Related papers: Stuttering Equivalence for Parity Games
This paper provides effective methods for the polyhedral formulation of impartial finite combinatorial games as lattice games. Given a rational strategy for a lattice game, a polynomial time algorithm is presented to decide (i) whether a…
It is well-known that the winning region of a parity game with $n$ nodes and $k$ priorities can be computed as a $k$-nested fixpoint of a suitable function; straightforward computation of this nested fixpoint requires…
Evidence games study situations where a sender persuades a receiver by selectively disclosing hard evidence about an unknown state of the world. Evidence games often have multiple equilibria. Hart et al. (2017) propose to focus on…
In Combinatorial Game Theory, the fundamental relation of game equivalence, denoted by $=$, is introduced early on and overrides the notion of set equality. We explore what happens if set equality is given its due before game equivalence is…
Strategy iteration is a technique frequently used for two-player games in order to determine the winner or compute payoffs, but to the best of our knowledge no general framework for strategy iteration has been considered. Inspired by…
Imitating successful behavior is a natural and frequently applied approach to trust in when facing scenarios for which we have little or no experience upon which we can base our decision. In this paper, we consider such behavior in atomic…
This article extends the idea of solving parity games by strategy iteration to non-deterministic strategies: In a non-deterministic strategy a player restricts himself to some non-empty subset of possible actions at a given node, instead of…
Truth, consistency and elementary equivalence can all be characterised in terms of games, namely the so-called evaluation game, the model-existence game, and the Ehrenfeucht-Fraisse game. We point out the great affinity of these games to…
Feature-based SPL analysis and family-based model checking have seen rapid development. Many model checking problems can be reduced to two-player games on finite graphs. A prominent example is mu-calculus model checking, which is generally…
This paper considers the problem of solving infinite two-player games over finite graphs under various classes of progress assumptions motivated by applications in cyber-physical system (CPS) design. Formally, we consider a game graph G, a…
We consider two-player games played over finite state spaces for an infinite number of rounds. At each state, the players simultaneously choose moves; the moves determine a successor state. It is often advantageous for players to choose…
An approach to the equivalence problem of vector valued maps is offered which, in particular, covers the equivalence problem of paths and patches of differential geometry with respect to different motion groups. In the last case, in…
Recommender system has been researched for decades with millions of different versions of algorithms created in the industry. In spite of the huge amount of work spent on the field, there are many basic questions to be answered in the…
We develop the linear programming approach to mean-field games in a general setting. This relaxed control approach allows to prove existence results under weak assumptions, and lends itself well to numerical implementation. We consider…
We consider 2-player games played on a finite state space for infinite rounds. The games are concurrent: in each round, the two players choose their moves simultaneously; the current state and the moves determine the successor. We consider…
We introduce a notion of expected utility for quantum tasks and discuss some general conditions under which this is increased by the presence of quantum noise in the underlying resource states. We apply the resulting formalism to the…
We consider games played on finite graphs, whose goal is to obtain a trace belonging to a given set of winning traces. We focus on those states from which Player 1 cannot force a win. We explore and compare several criteria for establishing…
We design and analyze minimax-optimal algorithms for online linear optimization games where the player's choice is unconstrained. The player strives to minimize regret, the difference between his loss and the loss of a post-hoc benchmark…
Distributed Stochastic Gradient Descent (SGD) when run in a synchronous manner, suffers from delays in runtime as it waits for the slowest workers (stragglers). Asynchronous methods can alleviate stragglers, but cause gradient staleness…
Geuvers and Jacobs (LMCS 2021) formulated the notion of apartness relation on state-based systems modelled as coalgebras. In this context apartness is formally dual to bisimilarity, and gives an explicit proof system for showing that…