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Multiplayer Online Battle Arena (MOBA) games have received increasing worldwide popularity recently. In such games, players compete in teams against each other by controlling selected game avatars, each of which is designed with different…

Social and Information Networks · Computer Science 2018-06-27 Zhengxing Chen , Yuyu Xu , Truong-Huy D. Nguyen , Yizhou Sun , Magy Seif El-Nasr

We argue for the use of active learning methods for player modelling. In active learning, the learning algorithm chooses where to sample the search space so as to optimise learning progress. We hypothesise that player modelling based on…

Machine Learning · Computer Science 2013-12-11 Julian Togelius , Noor Shaker , Georgios N. Yannakakis

Recent advances in Artificial Intelligence have produced agents that can beat human world champions at games like Go, Starcraft, and Dota2. However, most of these models do not seem to play in a human-like manner: People infer others'…

Artificial Intelligence · Computer Science 2020-08-03 Terence X. Lim , Sidney Tio , Desmond C. Ong

In this paper, we describe an integrated framework for autonomous decision making in a dynamic and interactive environment. We model the interactions between the ego agent and its operating environment as a two-player dynamic game, and…

Artificial Intelligence · Computer Science 2019-09-19 Sisi Li , Nan Li , Anouck Girard , Ilya Kolmanovsky

Two-player zero-sum repeated games are well understood. Computing the value of such a game is straightforward. Additionally, if the payoffs are dependent on a random state of the game known to one, both, or neither of the players, the…

Information Theory · Computer Science 2009-11-05 Paul Cuff

In this article, we present a new machine learning model by imitation based on the linguistic description of complex phenomena. The idea consists of, first, capturing the behaviour of human players by creating a computational perception…

Machine Learning · Computer Science 2021-01-08 Clemente Rubio-Manzano , Tomas Lermanda , CLaudia Martinez , Alejandra Segura , Christian Vidal

Computer modeling of human decision making is of large importance for, e.g., sustainable transport, urban development, and online recommendation systems. In this paper we present a model for predicting the behavior of an individual during a…

Artificial Intelligence · Computer Science 2021-01-18 Chenda Zhang , Hedvig Kjellström

Corrigibility of autonomous agents is an under explored part of system design, with previous work focusing on single agent systems. It has been suggested that uncertainty over the human preferences acts to keep the agents corrigible, even…

Computer Science and Game Theory · Computer Science 2025-01-10 Edmund Dable-Heath , Boyko Vodenicharski , James Bishop

Deception is prevalent in human social settings. However, studies into the effect of deception on reinforcement learning algorithms have been limited to simplistic settings, restricting their applicability to complex real-world problems.…

Multiagent Systems · Computer Science 2022-09-07 Matthew Aitchison , Lyndon Benke , Penny Sweetser

There is a long history in game theory on the topic of Bayesian or "rational" learning, in which each player maintains beliefs over a set of alternative behaviours, or types, for the other players. This idea has gained increasing interest…

Artificial Intelligence · Computer Science 2016-03-03 Stefano V. Albrecht , Jacob W. Crandall , Subramanian Ramamoorthy

This paper presents an in-depth statistical analysis of an experiment designed to measure the extent to which players in a simple game behave according to a popular behavioral economic model. The p-beauty contest is a multi-player number…

Applications · Statistics 2014-09-18 P. Richard Hahn , Indranil Goswami , Carl Mela

This paper presents a model of multi-group Bayesian games (MBGs) to describe the group behavior in Bayesian games, and gives methods to find (strongly) multi-group Bayesian Nash equilibria (MBNE) of this model with a proposed…

Computer Science and Game Theory · Computer Science 2025-10-03 Hongxing Yuan , Xuan Zhang , Chunyu Wei , Yushun Fan

Bayesian persuasion studies how an informed sender should partially disclose information to influence the behavior of a self-interested receiver. Classical models make the stringent assumption that the sender knows the receiver's utility.…

Computer Science and Game Theory · Computer Science 2021-06-14 Matteo Castiglioni , Alberto Marchesi , Andrea Celli , Nicola Gatti

Model-based Bayesian reinforcement learning has generated significant interest in the AI community as it provides an elegant solution to the optimal exploration-exploitation tradeoff in classical reinforcement learning. Unfortunately, the…

Artificial Intelligence · Computer Science 2012-06-18 Stephane Ross , Joelle Pineau

Security attacks present unique challenges to self-adaptive system design due to the adversarial nature of the environment. However, modeling the system as a single player, as done in prior works in security domain, is insufficient for the…

Artificial Intelligence · Computer Science 2021-03-17 Mingyue Zhang

We study Bayesian coordination games where agents receive noisy private information over the game's payoffs, and over each others' actions. If private information over actions is of low quality, equilibrium uniqueness obtains in a manner…

General Economics · Economics 2021-11-23 Dominik Grafenhofer , Wolfgang Kuhle

As autonomous agents become more ubiquitous, they will eventually have to reason about the plans of other agents, which is known as theory of mind reasoning. We develop a planning-as-inference framework in which agents perform nested…

Artificial Intelligence · Computer Science 2020-03-06 Iris Rubi Seaman , Jan-Willem van de Meent , David Wingate

This paper introduces a probabilistic framework to estimate parameters of an acquisition function given observed human behavior that can be modeled as a collection of sample paths from a Bayesian optimization procedure. The methodology…

Human-Computer Interaction · Computer Science 2022-02-04 Nathan Sandholtz , Yohsuke Miyamoto , Luke Bornn , Maurice Smith

Experience Management studies AI systems that automatically adapt interactive experiences such as games to tailor to specific players and to fulfill design goals. Although it has been explored for several decades, existing work in…

Human-Computer Interaction · Computer Science 2019-07-05 Jichen Zhu , Santiago Ontañón

We present a novel Bayesian approach to semiotic dynamics, which is a cognitive analogue of the naming game model restricted to two conventions. The one-shot learning that characterizes the agent dynamics in the basic naming game is…

Physics and Society · Physics 2020-06-30 Gionni Marchetti , Marco Patriarca , Els Heinsalu