Related papers: Relativistic virtual worlds: an emerging framework
Text Worlds are virtual environments for embodied agents that, unlike 2D or 3D environments, are rendered exclusively using textual descriptions. These environments offer an alternative to higher-fidelity 3D environments due to their low…
The evolution of human intelligence led to the huge amount of data in the information space. Accessing and processing this data helps in finding solutions to applied problems based on finite-dimensional models. We argue, that formally, such…
Recently, we have witnessed the great success of the generalist model in natural language processing. The generalist model is a general framework trained with massive data and is able to process various downstream tasks simultaneously.…
With developments in computer graphics, hardware technology, perception engineering, and human-computer interaction, virtual reality and virtual environments are becoming more integrated into our daily lives. Head-mounted displays, however,…
Different from Visual Question Answering task that requires to answer only one question about an image, Visual Dialogue involves multiple questions which cover a broad range of visual content that could be related to any objects,…
In the Metaverse, the physical space and the virtual space co-exist, and interact simultaneously. While the physical space is virtually enhanced with information, the virtual space is continuously refreshed with real-time, real-world…
While the interpretation of high-dimensional datasets has become a necessity in most industries, and is supported by continuous advances in data science and machine learning, the spatial visualization of higher-dimensional geometry has…
If several interventions performed on a quantum system are localized in mutually space-like regions, they will be recorded as a sequence of ``quantum jumps'' in one Lorentz frame, and as a different sequence of jumps in another Lorentz…
Managing inputs that are novel, unknown, or out-of-distribution is critical as an agent moves from the lab to the open world. Novelty-related problems include being tolerant to novel perturbations of the normal input, detecting when the…
This paper presents a new technique for the virtual reality (VR) visu-alization of complex volume images obtained from computer tomography (CT) and Magnetic Resonance Imaging (MRI) by combining three-dimensional (3D) mesh processing and…
Robotic systems are multi-dimensional entities, combining both hardware and software, that are heavily dependent on, and influenced by, interactions with the real world. They can be variously categorised as embedded, cyberphysical,…
Interaction in virtual reality (VR) environments is essential to achieve a pleasant and immersive experience. Most of the currently existing VR applications, lack of robust object grasping and manipulation, which are the cornerstone of…
In virtual reality, it is widely assumed that increased realism in hand-object interactions enhances user immersion and overall experience. However, recent studies challenge this assumption, suggesting that faithfully replicating real-world…
Virtual Reality (VR) has recently gained traction with many new and ever more affordable devices being released. The increase in popularity of this paradigm of interaction has given birth to new applications and has attracted casual…
Interacting with real-world objects in Mixed Reality (MR) often proves difficult when they are crowded, distant, or partially occluded, hindering straightforward selection and manipulation. We observe that these difficulties stem from…
Pre-trained large foundation models play a central role in the recent surge of artificial intelligence, resulting in fine-tuned models with remarkable abilities when measured on benchmark datasets, standard exams, and applications. Due to…
We give a rigorous framework for the interaction of physical computing devices with abstract computation. Device and program are mediated by the non-logical 'representation relation'; we give the conditions under which representation and…
Supporting real-time interactions between human controllers and remote devices remains a challenging goal in the Metaverse due to the stringent requirements on computing workload, communication throughput, and round-trip latency. In this…
We present a neural rendering framework that maps a voxelized scene into a high quality image. Highly-textured objects and scene element interactions are realistically rendered by our method, despite having a rough representation as an…
Due to the still relatively low number of users, acquiring large-scale and multidimensional virtual reality datasets remains a significant challenge. Consequently, VR datasets comparable in size to state-of-the-art collections in natural…