a wide range of applications. In particular, the problem is a building block in applications that…
We present a new characterization of $k$-trees based on their reduced clique graphs and $(k+1)$-line graphs, which are block graphs. We explore structural properties of these two classes, showing that the number of clique-trees of a…
Variational approximation, such as mean-field (MF) and tree-reweighted (TRW), provide a computationally efficient approximation of the log-partition function for a generic graphical model. TRW provably provides an upper bound, but the…
Minimizing wire-lengths is one of the most important objectives in circuit design. The process involves initially placing the logical units (cells) of a circuit onto a physical layout, and subsequently routing the wires to connect the…