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In this world of the digital era, in which we are living, one of the fundamental competences that students must acquire is the competence in Computational Thinking (CT). Although there is no general consensus on a formal definition, there…

Computers and Society · Computer Science 2024-02-08 Concepcion Varela , Carolina Rebollar , Olatz Garcia , Eugenio Bravo , Javier Bilbao

Developing competency in artificial intelligence is becoming increasingly crucial for computer science (CS) students at all levels of the CS curriculum. However, most previous research focuses on advanced CS courses, as traditional…

Computers and Society · Computer Science 2025-03-26 Tahiya Chowdhury

Hybrid games are models which combine discrete, continuous, and adversarial dynamics. Game logic enables proving (classical) existence of winning strategies. We introduce constructive differential game logic (CdGL) for hybrid games, where…

Logic in Computer Science · Computer Science 2022-10-07 Rose Bohrer , André Platzer

Procedural content generation (PCG) can be applied to a wide variety of tasks in games, from narratives, levels and sounds, to trees and weapons. A large amount of game content is comprised of graphical assets, such as clouds, buildings or…

Graphics · Computer Science 2025-06-30 Kaisei Fukaya , Damon Daylamani-Zad , Harry Agius

High-performance computing has recently seen a surge of interest in heterogeneous systems, with an emphasis on modern Graphics Processing Units (GPUs). These devices offer tremendous potential for performance and efficiency in important…

Distributed, Parallel, and Cluster Computing · Computer Science 2012-07-17 Andreas Klöckner , Nicolas Pinto , Yunsup Lee , Bryan Catanzaro , Paul Ivanov , Ahmed Fasih

Existing captcha solutions on the Internet are a major source of user frustration. Game captchas are an interesting and, to date, little-studied approach claiming to make captcha solving a fun activity for the users. One broad form of such…

We propose a new General Game Playing (GGP) system called Regular Games (RG). The main goal of RG is to be both computationally efficient and convenient for game design. The system consists of several languages. The core component is a…

Artificial Intelligence · Computer Science 2025-11-14 Radosław Miernik , Marek Szykuła , Jakub Kowalski , Jakub Cieśluk , Łukasz Galas , Wojciech Pawlik

Building on game design and education research, this paper introduces narrative-focused role-playing games as a way to promote visualization literacy in young children. Visualization literacy skills are vital in understanding the world…

Human-Computer Interaction · Computer Science 2020-09-01 Elaine Huynh , Angela Nyhout , Patricia Ganea , Fanny Chevalier

People enjoy encounters with generative software, but rarely are they encouraged to interact with, understand or engage with it. In this paper we define the term 'PCG-based game', and explain how this concept follows on from the idea of an…

Artificial Intelligence · Computer Science 2016-10-12 Michael Cook , Mirjam Eladhari , Andy Nealen , Mike Treanor , Eddy Boxerman , Alex Jaffe , Paul Sottosanti , Steve Swink

Procedural Content Generation via Reinforcement Learning (PCGRL) foregoes the need for large human-authored data-sets and allows agents to train explicitly on functional constraints, using computable, user-defined measures of quality…

Artificial Intelligence · Computer Science 2022-08-16 Zehua Jiang , Sam Earle , Michael Cerny Green , Julian Togelius

Computational Thinking (CT) is a key skill set for students in higher education to thrive and adapt to an increasingly technology-driven future and workplace. While research on CT education has gained remarkable momentum in K12 over the…

Computers and Society · Computer Science 2025-10-14 Ebrahim Rahimi , Clara Maathuis

Deep generative replay has emerged as a promising approach for continual learning in decision-making tasks. This approach addresses the problem of catastrophic forgetting by leveraging the generation of trajectories from previously…

Machine Learning · Computer Science 2024-06-18 William Yue , Bo Liu , Peter Stone

Quantum computers have long been more of a toy for researchers than a tool for solving complex problems. However, recent advances in the field make exploiting the advantages of fault-tolerant quantum computers feasible in the next 5 to 10…

Quantum Physics · Physics 2025-08-14 Daniel Bultrini , James Wootton

Computational thinking is a key skill for space science graduates, who must apply advanced problem-solving skills to model complex systems, analyse big data sets, and develop control software for mission-critical space systems. We describe…

Large language models (LLMs) excel at complex reasoning tasks such as mathematics and coding, yet they frequently struggle with simple interactive tasks that young children perform effortlessly. This discrepancy highlights a critical gap…

Artificial Intelligence · Computer Science 2025-09-01 Yi Liao , Yu Gu , Yuan Sui , Zining Zhu , Yifan Lu , Guohua Tang , Zhongqian Sun , Wei Yang

Quantum computing offers exciting opportunities for simulating complex quantum systems and optimizing large scale combinatorial problems, but its practical use is limited by device noise and constrained connectivity. Designing quantum…

Quantum Physics · Physics 2026-03-19 Akash Kundu , Leopoldo Sarra

The introduction of computing education into curricula worldwide requires multi-year assessments to evaluate the long-term impact on learning. However, no single Computational Thinking (CT) assessment spans primary school, and no group of…

Procedural Content Generation (PCG) is defined as the automatic creation of game content using algorithms. PCG has a long history in both the game industry and the academic world. It can increase player engagement and ease the work of game…

Artificial Intelligence · Computer Science 2025-02-06 Mahdi Farrokhi Maleki , Richard Zhao

We attempt to automate various artistic processes by inventing a set of drawing games, analogous to the approach taken by emergent language research in inventing communication games. A critical difference is that drawing games demand much…

Artificial Intelligence · Computer Science 2020-12-11 Chrisantha Fernando , Daria Zenkova , Stanislav Nikolov , Simon Osindero

This work presents a structured systematic process for undergraduate capstone research projects embodying computational thinking (CT) practices. Students learn to conduct research with a decision support system utilizing CT. The system is…

Physics Education · Physics 2022-03-31 Graham Wild