Related papers: Model-checking ATL under Imperfect Information and…
Generalised Probabilistic Theories (GPTs) provide a unifying framework encompassing classical theories, quantum theories, as well as hypothetical alternatives. We investigate the problem of extending a system with a finite set of…
Temporal logics for hyperproperties like HyperLTL use trace quantifiers to express properties that relate multiple system runs. In practice, the verification of such specifications is mostly limited to formulas without quantifier…
The model checking problem for open systems has been intensively studied in the literature, for both finite-state (module checking) and infinite-state (pushdown module checking) systems, with respect to Ctl and Ctl*. In this paper, we…
Our manuscript studies linear temporal (with UNTIL and NEXT) logic based at a conception of intransitive time. non-transitive time. In particular, we demonstrate how the notion of knowledge might be represented in such a framework (here we…
A predicate linear temporal logic LTL_{\lambda,=} without quantifiers but with predicate abstraction mechanism and equality is considered. The models of LTL_{\lambda,=} can be naturally seen as the systems of pebbles (flexible constants)…
A new logic for verification of security policies is proposed. The logic, HyperLTL, extends linear-time temporal logic (LTL) with connectives for explicit and simultaneous quantification over multiple execution paths, thereby enabling…
The problem of checking a logged event trace against a temporal logic specification arises in many practical cases. Unfortunately, known algorithms for an expressive logic like MTL (Metric Temporal Logic) do not scale with respect to two…
The emptiness and containment problems for probabilistic automata are natural quantitative generalisations of the classical language emptiness and inclusion problems for Boolean automata. It is well known that both problems are undecidable.…
We show that all--instances termination of chase is undecidable. More precisely, there is no algorithm deciding, for a given set $\cal T$ consisting of Tuple Generating Dependencies (a.k.a. Datalog$^\exists$ program), whether the $\cal…
In this work, we present a logic based on first-order CTL, namely Game Analysis Logic (GAL), in order to reason about games. We relate models and solution concepts of Game Theory as models and formulas of GAL, respectively. Precisely, we…
We study the computational complexity of model checking and satisfiability problems of polyadic modal logics extended with permutations and Boolean operators on accessibility relations. First, we show that the combined complexity of the…
In this paper we show that the problem of checking consistency of a knowledge base in the Description Logic ALCM is ExpTime-complete. The M stands for meta-modelling as defined by Motz, Rohrer and Severi. To show our main result, we define…
Interrupt Timed Automata (ITA) form a subclass of stopwatch automata where reachability and some variants of timed model checking are decidable even in presence of parameters. They are well suited to model and analyze real-time operating…
The two major systems of formal verification are model checking and algebraic model-based testing. Model checking is based on some form of temporal logic such as linear temporal logic (LTL) or computation tree logic (CTL). One powerful and…
In this paper we present a satisfiability-preserving reduction from MITL interpreted over finitely-variable continuous behaviors to Constraint LTL over clocks, a variant of CLTL that is decidable, and for which an SMT-based bounded…
The landscape of Large Language Models (LLMs) shifts rapidly towards dynamic, multi-agent systems. This introduces a fundamental challenge in establishing computational trust, specifically how one agent can verify that another's output was…
This paper presents the first model-checking algorithm for an expressive modal mu-calculus over timed automata, $L^{\mathit{rel}, \mathit{af}}_{\nu,\mu}$, and reports performance results for an implementation. This mu-calculus contains…
The abelian sandpile model is a simple combinatorial model for critical behaviour which has the "abelian property" that the order in which we make moves does not change the final outcome of the game. This might seem to restrict the model's…
We study the problem of learning linear temporal logic (LTL) formulas from examples, as a first step towards expressing a property separating positive and negative instances in a way that is comprehensible for humans. In this paper we…
We define a game on distributed Petri nets, where several players interact with each other, and with an environment. The players, or users, have perfect knowledge of the current state, and pursue a common goal. Such goal is expressed by…