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The computational complexity of multicut-like problems may vary significantly depending on whether the terminals are fixed or not. In this work we present a comprehensive study of this phenomenon in two types of cut problems in directed…

Data Structures and Algorithms · Computer Science 2017-07-07 Kristóf Bérczi , Karthekeyan Chandrasekaran , Tamás Király , Euiwoong Lee , Chao Xu

This paper introduces and solves the Generalized Heron-Waist Problem (GHWP), that integrates the classical Heron problem of optimal hub location and the waist problem of minimal-perimeter configuration. The GHWP seeks an optimal closed…

Optimization and Control · Mathematics 2026-03-03 Manohar Choudhary , Triloki Nath , Ram K. Pandey

In this paper, we study one-player and two-player energy mean-payoff games. Energy mean-payoff games are games of infinite duration played on a finite graph with edges labeled by 2-dimensional weight vectors. The objective of the first…

Computer Science and Game Theory · Computer Science 2019-07-03 Véronique Bruyère , Quentin Hautem , Mickael Randour , Jean-François Raskin

Many binary collective choice situations can be described as weighted simple voting games. We introduce weighted committee games to model decisions on an arbitrary number of alternatives in analogous fashion. We compare the effect of…

Combinatorics · Mathematics 2019-11-01 Sascha Kurz , Alexander Mayer , Stefan Napel

In this paper, we study two examples of minimum weight random graphs with edge constraints. First we consider the complete graph on ${n}$ vertices equipped with uniformly heavy edge weights and use iteration methods to obtain deviation…

Probability · Mathematics 2023-01-13 Ghurumuruhan Ganesan

We study the complexity of computing equilibria in binary public goods games on undirected graphs. In such a game, players correspond to vertices in a graph and face a binary choice of performing an action, or not. Each player's decision…

Computer Science and Game Theory · Computer Science 2023-05-22 Max Klimm , Maximilian J. Stahlberg

We refine existing general network optimization techniques, give new characterizations for the class of problems to which they can be applied, and show that they can also be used to solve various two-player games in almost linear time.…

Computer Science and Game Theory · Computer Science 2008-01-29 Daniel Andersson

We unify standard frameworks for approachability both in full or partial monitoring by defining a new abstract game, called the "purely informative game", where the outcome at each stage is the maximal information players can obtain,…

Computer Science and Game Theory · Computer Science 2013-01-17 Vianney Perchet , Marc Quincampoix

After the NP-hardness of computational problems such as 3SAT and MaxCut was established, a natural next step was to explore whether these problems remain hard to approximate. While the quantum extensions of some of these problems are known…

Quantum Physics · Physics 2024-10-01 Hamoon Mousavi , Taro Spirig

For an NP intersect coNP function g of the Nisan-Wigderson type and a string b outside its range we consider a two player game on a common input a to the function. One player, a computationally limited Student, tries to find a bit of g(a)…

Computational Complexity · Computer Science 2015-07-01 Jan Krajíček

We study weakly coupled $U(1)$ theories in $AdS_3$, their associated charged BTZ solutions, and their charged spectra. We find that modular invariance of the holographic dual two-dimensional CFT and compactness of the gauge group together…

High Energy Physics - Theory · Physics 2016-11-23 Miguel Montero , Gary Shiu , Pablo Soler

Given an integer weighted bipartite graph $\{G=(U\sqcup V, E), w:E\rightarrow \mathbb{Z}\}$ we consider the problems of finding all the edges that occur in some minimum weight matching of maximum cardinality and enumerating all the minimum…

Combinatorics · Mathematics 2014-03-27 Carlos E. Valencia , Marcos C. Vargas

We study a generalization of the classical hidden clique problem to graphs with real-valued edge weights. Formally, we define a hypothesis testing problem. Under the null hypothesis, edges of a complete graph on $n$ vertices are associated…

This paper investigates the popular card game UNO from the viewpoint of algorithmic combinatorial game theory. We define simple and concise mathematical models for the game, including both cooperative and uncooperative versions, and analyze…

Discrete Mathematics · Computer Science 2013-12-03 Erik D. Demaine , Martin L. Demaine , Nicholas J. A. Harvey , Ryuhei Uehara , Takeaki Uno , Yushi Uno

This study investigates simple games. A fundamental research question in this field is to determine necessary and sufficient conditions for a simple game to be a weighted majority game. Taylor and Zwicker (1992) showed that a simple game is…

Computer Science and Game Theory · Computer Science 2022-01-13 Akihiro Kawana , Tomomi Matsui

We give a new algorithm for Unique Games which is based on purely {\em spectral} techniques, in contrast to previous work in the area, which relies heavily on semidefinite programming (SDP). Given a highly satisfiable instance of Unique…

Computational Complexity · Computer Science 2011-02-14 Alexandra Kolla

In this short note, the author shows that the gap problem of some $k$-CSPs with the support of its predicate the ground of a balanced pairwise independent distribution can be solved by a modified version of Hast's Algorithm BiLin that calls…

Computational Complexity · Computer Science 2015-11-10 Peng Cui

Optimization problems with discrete decisions are nonconvex and thus lack strong duality, which limits the usefulness of tools such as shadow prices and the KKT conditions. It was shown in Burer(2009) that mixed-binary quadratic programs…

Optimization and Control · Mathematics 2021-01-27 Cheng Guo , Merve Bodur , Joshua A. Taylor

We consider two-person zero-sum stochastic mean payoff games with perfect information, or BWR-games, given by a digraph $G = (V, E)$, with local rewards $r: E \to \ZZ$, and three types of positions: black $V_B$, white $V_W$, and random…

Data Structures and Algorithms · Computer Science 2016-10-24 Endre Boros , Khaled Elbassioni , Vladimir Gurvich , Kazuhisa Makino

We consider two-player games over finite graphs in which both players are restricted by fairness constraints on their moves. Given a two player game graph $G=(V,E)$ and a set of fair moves $E_f\subseteq E$ a player is said to play "fair" in…

Computer Science and Game Theory · Computer Science 2026-05-12 Daniel Hausmann , Nir Piterman , Irmak Sağlam , Anne-Kathrin Schmuck