Related papers: Maker Can Construct a Sparse Graph on a Small Boar…
A hypergraph $G=(V,E)$ is $(k,\ell)$-sparse if no subset $V'\subset V$ spans more than $k|V'|-\ell$ hyperedges. We characterize $(k,\ell)$-sparse hypergraphs in terms of graph theoretic, matroidal and algorithmic properties. We extend…
Suppose $G$ is a graph with degrees bounded by $d$, and one needs to remove more than $\epsilon n$ of its edges in order to make it planar. We show that in this case the statistics of local neighborhoods around vertices of $G$ is far from…
In the game of Graph Nimors, two players alternately perform graph minor operations (deletion and contraction of edges) on a graph until no edges remain, at which point the player who last moved wins. We present theoretical and experimental…
Motivated by the burning and cooling processes, the burning game is introduced. The game is played on a graph $G$ by the two players (Burner and Staller) that take turns selecting vertices of $G$ to burn; as in the burning process, burning…
We study a controlled random graph process introduced by Frieze, Krivelevich, and Michaeli. In this model, the edges of a complete graph are randomly ordered and revealed sequentially to a builder. For each edge revealed, the builder must…
We introduce a model of a controlled random graph process. In this model, the edges of the complete graph $K_n$ are ordered randomly and then revealed, one by one, to a player called Builder. He must decide, immediately and irrevocably,…
We define the Sign Game as a two-player game played on a simple undirected mathematical graph $G$. The players alternate turns, assigning vertices of $G$ either $1$ or $-1$, and edges take on the value of the product of their endvertices.…
In an influential paper, Erd\H{o}s and Selfridge introduced the Maker-Breaker game played on a hypergraph, or equivalently, on a monotone CNF. The players take turns assigning values to variables of their choosing, and Breaker's goal is to…
Every $K_4$-free graph on $n$ vertices has a set of $\lfloor n/2\rfloor$ vertices spanning at most $n^2/18$ edges.
The guarding game is a game in which several cops try to guard a region in a (directed or undirected) graph against Robber. Robber and the cops are placed on the vertices of the graph; they take turns in moving to adjacent vertices (or…
We study the positional game where two players, Maker and Breaker, alternately select respectively $1$ and $b$ previously unclaimed edges of $K_n$. Maker wins if she succeeds in claiming all edges of some odd cycle in $K_n$ and Breaker wins…
In the graph avoidance game two players alternatingly color edges of a graph G in red and in blue respectively. The player who first creates a monochromatic subgraph isomorphic to a forbidden graph F loses. A symmetric strategy of the…
In this short article, we consider a problem about $2$-partition of the vertices of a graph. If a graph admits such a partition into some 'small' graphs, then the number of edges cross an arbitrary cut of the graph $e(S,S^{c})$ has a nice…
We settle a problem of Dujmovi\'c, Eppstein, Suderman, and Wood by showing that there exists a function $f$ with the property that every planar graph $G$ with maximum degree $d$ admits a drawing with noncrossing straight-line edges, using…
The study of nonplanar drawings of graphs with restricted crossing configurations is a well-established topic in graph drawing, often referred to as beyond-planar graph drawing. One of the most studied types of drawings in this area are the…
Constructing a spanning tree of a graph is one of the most basic tasks in graph theory. We consider this problem in the setting of local algorithms: one wants to quickly determine whether a given edge $e$ is in a specific spanning tree,…
The game of Cops and Robber is traditionally played on a finite graph. The purpose of this paper is to introduce and analyse the game that is played on an arbitrary geodesic space (a compact, path-connected space endowed with intrinsic…
Graph pebbling is a game played on a connected graph G. A player purchases pebbles at a dollar a piece, and hands them to an adversary who distributes them among the vertices of G (called a configuration) and chooses a target vertex r. The…
Constructing a spanning tree of a graph is one of the most basic tasks in graph theory. We consider a relaxed version of this problem in the setting of local algorithms. The relaxation is that the constructed subgraph is a sparse spanning…
Sparse graphs and their associated matroids play an important role in rigidity theory, where they capture the combinatorics of generically rigid structures. We define a new family called {\bf graded sparse graphs}, arising from generically…