Related papers: Model-checking ATL under Imperfect Information and…
Motivated by the success of bounded model checking framework for finite state machines, Ouaknine and Worrell proposed a time-bounded theory of real-time verification by claiming that restriction to bounded-time recovers decidability for…
This paper studies knowledge representation in multi-agent environment. We investigate technique for computation truth-values of statements based at a new temporal, agent's-knowledge logic TL. A logical language, mathematical symbolic…
We introduce negation under the stable model semantics in DatalogMTL - a temporal extension of Datalog with metric temporal operators. As a result, we obtain a rule language which combines the power of answer set programming with the…
The model checking problem for CTL is known to be P-complete (Clarke, Emerson, and Sistla (1986), see Schnoebelen (2002)). We consider fragments of CTL obtained by restricting the use of temporal modalities or the use of…
We present two novel symbolic algorithms for model checking the Alternating-time Temporal Logic ATL*, over both the infinite-trace and the finite-trace semantics. In particular, for infinite traces we design a novel symbolic reduction to…
In a seminal paper from 1985, Sistla and Clarke showed that the model-checking problem for Linear Temporal Logic (LTL) is either NP-complete or PSPACE-complete, depending on the set of temporal operators used. If, in contrast, the set of…
This paper shows that the satisfiability problem for probabilistic CTL (PCTL, for short) is undecidable. By a reduction from $1\frac{1}{2}$-player games with PCTL winning objectives, we establish that the PCTL satisfiability problem is…
In this paper, we investigate the module-checking problem of pushdown multi-agent systems (PMS) against ATL and ATL* specifications. We establish that for ATL, module checking of PMS is 2EXPTIME-complete, which is the same complexity as…
Previous work has shown that reasoning with real-time temporal logics is often simpler when restricted to models with bounded variability---where no more than v events may occur every V time units, for given v, V. When reasoning about…
We study alternating good-for-games (GFG) automata, i.e., alternating automata where both conjunctive and disjunctive choices can be resolved in an online manner, without knowledge of the suffix of the input word still to be read. We show…
We introduce versions of game-theoretic semantics (GTS) for Alternating-Time Temporal Logic (ATL). In GTS, truth is defined in terms of existence of a winning strategy in a semantic evaluation game, and thus the game-theoretic perspective…
Possibilistic computation tree Logic (PoCTL) is one kind of branching temporal logic combined with uncertain information in possibility theory, which was introduced in order to cope with the systematic verification on systems with uncertain…
We introduce two variants of computation tree logic CTL based on team semantics: an asynchronous one and a synchronous one. For both variants we investigate the computational complexity of the satisfiability as well as the model checking…
We classify the computational complexity of the satisfiability, validity and model-checking problems for propositional independence, inclusion, and team logic. Our main result shows that the satisfiability and validity problems for…
In multi-agent system design, a crucial aspect is to ensure robustness, meaning that for a coalition of agents A, small violations of adversarial assumptions only lead to small violations of A's goals. In this paper we introduce a logical…
Machine learning researchers and practitioners steadily enlarge the multitude of successful learning models. They achieve this through in-depth theoretical analyses and experiential heuristics. However, there is no known general-purpose…
Constraint linear-time temporal logic (CLTL) is an extension of LTL that is interpreted on sequences of valuations of variables over an infinite domain. The atomic formulas are interpreted as constraints on the valuations. The atomic…
This paper demonstrates the undecidability of a number of logics with quantification over public announcements: arbitrary public announcement logic (APAL), group announcement logic (GAL), and coalition announcement logic (CAL). In APAL we…
The Turing machine halting problem can be explained by several factors, including arithmetic logic irreversibility and memory erasure, which contribute to computational uncertainty due to information loss during computation. Essentially,…
We consider the model checking problem for Process Rewrite Systems (PRSs), an infinite-state formalism (non Turing-powerful) which subsumes many common models such as Pushdown Processes and Petri Nets. PRSs can be adopted as formal models…