Related papers: Finitary languages
Symbolic automata are finite state automata that support potentially infinite alphabets, such as the set of rational numbers, generally applied to regular expressions/languages over finite words. In symbolic automata (or automata modulo…
$\omega$-clones are multi-sorted structures that naturally emerge as algebras for infinite trees, just as $\omega$-semigroups are convenient algebras for infinite words. In the algebraic theory of languages, one hopes that a language is…
Partially ordered automata are automata where the transition relation induces a partial order on states. The expressive power of partially ordered automata is closely related to the expressivity of fragments of first-order logic on finite…
In a recent paper, Altenbernd, Thomas and W\"ohrle have considered acceptance of languages of infinite two-dimensional words (infinite pictures) by finite tiling systems, with the usual acceptance conditions, such as the B\"uchi and Muller…
We give topological and algebraic characterizations as well as language theoretic descriptions of the following subclasses of first-order logic FO[<] for omega-languages: Sigma_2, FO^2, the intersection of FO^2 and Sigma_2, and Delta_2 (and…
A regular language $L$ is union-free if it can be represented by a regular expression without the union operation. A union-free language is deterministic if it can be accepted by a deterministic one-cycle-free-path finite automaton; this is…
We consider an extension of logic programs, called \omega-programs, that can be used to define predicates over infinite lists. \omega-programs allow us to specify properties of the infinite behavior of reactive systems and, in general,…
Nondeterministic weighted automata are finite automata with numerical weights on transitions. They define quantitative languages L that assign to each word w a real number L(w). The value of an infinite word w is computed as the maximal…
We introduce session automata, an automata model to process data words, i.e., words over an infinite alphabet. Session automata support the notion of fresh data values, which are well suited for modeling protocols in which sessions using…
We study alternating automata with qualitative semantics over infinite binary trees: alternation means that two opposing players construct a decoration of the input tree called a run, and the qualitative semantics says that a run of the…
In [1], we introduced the weakly synchronizing languages for probabilistic automata. In this report, we show that the emptiness problem of weakly synchronizing languages for probabilistic automata is undecidable. This implies that the…
We study the complexity of basic regular operations on languages represented by incomplete deterministic or nondeterministic automata, in which all states are final. Such languages are known to be prefix-closed. We get tight bounds on both…
Rational word languages can be defined by several equivalent means: finite state automata, rational expressions, finite congruences, or monadic second-order (MSO) logic. The robust subclass of aperiodic languages is defined by: counter-free…
We initiate the study of finite characterizations and exact learnability of modal languages. A finite characterization of a modal formula w.r.t. a set of formulas is a finite set of finite models (labelled either positive or negative) which…
The class of local languages is a well-known subclass of the regular languages that admits many equivalent characterizations. In this short note we establish the PSPACE-completeness of the problem of determining, given as input a…
The present paper presents and proves a proposition concerning the time complexity of finite languages. It is shown herein, that for any finite language (a language for which the set of words composing it is finite) there is a Turing…
We show that it is decidable whether two regular languages of infinite trees are separable by a deterministic language, resp., a game language. We consider two variants of separability, depending on whether the set of priorities of the…
We introduce good-for-games $\omega$-pushdown automata ($\omega$-GFG-PDA). These are automata whose nondeterminism can be resolved based on the input processed so far. Good-for-gameness enables automata to be composed with games, trees, and…
Deterministic and nondeterministic finite automata with translucent letters were introduced by Nagy and Otto more than a decade ago as Cooperative Distributed systems of a kind of stateless restarting automata with window size one. These…
Complexity classes such as $\#\mathbf{P}$, $\oplus\mathbf{P}$, $\mathbf{GapP}$, $\mathbf{OptP}$, $\mathbf{NPMV}$, or the class of fuzzy languages realised by polynomial-time fuzzy nondeterministic Turing machines, can all be described in…