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Related papers: Integrating digital human modeling into virtual en…

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Objectives: This paper presents an up-to-date overview of research performed in the Virtual Reality (VR) environment ranging from definitions, its presence in the various fields, and existing market players and their projects in the VR…

Human-Computer Interaction · Computer Science 2017-09-01 Ayush Sharma , Piyush Bajpai , Sukhdev Singh , Kiran Khatter

Existing digital human models approximate the human skeletal system using rigid bodies connected by rotational joints. While the simplification is considered acceptable for legs and arms, it significantly lacks fidelity to model rich torso…

Graphics · Computer Science 2023-05-10 Seunghwan Lee , Yifeng Jiang , C. Karen Liu

Virtual humans (VH) have been used in Computer Graphics (CG) for many years, and perception studies have been applied to understand how people perceive them. Some studies have already examined how realism impacts the comfort of viewers. In…

Human-Computer Interaction · Computer Science 2024-10-08 Rubens Montanha , Giovana Raupp , Ana Carolina Schmitt , Gabriel Schneider , Victor Araujo , Soraia Raupp Musse

Immersiveness is the main characteristic of Virtual Reality(VR) applications. Precise integration between hardware design and software are necessary for providing a seamless virtual experience. Allowing the user to navigate the VR scene…

Human-Computer Interaction · Computer Science 2023-06-27 Y Pawan Kumar Gururaj , Raghav Mittal , Sai Anirudh Karre , Y. Raghu Reddy , Syed Azeemuddin

In this paper, we developed a virtual reality (VR) system that can simulate color blindness and weakness. We built an immersive 3D web view interface where participants can discuss accessibility requirements for a fitness website projects…

Human-Computer Interaction · Computer Science 2026-02-05 Yi Wang , Ben Cheng , Xiao Liu , Chetan Arora , John Grundy , Thuong Hoang

Monitoring fatigue is essential for improving safety, particularly for people who work long shifts or in high-demand workplaces. The development of wearable technologies, such as fitness trackers and smartwatches, has made it possible to…

Human-Computer Interaction · Computer Science 2024-12-24 Kourosh Kakhi , Senthil Kumar Jagatheesaperumal , Abbas Khosravi , Roohallah Alizadehsani , U Rajendra Acharya

In this article, we have proposed an educational learning material model using 360-degree environment on web-based platform by personalizing the learning environment as per user surf the web. Virtual Machinery Workshop allow an illusionary…

Computers and Society · Computer Science 2019-05-01 Prayitno , Anwar Sukito Ardjo , Liliek Triyono , Bambang Kuswanto

Simulation tools are essential for robotics research, especially for those domains in which safety is crucial, such as Human-Robot Collaboration (HRC). However, it is challenging to simulate human behaviors, and existing robotics simulators…

Robotics · Computer Science 2022-10-05 Luca Fortini , Mattia Leonori , Juan M. Gandarias , Elena De Momi , Arash Ajoudani

This work-in-progress paper discusses the use of student-centered pedagogy to teach clinical oculomotor examination via Virtual Reality (VR). Traditional methods, such as PowerPoint slides and lab activities, are often insufficient for…

Computational Engineering, Finance, and Science · Computer Science 2024-05-28 Austin Finlayson , Rui Wu , Chia-Cheng Lin , Brian Sylcott

Over the years, the separate fields of motion planning, mapping, and human trajectory prediction have advanced considerably. However, the literature is still sparse in providing practical frameworks that enable mobile manipulators to…

Robotics · Computer Science 2022-07-27 Mark Nicholas Finean , Luka Petrović , Wolfgang Merkt , Ivan Marković , Ioannis Havoutis

Ensuring safety in human-robot interaction (HRI) is essential to foster user trust and enable the broader adoption of robotic systems. Traditional safety models primarily rely on sensor-based measures, such as relative distance and…

Robotics · Computer Science 2025-07-10 Pranav Pandey , Ramviyas Parasuraman , Prashant Doshi

Motion disorders pose a significant global health concern and are often managed with pharmacological treatments that may lead to undesirable long-term effects. Current therapeutic strategies lack differentiation between healthy and…

Human-Computer Interaction · Computer Science 2024-09-24 Sina Saadati , Mohammadreza Razzazi

Exploring the intricate dynamics between muscular and skeletal structures is pivotal for understanding human motion. This domain presents substantial challenges, primarily attributed to the intensive resources required for acquiring ground…

Computer Vision and Pattern Recognition · Computer Science 2024-11-04 David Schneider , Simon Reiß , Marco Kugler , Alexander Jaus , Kunyu Peng , Susanne Sutschet , M. Saquib Sarfraz , Sven Matthiesen , Rainer Stiefelhagen

Industrial workplace challenges range from musculoskeletal disorders -- a leading cause of occupational injury -- to suboptimal workstation layouts, inefficient task sequences, and poor human-equipment fit. Digital human modeling (DHM)…

Human-Computer Interaction · Computer Science 2026-05-07 Sinan Bank , Casey E. Eaton

Virtual environments provide a rich and controlled setting for collecting detailed data on human behavior, offering unique opportunities for predicting human trajectories in dynamic scenes. However, most existing approaches have overlooked…

Artificial Intelligence · Computer Science 2024-11-14 Franz Franco Gallo , Hui-Yin Wu , Lucile Sassatelli

The standard engineering approach when facing uncertainty is modelling. Mixing data from a well-calibrated model with real recordings has led to breakthroughs in many applications of AI, from computer vision to autonomous driving. This type…

Quantitative Methods · Quantitative Biology 2026-03-10 Balint K. Hodossy , Dario Farina

This work presents the design, build, control, and preliminary user data of a locomotion interface called ForceBot. It delivers lower-body haptic interaction in virtual reality (VR), enabling users to walk in VR while interacting with…

Robotics · Computer Science 2025-03-04 An-Chi He , Jungsoo Park , Benjamin Beiter , Bhaben Kalita , Alexander Leonessa

Ensuring safe and realistic interactions between automated driving systems and vulnerable road users (VRUs) in urban environments requires advanced testing methodologies. This paper presents a test environment that combines a…

Robotics · Computer Science 2025-07-01 Lisa Marie Otto , Michael Kaiser , Daniel Seebacher , Steffen Müller

As virtual reality (VR) systems become increasingly more advanced, they are likewise expected to respond intelligently and adapt to individual user states, abilities, and preferences. Recent work has explored how VR can be adapted and…

Human-Computer Interaction · Computer Science 2025-10-16 Tangyao Li , Yitong Zhu , Hai-Ning Liang , Yuyang Wang

Embodying non-human characters and exercising abdominal muscles are both underexplored in exergames. We address this by describing the design and evaluation of a novel human quadruped locomotion exergame. In the game, the player lies supine…

Human-Computer Interaction · Computer Science 2026-03-17 Shamit Ahmed , Perttu Hämäläinen