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Related papers: World of Movable Objects. Part 1

200 papers

Our understanding of the visual world goes beyond naming objects, encompassing our ability to parse objects into meaningful parts, attributes, and relations. In this work, we leverage natural language descriptions for a diverse set of 2K…

The notion of a Fast Moving Object (FMO), i.e. an object that moves over a distance exceeding its size within the exposure time, is introduced. FMOs may, and typically do, rotate with high angular speed. FMOs are very common in sports…

Computer Vision and Pattern Recognition · Computer Science 2019-05-13 Denys Rozumnyi , Jan Kotera , Filip Sroubek , Lukas Novotny , Jiri Matas

The current computer programmings encapsulate attributes and behaviours into objects, but miss the mechanism to support the connection among objects. A programming paradigm is presented to connect all objects. The connection supports…

Programming Languages · Computer Science 2016-03-23 Yanping Chen , Qinghua Zheng , Ping Chen

Windows are used quite frequently in a GUI environment. The greatest advantage of using windows is that each window creates a virtual screen space. Hence, although the physical screen space is limited to a few inches, use of windows can…

Human-Computer Interaction · Computer Science 2014-04-29 Umakant Mishra

Deformable object manipulation (DOM) is an emerging research problem in robotics. The ability to manipulate deformable objects endows robots with higher autonomy and promises new applications in the industrial, services, and healthcare…

The essence of a video lies in its dynamic motions, including character actions, object movements, and camera movements. While text-to-video generative diffusion models have recently advanced in creating diverse contents, controlling…

Computer Vision and Pattern Recognition · Computer Science 2024-01-04 Yuxin Zhang , Fan Tang , Nisha Huang , Haibin Huang , Chongyang Ma , Weiming Dong , Changsheng Xu

Promoting exercise and promoting fun in sport and activity is a common goal of schools. However, children and adolescents do not exercise enough, which can favor a number of chronic illnesses. Exercise and sports often require coordination…

Human-Computer Interaction · Computer Science 2019-08-02 Georg Regal , David Sellitsch , Elke Mattheiss , Manfred Tscheligi

We examine a class of techniques for 3D object manipulation on mobile devices, in which the device's physical motion is applied to 3D objects displayed on the device itself. This "local coupling" between input and display creates specific…

Human-Computer Interaction · Computer Science 2024-04-25 Paul Issartel , Florimond Guéniat , Tobias Isenberg , Mehdi Ammi

Humans have a remarkable ability to predict the effect of physical interactions on the dynamics of objects. Endowing machines with this ability would allow important applications in areas like robotics and autonomous vehicles. In this work,…

Computer Vision and Pattern Recognition · Computer Science 2019-01-03 Davis Rempe , Srinath Sridhar , He Wang , Leonidas J. Guibas

During about 30 years, a lot of research teams have worked on the big challenge of detection of moving objects in various challenging environments. First applications concern static cameras but with the rise of the mobile sensors studies on…

Computer Vision and Pattern Recognition · Computer Science 2020-01-16 Marie-Neige Chapel , Thierry Bouwmans

Mobile exploration is a longstanding challenge in robotics, yet current methods primarily focus on active perception instead of active interaction, limiting the robot's ability to interact with and fully explore its environment. Existing…

Robotics · Computer Science 2026-03-11 Yixuan Wang , Leonor Fermoselle , Tarik Kelestemur , Jiuguang Wang , Yunzhu Li

Image animation consists of generating a video sequence so that an object in a source image is animated according to the motion of a driving video. Our framework addresses this problem without using any annotation or prior information about…

Computer Vision and Pattern Recognition · Computer Science 2020-10-02 Aliaksandr Siarohin , Stéphane Lathuilière , Sergey Tulyakov , Elisa Ricci , Nicu Sebe

Interactable objects are ubiquitous in our daily lives. Recent advances in 3D generative models make it possible to automate the modeling of these objects, benefiting a range of applications from 3D printing to the creation of robot…

Computer Vision and Pattern Recognition · Computer Science 2025-02-05 Rundong Luo , Haoran Geng , Congyue Deng , Puhao Li , Zan Wang , Baoxiong Jia , Leonidas Guibas , Siyuan Huang

Additional requirements are set for mobile applications in relation to applications for desktop computers. These requirements primarily concern the support to different platforms on which such applications are performed, as well as the…

Software Engineering · Computer Science 2010-03-25 D. Plakalovic , D. Simic

Computer programs are part of our daily life, we use them, we provide them with data, they support our decisions, they help us remember, they control machines, etc. Programs are made by people, but in most cases we are not their authors, so…

Computers and Society · Computer Science 2021-12-07 Andrej Brodnik , Andrew Csizmadia , Gerald Futschek , Lidija Kralj , Violetta Lonati , Peter Micheuz , Mattia Monga

We present a new approach to achieve tangible object manipulation with a single, fully portable and self-contained device. Our solution is based on the concept of a "tangible volume". We turn a tangible object into a handheld fish-tank…

Human-Computer Interaction · Computer Science 2024-04-25 Paul Issartel , Lonni Besançon , Tobias Isenberg , Mehdi Ammi

Analyzing the dynamical properties of mobile objects requires to extract trajectories from recordings, which is often done by tracking movies. We compiled a database of two-dimensional movies for very different biological and physical…

Quantitative Methods · Quantitative Biology 2021-06-09 Benjamin Gallois , Raphaël Candelier

Accurately simulating existing 3D objects and a wide variety of materials often demands expert knowledge and time-consuming physical parameter tuning to achieve the desired dynamic behavior. We introduce MotionPhysics, an end-to-end…

Computer Vision and Pattern Recognition · Computer Science 2026-01-05 Miaowei Wang , Jakub Zadrożny , Oisin Mac Aodha , Amir Vaxman

3D modeling of articulated objects is a research problem within computer vision, graphics, and robotics. Its objective is to understand the shape and motion of the articulated components, represent the geometry and mobility of object parts,…

Computer Vision and Pattern Recognition · Computer Science 2025-03-21 Jiayi Liu , Manolis Savva , Ali Mahdavi-Amiri

As we move through the world, the pattern of light projected on our eyes is complex and dynamic, yet we are still able to distinguish between moving and stationary objects. We propose that humans accomplish this by exploiting constraints…

Neurons and Cognition · Quantitative Biology 2025-05-14 Hope Lutwak , Bas Rokers , Eero P. Simoncelli