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Computation of bounding boxes is a fundamental problem in high performance rendering, as it is an input to visibility culling and binning operations. In a scene description structured as a tree, clip nodes and blend nodes entail…

Graphics · Computer Science 2022-05-25 Raph Levien

This paper presents a complete video fusion system with hardware acceleration and investigates the energy trade-offs between computing in the CPU or the FPGA device. The video fusion application is based on the Dual-Tree Complex Wavelet…

Hardware Architecture · Computer Science 2016-02-09 Jose Nunez-Yanez , Tom Sun

Our formulation reveals that the reduction across the sequence axis can be efficiently computed in parallel through a tree reduction. Our algorithm, called Tree Attention, for parallelizing exact attention computation across multiple GPUs…

Machine Learning · Computer Science 2025-02-11 Vasudev Shyam , Jonathan Pilault , Emily Shepperd , Quentin Anthony , Beren Millidge

The compute efficiency of Monte-Carlo event generators for the Large Hadron Collider is expected to become a major bottleneck for simulations in the high-luminosity phase. Aiming at the development of a full-fledged generator for modern…

High Energy Physics - Phenomenology · Physics 2022-01-11 Enrico Bothmann , Walter Giele , Stefan Hoeche , Joshua Isaacson , Max Knobbe

The Fast Multipole Method (FMM) reduces the computation of pairwise two-body interactions among $N$-particles to order $N$, whose computation cost should be of order $N^2$ by brute force. However, its implementation is somewhat complicated…

Computational Physics · Physics 2020-09-03 Yasuhiro Kajima

Exascale systems are predicted to have approximately one billion cores, assuming Gigahertz cores. Limitations on affordable network topologies for distributed memory systems of such massive scale bring new challenges to the current parallel…

Distributed, Parallel, and Cluster Computing · Computer Science 2014-05-27 Huda Ibeid , Rio Yokota , David Keyes

High-performance GPU kernel optimization remains a critical yet labor-intensive task in modern machine learning workloads. Although Triton, a domain-specific language for GPU programming, enables developers to write efficient kernels with…

Software Engineering · Computer Science 2025-12-16 Haonan Li , Keyu Man , Partha Kanuparthy , Hanning Chen , Wei Sun , Sreen Tallam , Chenguang Zhu , Kevin Zhu , Zhiyun Qian

The Fast Multipole Method (FMM) offers an acceleration for pairwise interaction calculation, known as $N$-body problems, from $\mathcal{O}(N^2)$ to $\mathcal{O}(N)$ with $N$ particles. This has brought dramatic increase in the capability of…

Data Structures and Algorithms · Computer Science 2011-09-21 Felipe A. Cruz , L. A. Barba

We describe the GPU implementation of shifted or multimass iterative solvers for sparse linear systems of the sort encountered in lattice gauge theory. We provide a generic tool that can be used by those without GPU programming experience…

High Energy Physics - Lattice · Physics 2011-02-16 Richard Galvez , Greg van Anders

The Fast Multipole Method (FMM) is an efficient numerical algorithm for computation of long-ranged forces in $N$-body problems within gravitational and electrostatic fields. This method utilizes multipole expansions of the Green's function…

Machine Learning · Computer Science 2025-09-26 Emilio McAllister Fognini , Marta M. Betcke , Ben T. Cox

This work deals with the optimization of computer programs targeting Graphics Processing Units (GPUs). The goal is to lift, from programmers to optimizing compilers, the heavy burden of determining program details that are dependent on the…

Distributed, Parallel, and Cluster Computing · Computer Science 2018-01-16 Xiaohui Chen , Marc Moreno-Maza , Jeeva Paudel , Ning Xie

Maximizing the performance potential of the modern day GPU architecture requires judicious utilization of available parallel resources. Although dramatic reductions can often be obtained through straightforward mappings, further performance…

Distributed, Parallel, and Cluster Computing · Computer Science 2014-08-19 Loren Schwiebert , Eyad Hailat , Kamel Rushaidat , Jason Mick , Jeffrey Potoff

Existing GPU libraries often struggle to fully exploit the parallel resources and on-chip memory (SRAM) of GPUs when chaining multiple GPU functions as individual kernels. While Kernel Fusion (KF) techniques like Horizontal Fusion (HF) and…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-09-09 Oscar Amoros , Albert Andaluz , Johnny Nunez , Antonio J. Pena

In high-performance computing, hotspot GPU kernels are primary bottlenecks, and expert manual tuning is costly and hard to port. Large language model methods often assume kernels can be compiled and executed cheaply, which fails in large…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-12-30 Ruifan Chu , Anbang Wang , Xiuxiu Bai , Shuai Liu , Xiaoshe Dong

The Multilevel Fast Multipole Algorithm (MLFMA) has known applications in scientific modeling in the fields of telecommunications, physics, mechanics, and chemistry. Accelerating calculation of far-field using GPUs and GPU clusters for…

Distributed, Parallel, and Cluster Computing · Computer Science 2024-03-05 Morteza Sadeghi , Abdolreza Torabi

Achieving high-performance GPU kernels requires optimizing algorithm implementations to the targeted GPU architecture. It is of utmost importance to fully use the compute and memory hierarchy, as well as available specialised hardware.…

Programming Languages · Computer Science 2020-03-16 Bastian Hagedorn , Archibald Samuel Elliott , Henrik Barthels , Rastislav Bodik , Vinod Grover

The Tree-Particle-Mesh (TPM) N-body algorithm couples the tree algorithm for directly computing forces on particles in an hierarchical grouping scheme with the extremely efficient mesh based PM structured approach. The combined TPM…

Astrophysics · Physics 2009-10-31 Paul Bode , Jeremiah P. Ostriker , Guohong Xu

We present the results of gravitational direct $N$-body simulations using the Graphics Processing Unit (GPU) on a commercial NVIDIA GeForce 8800GTX designed for gaming computers. The force evaluation of the $N$-body problem is implemented…

Astrophysics · Physics 2008-11-26 Robert G. Belleman , Jeroen Bedorf , Simon Portegies Zwart

A popular testbed for deep learning has been multimodal recognition of human activity or gesture involving diverse inputs such as video, audio, skeletal pose and depth images. Deep learning architectures have excelled on such problems due…

Neural and Evolutionary Computing · Computer Science 2017-07-05 Dhanesh Ramachandram , Michal Lisicki , Timothy J. Shields , Mohamed R. Amer , Graham W. Taylor

A commonly occurring computation idiom in neural networks is to perform some pointwise operations on the result of a matrix multiplication. Such a sequence of operations is typically represented as a computation graph in deep learning…

Programming Languages · Computer Science 2020-08-04 Somashekaracharya G. Bhaskaracharya , Julien Demouth , Vinod Grover
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