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The image source method (ISM) is often used to simulate room acoustics due to its ease of use and computational efficiency. The standard ISM is limited to simulations of room impulse responses between point sources and omnidirectional…

Audio and Speech Processing · Electrical Eng. & Systems 2023-09-08 Zeyu Xu , Adrian Herzog , Alexander Lodermeyer , Emanuël A. P. Habets , Albert G. Prinn

Interactive audio spatialization technology previously developed for video game authoring and rendering has evolved into an essential component of platforms enabling shared immersive virtual experiences for future co-presence, remote…

Sound · Computer Science 2021-09-28 Jean-Marc Jot , Rémi Audfray , Mark Hertensteiner , Brian Schmidt

A many to one discrete auditory transform is presented to map a sound signal to a perceptually meaningful spectrum on the scale of human auditory filter band widths (critical bands). A generalized inverse is constructed in closed analytical…

Numerical Analysis · Mathematics 2007-05-23 Jack Xin , Yingyong Qi

Knowing the geometrical and acoustical parameters of a room may benefit applications such as audio augmented reality, speech dereverberation or audio forensics. In this paper, we study the problem of jointly estimating the total surface…

Sound · Computer Science 2021-07-30 Prerak Srivastava , Antoine Deleforge , Emmanuel Vincent

In this paper we consider an in-ear headphone equipped with an inner microphone and multiple loudspeakers and we propose an optimization procedure with a convex objective function to derive a fixed multi-loudspeaker ANC controller aiming at…

Audio and Speech Processing · Electrical Eng. & Systems 2021-10-08 Piero Rivera Benois , Reinhild Roden , Matthias Blau , Simon Doclo

A virtual acoustic source inside a medium can be created by emitting a time-reversed point-source response from the enclosing boundary into the medium. However, in many practical situations the medium can be accessed from one side only. In…

Underground stations are a common communication situation in towns: we talk with friends or colleagues, listen to announcements or shop for titbits while background noise and reverberation are challenging communication. Here, we perform an…

Sound · Computer Science 2025-09-15 Ľuboš Hládek , Stephan D. Ewert , Bernhard U. Seeber

We introduce a database of multi-channel recordings performed in an acoustic lab with adjustable reverberation time. The recordings provide information about room impulse responses (RIR) for various positions of a loudspeaker. In…

Audio and Speech Processing · Electrical Eng. & Systems 2019-07-30 Jaroslav Čmejla , Tomáš Kounovský , Sharon Gannot , Zbyněk Koldovský , Pinchas Tandeitnik

We present an open-access dataset of over 8000 acoustic impulse from 160 microphones spread across the body and affixed to wearable accessories. The data can be used to evaluate audio capture and array processing systems using wearable…

Audio and Speech Processing · Electrical Eng. & Systems 2019-12-12 Ryan M. Corey , Naoki Tsuda , Andrew C. Singer

Sound in indoor spaces forms a complex wavefield due to multiple scattering encountered by the sound. Indoor acoustic communication involving multiple sources and receivers thus inevitably suffers from cross-talks. Here, we demonstrate the…

Sound · Computer Science 2024-02-13 Hongkuan Zhang , Qiyuan Wang , Mathias Fink , Guancong Ma

Knowledge of loudspeaker responses are useful in a number of applications, where a sound system is located inside a room that alters the listening experience depending on position within the room. Acquisition of sound fields for sound…

Separation of simultaneously active multiple speakers is a difficult task in environments with strong reverberation and many background noise sources. This paper uses the relative transfer matrix (ReTM), a generalization of the relative…

Audio and Speech Processing · Electrical Eng. & Systems 2025-03-13 Wageesha N. Manamperi , Thushara D. Abhayapala

Although 360\textdegree{} cameras ease the capture of panoramic footage, it remains challenging to add realistic 360\textdegree{} audio that blends into the captured scene and is synchronized with the camera motion. We present a method for…

Graphics · Computer Science 2018-05-15 Dingzeyu Li , Timothy R. Langlois , Changxi Zheng

Articulatory-to-acoustic inversion strongly depends on the type of data used. While most previous studies rely on EMA, which is limited by the number of sensors and restricted to accessible articulators, we propose an approach aiming at a…

Audio and Speech Processing · Electrical Eng. & Systems 2026-03-31 Sofiane Azzouz , Pierre-André Vuissoz , Yves Laprie

Measuring the acoustic characteristics of a space is often done by capturing its impulse response (IR), a representation of how a full-range stimulus sound excites it. This work generates an IR from a single image, which can then be applied…

Sound · Computer Science 2021-08-17 Nikhil Singh , Jeff Mentch , Jerry Ng , Matthew Beveridge , Iddo Drori

We developed a novel virtual reality [VR] platform with 3-dimensional sounds to help improve sensory integration and visuomotor processing for postural control and fall prevention in individuals with balance problems related to sensory…

Human-Computer Interaction · Computer Science 2019-02-28 Zhu Wang , Anat Lubetzky , Marta Gospodarek , Makan TaghaviDilamani , Ken Perlin

The electroacoustic resonator is an effcient electro-active device for noise attenuation in enclosed cavities or acoustic waveguides. It is made of a loudspeaker (the actuator) and one or more microphones (the sensors). So far, the desired…

Smart glasses are increasingly recognized as a key medium for augmented reality, offering a hands-free platform with integrated microphones and non-ear-occluding loudspeakers to seamlessly mix virtual sound sources into the real-world…

Audio and Speech Processing · Electrical Eng. & Systems 2024-09-24 Thomas Deppisch , Nils Meyer-Kahlen , Sebastià V. Amengual Garí

Realistic audio synthesis that captures accurate acoustic phenomena is essential for creating immersive experiences in virtual and augmented reality. Synthesizing the sound received at any position relies on the estimation of impulse…

Sound · Computer Science 2024-11-12 Zitong Lan , Chenhao Zheng , Zhiwei Zheng , Mingmin Zhao

Zero-shot voice conversion aims to transfer the voice of a source speaker to that of a speaker unseen during training, while preserving the content information. Although various methods have been proposed to reconstruct speaker information…

Sound · Computer Science 2024-08-22 Anastasia Avdeeva , Aleksei Gusev
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