Related papers: A sharp estimate for cover times on binary trees
We consider the problem of approximating the arboricity of a graph $G= (V,E)$, which we denote by $\mathsf{arb}(G)$, in sublinear time, where the arboricity of a graph is the minimal number of forests required to cover its edges. An…
We study the distribution of the percolation time $T$ of two-neighbour bootstrap percolation on $[n]^2$ with initial set $A\sim\mathrm{Bin}([n]^2,p)$. We determine $T$ with high probability up to a constant factor for all $p$ above the…
In this paper we propose a dynamic data structure that supports efficient algorithms for updating and querying singly connected Bayesian networks (causal trees and polytrees). In the conventional algorithms, new evidence in absorbed in time…
We consider the problem of estimating the conditional probability of a label in time $O(\log n)$, where $n$ is the number of possible labels. We analyze a natural reduction of this problem to a set of binary regression problems organized in…
We study cover times of subsets of ${\mathbb Z}^2$ by a two-dimensional massive random walk loop soup. We consider a sequence of subsets $A_n \subset {\mathbb Z}^2$ such that $|A_n| \to \infty$ and determine the distributional limit of…
Suppose we have n algorithms, quantum or classical, each computing some bit-value with bounded error probability. We describe a quantum algorithm that uses O(sqrt{n}) repetitions of the base algorithms and with high probability finds the…
Two-dimensional bootstrap percolation is a cellular automaton in which sites become 'infected' by contact with two or more already infected nearest neighbors. We consider these dynamics, which can be interpreted as a monotone version of the…
Let T(x,r) denote the first hitting time of the disc of radius r centered at x for Brownian motion on the two dimensional torus. We prove that sup_{x} T(x,r)/|log r|^2 --> 2/pi as r --> 0. The same applies to Brownian motion on any smooth,…
Gaussian processes (GPs) produce good probabilistic models of functions, but most GP kernels require $O((n+m)n^2)$ time, where $n$ is the number of data points and $m$ the number of predictive locations. We present a new kernel that allows…
This paper deals with the size of the spanning tree of p randomly chosen nodes in a binary search tree. It is shown via generating functions methods, that for fixed p, the (normalized) spanning tree size converges in law to the Normal…
Motivated by problems in controlled experiments, we study the discrepancy of random matrices with continuous entries where the number of columns $n$ is much larger than the number of rows $m$. Our first result shows that if $\omega(1) = m =…
We revisit Hopcroft's problem and related fundamental problems about geometric range searching. Given $n$ points and $n$ lines in the plane, we show how to count the number of point-line incidence pairs or the number of point-above-line…
We show that the expected size of the maximum agreement subtree of two $n$-leaf trees, uniformly random among all trees with the shape, is $\Theta(\sqrt{n})$. To derive the lower bound, we prove a global structural result on a decomposition…
This work proves that the fluctuations of the cover time of simple random walk in the discrete torus of dimension at least three with large side-length are governed by the Gumbel extreme value distribution. This result was conjectured for…
A connected graph has tree-depth at most $k$ if it is a subgraph of the closure of a rooted tree whose height is at most $k$. We give an algorithm which for a given $n$-vertex graph $G$, in time $\mathcal{O}(1.9602^n)$ computes the…
A simple random walk on a graph is a sequence of movements from one vertex to another where at each step an edge is chosen uniformly at random from the set of edges incident on the current vertex, and then transitioned to next vertex.…
The treedepth of a graph $G$ is the least possible depth of an elimination forest of $G$: a rooted forest on the same vertex set where every pair of vertices adjacent in $G$ is bound by the ancestor/descendant relation. We propose an…
We study a continuous-time simple random walk on a regular rooted tree of depth $n$ in two settings: either the walk is started from a leaf vertex and run until the tree root is first hit or it is started from the root and run until it has…
We study the problem of collective tree exploration (CTE) where a team of $k$ agents is tasked to traverse all the edges of an unknown tree as fast as possible, assuming complete communication between the agents. In this paper, we present…
The simulation of electrical discharges has been attracting a great deal of attention. In such simulations, the electric field computation dominates the computational time. In this paper, we propose a fast tree algorithm that helps to…