Related papers: Colorful Triangle Counting and a MapReduce Impleme…
The importance of classifying connections in large graphs has been the motivation for a rich line of work on distributed subgraph finding that has led to exciting recent breakthroughs. A crucial aspect that remained open was whether…
Vizing's theorem states that any graph of maximum degree $\Delta$ can be properly edge colored with at most $\Delta+1$ colors. In the online setting, it has been a matter of interest to find an algorithm that can properly edge color any…
We describe a randomized algorithm that, given a set $P$ of points in the plane, computes the best location to insert a new point $p$, such that the Delaunay triangulation of $P\cup\{p\}$ has the largest possible minimum angle. The expected…
In this paper we study fractional coloring from the angle of distributed computing. Fractional coloring is the linear relaxation of the classical notion of coloring, and has many applications, in particular in scheduling. It was proved by…
We present new randomized algorithms that improve the complexity of the classic $(\Delta+1)$-coloring problem, and its generalization $(\Delta+1)$-list-coloring, in three well-studied models of distributed, parallel, and centralized…
Let G be a graph with n vertices, and let k be an integer dividing n. G is said to be strongly k-colorable if for every partition of V(G) into disjoint sets V_1 \cup ... \cup V_r, all of size exactly k, there exists a proper vertex…
Counting the frequency of small subgraphs is a fundamental technique in network analysis across various domains, most notably in bioinformatics and social networks. The special case of triangle counting has received much attention. Getting…
We present improved distributed algorithms for triangle detection and its variants in the CONGEST model. We show that Triangle Detection, Counting, and Enumeration can be solved in $\tilde{O}(n^{1/2})$ rounds. In contrast, the previous…
We consider the problem of approximate counting of triangles and longer fixed length cycles in directed graphs. For triangles, T\v{e}tek [ICALP'22] gave an algorithm that returns a $(1 \pm \eps)$-approximation in…
Metric dimension is a graph parameter that has been applied to robot navigation and finding low-dimensional vector embeddings. Throttling entails minimizing the sum of two available resources when solving certain graph problems. In this…
We initiate the study of combinatorial algorithms for Triangle Detection in $H$-free graphs. The goal is to decide if a graph that forbids a fixed pattern $H$ as a subgraph contains a triangle, using only "combinatorial" methods that…
Approximate random $k$-colouring of a graph $G$ is a well studied problem in computer science and statistical physics. It amounts to constructing a $k$-colouring of $G$ which is distributed close to {\em Gibbs distribution} in polynomial…
In this paper, we develop efficient exact and approximate algorithms for computing a maximum independent set in random graphs. In a random graph $G$, each pair of vertices are joined by an edge with a probability $p$, where $p$ is a…
In this paper, we initiate the study of the vertex coloring problem of a graph in the semi streaming model. In this model, the input graph is defined by a stream of edges, arriving in adversarial order and any algorithm must process the…
In this paper we propose a deterministic algorithm for approximately counting the $k$-colourings of sparse random graphs $G(n,d/n)$. In particular, our algorithm computes in polynomial time a $(1\pm n^{-\Omega(1)})$approximation of the…
We settle the complexity of the $(\Delta+1)$-coloring and $(\Delta+1)$-list coloring problems in the CONGESTED CLIQUE model by presenting a simple deterministic algorithm for both problems running in a constant number of rounds. This…
We introduce a novel lower bound technique for distributed graph algorithms under bandwidth limitations. We define the notion of \emph{fooling views} and exemplify its strength by proving two new lower bounds for triangle membership in the…
The triangle-free process begins with an empty graph on n vertices and iteratively adds edges chosen uniformly at random subject to the constraint that no triangle is formed. We determine the asymptotic number of edges in the maximal…
In the distributed triangle detection problem, we have an $n$-vertex network $G=(V,E)$ with one player for each vertex of the graph who sees the edges incident on the vertex. The players communicate in synchronous rounds using the edges of…
We consider the problem of sampling a proper $k$-coloring of a graph of maximal degree $\Delta$ uniformly at random. We describe a new Markov chain for sampling colorings, and show that it mixes rapidly on graphs of bounded treewidth if…