Related papers: Open-loop multi-channel inversion of room impulse …
For audio in augmented reality (AR), knowledge of the users' real acoustic environment is crucial for rendering virtual sounds that seamlessly blend into the environment. As acoustic measurements are usually not feasible in practical AR…
The goal of voice conversion is to transform the speech of a source speaker to sound like that of a reference speaker while preserving the original content. A key challenge is to extract disentangled linguistic content from the source and…
In daily life, social interaction and acoustic communication often take place in complex acoustic environments (CAE) with a variety of interfering sounds and reverberation. For hearing research and the evaluation of hearing systems,…
Many hearables contain an in-ear microphone, which may be used to capture the own voice of its user. However, due to the hearable occluding the ear canal, the in-ear microphone mostly records body-conducted speech, typically suffering from…
This paper presents a simulation-based approach to own voice detection (OVD) in hearing aids using a single microphone. While OVD can significantly improve user comfort and speech intelligibility, existing solutions often rely on multiple…
This work proposes a novel method to generate realistic talking head videos using audio and visual streams. We animate a source image by transferring head motion from a driving video using a dense motion field generated using learnable…
Room impulse response (RIR) functions capture how the surrounding physical environment transforms the sounds heard by a listener, with implications for various applications in AR, VR, and robotics. Whereas traditional methods to estimate…
In this paper, we propose an invertible deep learning framework called INVVC for voice conversion. It is designed against the possible threats that inherently come along with voice conversion systems. Specifically, we develop an invertible…
We present an indoor acoustic simulation framework that supports both ultrasonic and audible signaling. The framework opens the opportunity for fast indoor acoustic data generation and positioning development. The improved…
Room Impulse Responses estimation is a fundamental problem in spatial audio processing and speech enhancement. In this paper, we build upon our previously introduced diffusion-based inpainting framework for Room Impulse Response…
Late reverberation involves the superposition of many sound reflections resulting in a diffuse sound field. Since the spatially resolved perception of individual diffuse reflections is impossible, simplifications can potentially be made for…
In this work, we propose a zero-shot voice conversion method using speech representations trained with self-supervised learning. First, we develop a multi-task model to decompose a speech utterance into features such as linguistic content,…
Acoustic to articulatory inversion has often been limited to a small part of the vocal tract because the data are generally EMA (ElectroMagnetic Articulography) data requiring sensors to be glued to easily accessible articulators. The…
In recent years, diffusion-based generative models have demonstrated remarkable performance in speech conversion, including Denoising Diffusion Probabilistic Models (DDPM) and others. However, the advantages of these models come at the cost…
This paper introduces a multi-microphone method for extracting a desired speaker from a mixture involving multiple speakers and directional noise in a reverberant environment. In this work, we propose leveraging the instantaneous relative…
Room Impulse Responses (RIRs) characterize acoustic environments and are crucial in multiple audio signal processing tasks. High-quality RIR estimates drive applications such as virtual microphones, sound source localization, augmented…
In room acoustic environments, the Relative Transfer Functions (RTFs) are controlled by few underlying modes of variability. Accordingly, they are confined to a low-dimensional manifold. In this letter, we investigate a RTF inverse…
Reconstructing the room transfer functions needed to calculate the complex sound field in a room has several important real-world applications. However, an unpractical number of microphones is often required. Recently, in addition to…
Replay speech attacks pose a significant threat to voice-controlled systems, especially in smart environments where voice assistants are widely deployed. While multi-channel audio offers spatial cues that can enhance replay detection…
Interactive acoustic auralization allows users to explore virtual acoustic environments in real-time, enabling the acoustic recreation of concert hall or Historical Worship Spaces (HWS) that are either no longer accessible, acoustically…