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The structure from motion (SfM) problem in computer vision is the problem of recovering the three-dimensional ($3$D) structure of a stationary scene from a set of projective measurements, represented as a collection of two-dimensional…

Computer Vision and Pattern Recognition · Computer Science 2017-05-10 Onur Ozyesil , Vladislav Voroninski , Ronen Basri , Amit Singer

Reconstructing 3D geometry and appearance from a sparse set of fixed cameras is a foundational task with broad applications, yet it remains fundamentally constrained by the limited viewpoints. We show that this bound can be broken by…

Computer Vision and Pattern Recognition · Computer Science 2026-03-30 Ryosuke Hirai , Kohei Yamashita , Antoine Guédon , Ryo Kawahara , Vincent Lepetit , Ko Nishino

This paper addresses the problem of recovering projective camera matrices from collections of fundamental matrices in multiview settings. We make two main contributions. First, given ${n \choose 2}$ fundamental matrices computed for $n$…

Computer Vision and Pattern Recognition · Computer Science 2021-06-08 Yoni Kasten , Amnon Geifman , Meirav Galun , Ronen Basri

We propose a general, prior-free approach for the uncalibrated non-rigid structure-from-motion problem for modelling and analysis of non-rigid objects such as human faces. The word general refers to an approach that recovers the non-rigid…

Computer Vision and Pattern Recognition · Computer Science 2018-11-26 Sami Sebastian Brandt , Hanno Ackermann , Stella Grasshof

We consider the problem of reconstructing a 3-D scene from a moving camera with high frame rate using the affine projection model. This problem is traditionally known as Affine Structure from Motion (Affine SfM), and can be solved using an…

Computer Vision and Pattern Recognition · Computer Science 2016-08-10 Roberto Tron

Shape from Polarization (SfP) estimates surface normals using photos captured at different polarizer rotations. Fundamentally, the SfP model assumes that light is reflected either diffusely or specularly. However, this model is not valid…

Computer Vision and Pattern Recognition · Computer Science 2016-06-14 Vage Taamazyan , Achuta Kadambi , Ramesh Raskar

Generative 3D reconstruction shows strong potential in incomplete observations. While sparse-view and single-image reconstruction are well-researched, partial observation remains underexplored. In this context, dense views are accessible…

Computer Vision and Pattern Recognition · Computer Science 2025-05-30 Yuxuan Lin , Ruihang Chu , Zhenyu Chen , Xiao Tang , Lei Ke , Haoling Li , Yingji Zhong , Zhihao Li , Shiyong Liu , Xiaofei Wu , Jianzhuang Liu , Yujiu Yang

Computer vision is largely based on 2D techniques, with 3D vision still relegated to a relatively narrow subset of applications. However, by building on recent advances in 3D models such as neural radiance fields, some authors have shown…

Computer Vision and Pattern Recognition · Computer Science 2025-06-24 Vadim Tschernezki , Diane Larlus , Iro Laina , Andrea Vedaldi

Learning object models from views in 3D visual object recognition is usually formulated either as a function approximation problem of a function describing the view-manifold of an object, or as that of learning a class-conditional density.…

Computer Vision and Pattern Recognition · Computer Science 2007-12-04 Thomas M. Breuel

To address the issue of increased triangulation uncertainty caused by selecting views with small camera baselines in Structure from Motion (SFM) view selection, this paper proposes a robust error-resistant view selection method. The method…

Computer Vision and Pattern Recognition · Computer Science 2024-02-27 Shaojie Zhang , Yinghui Wang , Bin Nan , Wei Li , Jinlong Yang , Tao Yan , Yukai Wang , Liangyi Huang , Mingfeng Wang , Ibragim R. Atadjanov

Inferring 3D structure of a generic object from a 2D image is a long-standing objective of computer vision. Conventional approaches either learn completely from CAD-generated synthetic data, which have difficulty in inference from real…

Computer Vision and Pattern Recognition · Computer Science 2021-04-05 Feng Liu , Luan Tran , Xiaoming Liu

Acquiring 3D geometry of real world objects has various applications in 3D digitization, such as navigation and content generation in virtual environments. Image remains one of the most popular media for such visual tasks due to its…

Computer Vision and Pattern Recognition · Computer Science 2017-01-26 Shuai Du , Youyi Zheng

Most model-free visual object tracking methods formulate the tracking task as object location estimation given by a 2D segmentation or a bounding box in each video frame. We argue that this representation is limited and instead propose to…

Computer Vision and Pattern Recognition · Computer Science 2023-04-14 Denys Rozumnyi , Jiri Matas , Marc Pollefeys , Vittorio Ferrari , Martin R. Oswald

LiDAR-based 3D object detection has made impressive progress recently, yet most existing models are black-box, lacking interpretability. Previous explanation approaches primarily focus on analyzing image-based models and are not readily…

Computer Vision and Pattern Recognition · Computer Science 2024-05-22 Shuai Liu , Boyang Li , Zhiyu Fang , Mingyue Cui , Kai Huang

All current non-rigid structure from motion (NRSfM) algorithms are limited with respect to: (i) the number of images, and (ii) the type of shape variability they can handle. This has hampered the practical utility of NRSfM for many…

Computer Vision and Pattern Recognition · Computer Science 2019-03-01 Chen Kong , Simon Lucey

We address the problem of generalizability for multi-view 3D human pose estimation. The standard approach is to first detect 2D keypoints in images and then apply triangulation from multiple views. Even though the existing methods achieve…

Computer Vision and Pattern Recognition · Computer Science 2022-04-21 Kristijan Bartol , David Bojanić , Tomislav Petković , Tomislav Pribanić

Monocular dynamic reconstruction is a challenging and long-standing vision problem due to the highly ill-posed nature of the task. Existing approaches depend on templates, are effective only in quasi-static scenes, or fail to model 3D…

Computer Vision and Pattern Recognition · Computer Science 2025-10-17 Qianqian Wang , Vickie Ye , Hang Gao , Weijia Zeng , Jake Austin , Zhengqi Li , Angjoo Kanazawa

With the recent success of representation learning methods, which includes deep learning as a special case, there has been considerable interest in developing representation learning techniques that can incorporate known physical…

Machine Learning · Computer Science 2021-09-10 Harsha Vardhan Tetali , Joel B. Harley , Benjamin D. Haeffele

3D models of manufactured objects are important for populating virtual worlds and for synthetic data generation for vision and robotics. To be most useful, such objects should be articulated: their parts should move when interacted with.…

Graphics · Computer Science 2022-06-20 Xianghao Xu , Yifan Ruan , Srinath Sridhar , Daniel Ritchie

We propose a method for 3D object reconstruction and 6D-pose estimation from 2D images that uses knowledge about object shape as the primary key. In the proposed pipeline, recognition and labeling of objects in 2D images deliver 2D segment…

Computer Vision and Pattern Recognition · Computer Science 2022-03-03 Marcell Wolnitza , Osman Kaya , Tomas Kulvicius , Florentin Wörgötter , Babette Dellen