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The semi-random graph process is a single player game in which the player is initially presented an empty graph on $n$ vertices. In each round, a vertex $u$ is presented to the player independently and uniformly at random. The player then…

Combinatorics · Mathematics 2023-07-11 Paweł Prałat , Harjas Singh

The complexity class NP of decision problems that can be solved nondeterministically in polynomial time is of great theoretical and practical importance where the notion of polynomial-time reductions between NP-problems is a key concept for…

Computational Complexity · Computer Science 2022-12-23 Hans-Jörg Kreowski , Sabine Kuske , Aaron Lye , Aljoscha Windhorst

In the multicoloring problem, also known as ($a$:$b$)-coloring or $b$-fold coloring, we are given a graph G and a set of $a$ colors, and the task is to assign a subset of $b$ colors to each vertex of G so that adjacent vertices receive…

Data Structures and Algorithms · Computer Science 2017-02-20 Marthe Bonamy , Łukasz Kowalik , Michał Pilipczuk , Arkadiusz Socała , Marcin Wrochna

We study the computational complexity of routing multiple objects through a network in such a way that only few collisions occur: Given a graph $G$ with two distinct terminal vertices and two positive integers $p$ and $k$, the question is…

Computational Complexity · Computer Science 2017-05-11 Till Fluschnik , Marco Morik , Manuel Sorge

Interdiction problems are leader-follower games in which the leader is allowed to delete a certain number of edges from the graph in order to maximally impede the follower, who is trying to solve an optimization problem on the impeded…

Data Structures and Algorithms · Computer Science 2013-10-02 Feng Pan , Aaron Schild

In an undirected graph, a proper (k,i)-coloring is an assignment of a set of k colors to each vertex such that any two adjacent vertices have at most i common colors. The (k,i)-coloring problem is to compute the minimum number of colors…

Data Structures and Algorithms · Computer Science 2020-09-14 Sriram Bhyravarapu , Saurabh Joshi , Subrahmanyam Kalyanasundaram , Anjeneya Swami Kare

The semi-random graph process is a single player game in which the player is initially presented an empty graph on $n$ vertices. In each round, a vertex $u$ is presented to the player independently and uniformly at random. The player then…

Combinatorics · Mathematics 2024-05-14 David Gamarnik , Mihyun Kang , Pawel Pralat

The network coloring game has been proposed in the literature of social sciences as a model for conflict-resolution circumstances. The players of the game are the vertices of a graph with $n$ vertices and maximum degree $\Delta$. The game…

Discrete Mathematics · Computer Science 2022-04-01 Nikolaos Fryganiotis , Symeon Papavassiliou , Christos Pelekis

We consider the following two-player game, parametrised by positive integers $n$ and $k$. The game is played between Painter and Builder, alternately taking turns, with Painter moving first. The game starts with the empty graph on $n$…

The minimum sum coloring problem with bundles was introduced by Darbouy and Friggstad (SWAT 2024) as a common generalization of the minimum coloring problem and the minimum sum coloring problem. During their presentation, the following open…

Data Structures and Algorithms · Computer Science 2025-09-19 Takehiro Ito , Naonori Kakimura , Naoyuki Kamiyama , Yusuke Kobayashi , Yoshio Okamoto

An edge-colored graph $G$ is said to be rainbow connected if between each pair of vertices there exists a path which uses each color at most once. The rainbow connection number, denoted by $rc(G)$, is the minimum number of colors needed to…

Discrete Mathematics · Computer Science 2015-10-14 Eduard Eiben , Robert Ganian , Juho Lauri

We study a very restrictive graph exploration problem. In our model, an agent without persistent memory is placed on a vertex of a graph and only sees the adjacent vertices. The goal is to visit every vertex of the graph, return to the…

Data Structures and Algorithms · Computer Science 2023-02-01 Hans-Joachim Böckenhauer , Fabian Frei , Walter Unger , David Wehner

An effective way to reduce clutter in a graph drawing that has (many) crossings is to group edges that travel in parallel into \emph{bundles}. Each edge can participate in many such bundles. Any crossing in this bundled graph occurs between…

Computational Geometry · Computer Science 2022-09-23 Steven Chaplick , Thomas C. van Dijk , Myroslav Kryven , Ji-won Park , Alexander Ravsky , Alexander Wolff

We strengthen a result by Laskar and Lyle (Discrete Appl. Math. (2009), 330-338) by proving that it is NP-complete to decide whether a bipartite planar graph can be partitioned into three independent dominating sets. In contrast, we show…

Computational Complexity · Computer Science 2019-05-14 Juho Lauri , Christodoulos Mitillos

We consider infinite duration alternating move games. These games were previously studied by Roth, Balcan, Kalai and Mansour. They presented an FPTAS for computing an approximated equilibrium, and conjectured that there is a polynomial…

Computer Science and Game Theory · Computer Science 2013-04-25 Yaron Velner

Finding a shortest path in a graph is one of the most classic problems in algorithmic and graph theory. While we dispose of quite efficient algorithms for this ordinary problem (like the Dijkstra or Bellman-Ford algorithms), some slight…

Data Structures and Algorithms · Computer Science 2024-08-05 Abderrahim Bendahi , Adrien Fradin

We study the problem of colouring the vertices of a polygon, such that every viewer in it can see a unique colour. The goal is to minimise the number of colours used. This is also known as the conflict-free chromatic guarding problem with…

Computational Geometry · Computer Science 2020-04-07 Onur Çağırıcı , Subir Kumar Ghosh , Petr Hliněný , Bodhayan Roy

The crossing number of a graph is the minimum number of edge crossings that a graph can have when drawn in the plane. Determining this number, known as the Crossing Number problem, is a celebrated problem in combinatorial optimization. It…

Computational Geometry · Computer Science 2026-03-30 Petr Hliněný , Liana Khazaliya

Inspired by artistic practices such as beadwork and himmeli, we study the problem of threading a single string through a set of tubes, so that pulling the string forms a desired graph. More precisely, given a connected graph (where edges…

Data Structures and Algorithms · Computer Science 2024-05-29 Erik D. Demaine , Yael Kirkpatrick , Rebecca Lin

We study how we can accelerate the spreading of information in temporal graphs via shifting operations; a problem that captures real-world applications varying from information flows to distribution schedules. In a temporal graph there is a…

Data Structures and Algorithms · Computer Science 2025-10-09 Argyrios Deligkas , Eduard Eiben , George Skretas