Related papers: Two-lit trees for lit-only sigma-game
Given a finite group $G$, denote by $\Gamma(G)$ the simple undirected graph whose vertices are the distinct sizes of noncentral conjugacy classes of $G$, and set two vertices of $\Gamma(G)$ to be adjacent if and only if they are not coprime…
This work is concerned with the study of the Game of Graph Nim -- a class of two-player combinatorial games -- on graphs with $4$ edges. To each edge of such a graph is assigned a positive-integer-valued edge-weight, and during each round…
The Z-domination game is a variant of the domination game in which each newly selected vertex $u$ in the game must have a not yet dominated neighbor, but after the move all vertices from the closed neighborhood of $u$ are declared to be…
The Gale-Berlekamp Light Switching Game is played on a square board of lights. Each light has two states, either on or off. There is a switch to every row and column. Turning this switch would change the state of all the lights on that row…
Let $\Gamma$ be a finite, undirected, connected, simple graph. We say that a matching $\mathcal{M}$ is a \textit{permutable $m$-matching} if $\mathcal{M}$ contains $m$ edges and the subgroup of $\text{Aut}(\Gamma)$ that fixes the matching…
Let $\gamma_g(G)$ and $\gamma_{tg}(G)$ be the game domination number and the total game domination number of a graph $G$, respectively. Then $G$ is $\gamma_g$-perfect (resp. $\gamma_{tg}$-perfect), if every induced subgraph $F$ of $G$…
Let $G$ be a finite or infinite graph and $m(G)$ the minimum number of vertices moved by the non-identity automorphisms of $G$. We are interested in bounds on the supremum $\Delta(G)$ of the degrees of the vertices of $G$ that assure the…
We define a two-player combinatorial game in which players take alternate turns; each turn consists on deleting a vertex of a graph, together with all the edges containing such vertex. If any vertex became isolated by a player's move then…
If $\Gamma$ is a graph for which every edge is in exactly one clique of order $\omega$, then one can form a new graph with vertex set equal to these cliques. This is a generalization of the line graph of $\Gamma$. We discover many general…
The numbers game is a one-player game played on a finite simple graph with certain "amplitudes" assigned to its edges and with an initial assignment of real numbers to its nodes. The moves of the game successively transform the numbers at…
An $L(2,1)$-labelling of a finite graph $\Gamma$ is a function that assigns integer values to the vertices $V(\Gamma)$ of $\Gamma$ (colouring of $V(\Gamma)$ by ${\mathbb{Z}}$) so that the absolute difference of two such values is at least…
We introduce the idea of an n-simplex graph and games upon simplicial complexes. We then define moves on a labeled graph and pose the problem of whether given two labelings of a graph it is possible to change one into another via these…
The (total) connected domination game on a graph $G$ is played by two players, Dominator and Staller, according to the standard (total) domination game with the additional requirement that at each stage of the game the selected vertices…
If $\Gamma$ is a graph for which every edge is in exactly one clique of order $\omega$, then one can form a new graph with vertex set equal to these cliques. This is a generalization of the line graph of $\Gamma$. We discover many general…
We start with the well-known game below: Two players hold a sheet of paper to their forehead on which a positive integer is written. The numbers are consecutive and each player can only see the number of the other one. In each time step,…
By resorting to the vector space structure of finite games, skew-symmetric games (SSGs) are proposed and investigated as a natural subspace of finite games. First of all, for two player games, it is shown that the skew-symmetric games form…
We study a variant of the Localization game in which the cops have limited visibility, along with the corresponding optimization parameter, the $k$-visibility localization number $\zeta_k$, where $k$ is a non-negative integer. We give…
The semi-random graph process is a single player game in which the player is initially presented an empty graph on $n$ vertices. In each round, a vertex $u$ is presented to the player independently and uniformly at random. The player then…
Snake is a classic computer game, which has been around for decades. Based on this game, we study the game of Snake on arbitrary undirected graphs. A snake forms a simple path that has to move to an apple while avoiding colliding with…
Given any two forests with the same degree sequence, we show in an algorithmic way that one can be transformed into the other by a sequence of 2-switches in such a way that all the intermediate graphs of the transformation are forests. We…