Related papers: SEREN - A new SPH code for star and planet formati…
For simulations that deal only with dark matter or stellar systems, the conventional N-body technique is fast, memory efficient, and relatively simple to implement. However when including the effects of gas physics, mesh codes are at a…
To make relevant predictions about observable emission, hydrodynamical simulation codes must employ schemes that account for radiative losses, but the large dimensionality of accurate radiative transfer schemes is often prohibitive.…
A combined N--body/SPH code is presented which benefits from the high speed of the special purpose hardware GRAPE (GRAvity PipE). Besides gravitational forces, GRAPE also returns the list of neighbours and can, therefore, be used to speed…
We present the first hydrodynamical simulations of structure formation using the new moving mesh code AREPO and compare the results with GADGET simulations based on a traditional smoothed particle hydrodynamics (SPH) technique. The two…
SpK is part of the numerical codebase at Imperial College London used to model high energy density physics (HEDP) experiments. SpK is an efficient atomic and microphysics code used to perform detailed configuration accounting calculations…
We introduce the cosmological HYPER code based on an innovative hydro-particle-mesh (HPM) algorithm for efficient and rapid simulations of gas and dark matter. For the HPM algorithm, we update the approach of Gnedin & Hui (1998) to expand…
Cross reality integration of simulation and physical robots is a promising approach for multi-robot operations in contested environments, where communication may be intermittent, interference may be present, and observability may be…
In recent years, many wide orbit circumbinary giant planets have been discovered; some of these may have formed by gravitational fragmentation of circumbinary discs. The aim of this work is to investigate the lower mass limit for…
Computational fluid dynamics is a crucial tool to theoretically explore the cosmos. In the last decade, we have seen a substantial methodological diversification with a number of cross-fertilizations between originally different methods.…
We present version 1.0 of our Lagrangian Numerical Relativity code SPHINCS_BSSN. This code evolves the full set of Einstein equations, but contrary to other Numerical Relativity codes, it evolves the matter fluid via Lagrangian particles in…
We test and improve the numerical schemes in our smoothed particle hydrodynamics (SPH) code for cosmological simulations, including the pressure-entropy formulation (PESPH), a time-dependent artificial viscosity, a refined timestep…
We present a hybrid technique of N-body simulation to deal with collisionless stellar systems having an inhomogeneous global structure. We combine a treecode and a self-consistent field code such that each of the codes model a different…
We study the consistency and convergence of smoothed particle hydrodynamics (SPH), as a function of the interpolation parameters, namely the number of particles $N$, the number of neighbors $n$, and the smoothing length $h$, using…
We present the smoothed-particle hydrodynamics simulation code, Bonsai-SPH, which is a continuation of our previously developed gravity-only hierarchical $N$-body code (called Bonsai). The code is optimized for Graphics Processing Unit…
We describe the implementation and testing of a smoothed particle hydrodynamics (SPH) code that solves the equations of radiation hydrodynamics in the flux-limited diffusion (FLD) approximation. The SPH equations of radiation hydrodynamics…
A new means of incorporating radiative transfer into smoothed particle hydrodynamics (SPH) is introduced, which builds on the success of two previous methods - the polytropic cooling approximation as devised by Stamatellos et al (2007), and…
We present the results from a two-day study in which we discussed various implementations of Smooth Particle Hydrodynamics (SPH), one of the leading methods used across a variety of areas of large-scale astrophysical simulations. In…
We investigate a new implementation of the Smoothed Particle Hydrodynamics technique (SPH) designed to improve the realism with which galaxy formation can be simulated. In situations where cooling leads to the coexistence of phases of very…
In this paper we develop and test a fully conservative SPH scheme based on a tensor formulation that can be applied to simulate astrophysical systems. In the proposed scheme, derivatives are calculated from an integral expression that leads…
We have been constructed a brand-new radiation hydrodynamics solver based upon Smoothed Particle Hydrodynamics (SPH), which works on parallel computer system. The code is designed to investigate the formation and evolution of the first…