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Related papers: Eigengestures for natural human computer interface

200 papers

Human-computer interaction (HCI) has been a widely researched area for many years, with continuous advancements in technology leading to the development of new techniques that change the way we interact with computers. With the recent…

Human-Computer Interaction · Computer Science 2024-11-08 Kaushik Ranade , Tanmay Khule , Riddhi More

User's intentions may be expressed through spontaneous gesturing, which have been seen only a few times or never before. Recognizing such gestures involves one shot gesture learning. While most research has focused on the recognition of the…

Human-Computer Interaction · Computer Science 2017-01-24 Maria Cabrera , Richard Voyles , Juan Wachs

Principal component analysis (PCA) is often used for analyzing data in the most diverse areas. In this work, we report an integrated approach to several theoretical and practical aspects of PCA. We start by providing, in an intuitive and…

Computational Engineering, Finance, and Science · Computer Science 2021-06-09 Felipe L. Gewers , Gustavo R. Ferreira , Henrique F. de Arruda , Filipi N. Silva , Cesar H. Comin , Diego R. Amancio , Luciano da F. Costa

Principal component analysis is a useful dimension reduction and data visualization method. However, in high dimension, low sample size asymptotic contexts, where the sample size is fixed and the dimension goes to infinity,a paradox has…

Applications · Statistics 2012-11-21 Dan Shen , Haipeng Shen , Hongtu Zhu , J. S. Marron

Touch,face,voice recognition and movement sensors all are part of an emerging field of computing often called natural user interface, or NUI. Interacting with technology in these humanistic ways is no longer limited to high tech secret…

Human-Computer Interaction · Computer Science 2014-04-10 Dr Manju Kaushik , Rashmi Jain

The quality of a simulator equipped with a haptic interface is given by the dynamical properties of its components: haptic interface, simulator and control system. Some application areas of such kind of simulator like musical synthesis,…

Graphics · Computer Science 2010-05-20 Jean-Loup Florens , Alina Voda , Daniela Urma

Designing human computer interaction interface is an important and a complex task, but it could be simplified by decomposing task into subcomponents and maintaining relationships among those subcomponents. Task decomposition is a structured…

Human-Computer Interaction · Computer Science 2010-08-10 Zeeshan Ahmed , Sudhir Kumar Ganti , Hans Kyhlbäck

Face Recognition is a common problem in Machine Learning. This technology has already been widely used in our lives. For example, Facebook can automatically tag people's faces in images, and also some mobile devices use face recognition to…

Computer Vision and Pattern Recognition · Computer Science 2017-05-09 Fares Jalled

One develops a fast computational methodology for principal component analysis on manifolds. Instead of estimating intrinsic principal components on an object space with a Riemannian structure, one embeds the object space in a numerical…

Methodology · Statistics 2024-10-04 Ka Chun Wong , Vic Patrangenaru , Robert L. Paige , Mihaela Pricop Jeckstadt

We bring together ideas from recent work on feature design for egocentric action recognition under one framework by exploring the use of deep convolutional neural networks (CNN). Recent work has shown that features such as hand appearance,…

Computer Vision and Pattern Recognition · Computer Science 2016-05-13 Minghuang Ma , Haoqi Fan , Kris M. Kitani

Recent work has shown the benefits of synthetic data for use in computer vision, with applications ranging from autonomous driving to face landmark detection and reconstruction. There are a number of benefits of using synthetic data from…

Computer Vision and Pattern Recognition · Computer Science 2023-01-04 Charlie Hewitt , Tadas Baltrušaitis , Erroll Wood , Lohit Petikam , Louis Florentin , Hanz Cuevas Velasquez

In this work, we present a reconfigurable data glove design to capture different modes of human hand-object interactions, which are critical in training embodied artificial intelligence (AI) agents for fine manipulation tasks. To achieve…

Robotics · Computer Science 2023-02-03 Hangxin Liu , Zeyu Zhang , Ziyuan Jiao , Zhenliang Zhang , Minchen Li , Chenfanfu Jiang , Yixin Zhu , Song-Chun Zhu

Reuse is a common system architecture approach that seeks to instantiate a system architecture with existing components. However, reusing components with AI capabilities might introduce new risks as there is currently no framework that…

Software Engineering · Computer Science 2020-07-16 Niloofar Shadab , Alejandro Salado

A new look on the principal component analysis has been presented. Firstly, a geometric interpretation of determination coefficient was shown. In turn, the ability to represent the analyzed data and their interdependencies in the form of…

Methodology · Statistics 2017-11-29 Zenon Gniazdowski

The capacity to create realistic virtual humans has progressed significantly, and such characters can be found in many applications across entertainment, education and health. As an essential element of interactive virtual humans,…

Graphics · Computer Science 2026-05-12 Haoyang Du , Yinghan Xu , John Dingliana , Brian Keegan , Rachel McDonnell , Cathy Ennis

We are concerned with a novel sensor-based gesture input/instruction technology which enables human beings to interact with computers conveniently. The human being wears an emitter on the finger or holds a digital pen that generates a time…

Classical Physics · Physics 2017-05-23 Yukun Guo , Jingzhi Li , Hongyu Liu , Xianchao Wang

Accurate hand motion capture and standardized 3D representation are essential for various hand-related tasks. Collecting keypoints-only data, while efficient and cost-effective, results in low-fidelity representations and lacks surface…

Computer Vision and Pattern Recognition · Computer Science 2024-11-19 Menghe Zhang , Joonyeoup Kim , Yangwen Liang , Shuangquan Wang , Kee-Bong Song

Hands are a fundamental tool humans use to interact with the environment and objects. Through hand motions, we can obtain information about the shape and materials of the surfaces we touch, modify our surroundings by interacting with…

Human-Computer Interaction · Computer Science 2024-05-27 Valerio Belcamino , Alessandro Carfì , Fulvio Mastrogiovanni

Principle Component Analysis PCA is a classical feature extraction and data representation technique widely used in pattern recognition. It is one of the most successful techniques in face recognition. But it has drawback of high…

Computer Vision and Pattern Recognition · Computer Science 2012-06-26 Manal Abdullah , Majda Wazzan , Sahar Bo-saeed

Non-verbal communication plays a particularly important role in a wide range of scenarios in Human-Robot Interaction (HRI). Accordingly, this work addresses the problem of human gesture recognition. In particular, we focus on head and eye…

Computer Vision and Pattern Recognition · Computer Science 2022-06-13 Javier Marina-Miranda , V. Javier Traver