Related papers: An Architectural Approach to Ensuring Consistency …
The importance of hierarchically structured representations for tractable planning has long been acknowledged. However, the questions of how people discover such abstractions and how to define a set of optimal abstractions remain open. This…
We propose Teamwork Synthesis, a version of the distributed synthesis problem with application to teamwork multi-agent systems. We reformulate the distributed synthesis question by dropping the fixed interaction architecture among agents as…
High-consequence decision making demands peak performance from individuals in positions of responsibility. Such executive authority bears the obligation to act despite uncertainty, limited resources, time constraints, and accountability…
We propose a new multi-agent task grammar to encode collaborative tasks for a team of heterogeneous agents that can have overlapping capabilities. The grammar allows users to specify the relationship between agents and parts of the task…
Given that knowledge (intensive) work takes place immersed in truly heterogenous networks of knowledge representations (codified, narrative, embedded in routines, inscribed in artefacts), our analysis is geared towards how the…
We would like to enable a collaborative multiagent team to navigate at long length scales and under uncertainty in real-world environments. In practice, planning complexity scales with the number of agents in the team, with the length scale…
Complex, multi-task problems have proven to be difficult to solve efficiently in a sparse-reward reinforcement learning setting. In order to be sample efficient, multi-task learning requires reuse and sharing of low-level policies. To…
Manipulation tasks can often be decomposed into multiple subtasks performed in parallel, e.g., sliding an object to a goal pose while maintaining contact with a table. Individual subtasks can be achieved by task-axis controllers defined…
While AI tools are increasingly prevalent in knowledge work, they remain fragmented, lacking the architectural foundation for sustained, adaptive collaboration. We argue this limitation stems from their inability to represent and manage the…
Multi-hop claim verification is inherently challenging, requiring multi-step reasoning to construct verification chains while iteratively searching for information to uncover hidden bridging facts. This process is fundamentally interleaved,…
An agent that efficiently accumulates knowledge to develop increasingly sophisticated skills over a long lifetime could advance the frontier of artificial intelligence capabilities. The design of such agents, which remains a long-standing…
Hierarchical architectures are critical to the scalability of reinforcement learning methods. Current hierarchical frameworks execute actions serially, with macro-actions comprising sequences of primitive actions. We propose a novel…
From an inconsistent database non-trivial arguments may be constructed both for a proposition, and for the contrary of that proposition. Therefore, inconsistency in a logical database causes uncertainty about which conclusions to accept.…
Decision-making in complex, continuous multi-task environments is often hindered by the difficulty of obtaining accurate models for planning and the inefficiency of learning purely from trial and error. While precise environment dynamics…
This paper will develop a single framework for unifying, simplifying and extending our prior results about axiom systems that retain a partial knowledge of their own consistency, via an axiomatic declaration of self-consistency. Its perhaps…
Learning interpretable and transferable subpolicies and performing task decomposition from a single, complex task is difficult. Some traditional hierarchical reinforcement learning techniques enforce this decomposition in a top-down manner,…
We investigate the stability and robustness properties of a continuification-based strategy for the control of large-scale multiagent systems. Within continuation-based strategy, one transforms the microscopic, agent-level description of…
This chapter argues that the reliability of agentic and generative AI is chiefly an architectural property. We define agentic systems as goal-directed, tool-using decision makers operating in closed loops, and show how reliability emerges…
Hierarchical abstraction and curiosity-driven exploration are two common paradigms in current reinforcement learning approaches to break down difficult problems into a sequence of simpler ones and to overcome reward sparsity. However, there…
Hierarchical multi-agent systems (HMAS) organize collections of agents into layered structures that help manage complexity and scale. These hierarchies can simplify coordination, but they also can introduce trade-offs that are not always…