Related papers: Courcelle's Theorem - A Game-Theoretic Approach
We introduce the branching transitive closure operator on weighted monadic second-order logic formulas where the branching corresponds in a natural way to the branching inherent in trees. For arbitrary commutative semirings, we prove that…
We give a characterization of the sets of graphs that are both definable in Counting Monadic Second Order Logic (CMSO) and context-free, i.e., least solutions of Hyperedge-Replacement (HR) grammars introduced by Courcelle and Engelfriet. We…
Game comonads provide a categorical syntax-free approach to finite model theory, and their Eilenberg-Moore coalgebras typically encode important combinatorial parameters of structures. In this paper, we develop a framework whereby the…
Constraint automata are an adaptation of B\"uchi-automata that process data words where the data comes from some relational structure S. Every transition of such an automaton comes with constraints in terms of the relations of S. A…
We consider a deterministic game with alternate moves and complete information, of which the issue is always the victory of one of the two opponents. We assume that this game is the realization of a random model enjoying some independence…
We consider monotonicity problems for graph searching games. Variants of these games - defined by the type of moves allowed for the players - have been found to be closely connected to graph decompositions and associated width measures such…
We study power-set operations on classes of trees and tree algebras. Our main result consists of a distributive law between the tree monad and the upwards-closed power-set monad, in the case where all trees are assumed to be linear. For…
For an undirected graph G, we consider the following problems: given a fixed graph H, can we partition the vertices of G into two non-empty sets A and B such that neither the induced graph G[A] nor G[B] contain H (i) as a subgraph? (ii) as…
We prove a theorem computing the number of solutions to a system of equations which is generic subject to the sparsity conditions embodied in a graph. We apply this theorem to games obeying graphical models and to extensive-form games. We…
This paper shows that over infinite trees, satisfiability is decidable for weak monadic second-order logic extended by the unbounding quantifier U and quantification over infinite paths. The proof is by reduction to emptiness for a certain…
To this day, a variety of approaches for providing local interpretability of black-box machine learning models have been introduced. Unfortunately, all of these methods suffer from one or more of the following deficiencies: They are either…
We study the model-checking problem for recursion schemes: does the tree generated by a given higher-order recursion scheme satisfy a given logical sentence. The problem is known to be decidable for sentences of the MSO logic. We prove…
We present Mortar, a system for autonomously evolving game mechanics for automatic game design. Game mechanics define the rules and interactions that govern gameplay, and designing them manually is a time-consuming and expert-driven…
Temporal logic is a very powerful formalism deeply investigated and used in formal system design and verification. Its application usually reduces to solving specific decision problems such as model checking and satisfiability. In these…
The connection between languages defined by computational models and logic for languages is well-studied. Monadic second-order logic and finite automata are shown to closely correspond to each-other for the languages of strings, trees, and…
We study alternating automata with qualitative semantics over infinite binary trees: alternation means that two opposing players construct a decoration of the input tree called a run, and the qualitative semantics says that a run of the…
We study the model-checking problem for first- and monadic second-order logic on finite relational structures. The problem of verifying whether a formula of these logics is true on a given structure is considered intractable in general, but…
We introduce the Thresholding Monte Carlo Tree Search problem, in which, given a tree $\mathcal{T}$ and a threshold $\theta$, a player must answer whether the root node value of $\mathcal{T}$ is at least $\theta$ or not. In the given tree,…
Given a graph $G$ and a vertex set $X$, the annotated treewidth tw$(G,X)$ of $X$ in $G$ is the maximum treewidth of an $X$-rooted minor of $G$, i.e., a minor $H$ where the model of each vertex of $H$ contains some vertex of $X$. That way,…
The monadic second-order theory of trees allows quantification over elements and over arbitrary subsets. We classify the class of trees with respect to the question: does a tree T have definable Skolem functions (by a monadic formula with…