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Related papers: Treecode and fast multipole method for N-body simu…

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To assess how future progress in gravitational microlensing computation at high optical depth will rely on both hardware and software solutions, we compare a direct inverse ray-shooting code implemented on a graphics processing unit (GPU)…

Instrumentation and Methods for Astrophysics · Physics 2015-05-19 N. F. Bate , C. J. Fluke , B. R. Barsdell , H. Garsden , G. F. Lewis

One of the current challenges in physically-based simulations, and, more specifically, fluid simulations, is to produce visually appealing results at interactive rates, capable of being used in multiple forms of media. In recent times, a…

Graphics · Computer Science 2024-04-17 Pedro Centeno , João Madeiras Pereira

This work introduces a kernel-independent, multilevel, adaptive algorithm for efficiently evaluating a discrete convolution kernel with a given source distribution. The method is based on linear algebraic tools such as low rank…

Numerical Analysis · Mathematics 2025-07-11 Anna Yesypenko , Chao Chen , Per-Gunnar Martinsson

Fast algorithms for the computation of $N$-body problems can be broadly classified into mesh-based interpolation methods, and hierarchical or multiresolution methods. To this last class belongs the well-known fast multipole method (FMM),…

Distributed, Parallel, and Cluster Computing · Computer Science 2011-09-21 Felipe A. Cruz , Matthew G. Knepley , L. A. Barba

We present parallel algorithms for constructing and traversing sparse octrees on graphics processing units (GPUs). The algorithms are based on parallel-scan and sort methods. To test the performance and feasibility, we implemented them in…

Instrumentation and Methods for Astrophysics · Physics 2012-04-11 Jeroen Bédorf , Evghenii Gaburov , Simon Portegies Zwart

I describe here the performances of a parallel treecode with individual particle timesteps. The code is based on the Barnes-Hut algorithm and runs cosmological N-body simulations on parallel machines with a distributed memory architecture…

Astrophysics · Physics 2007-05-23 R. Valdarnini

We present a scheme for the parallelization of quantum Monte Carlo on graphical processing units, focusing on bosonic systems and variational Monte Carlo. We use asynchronous execution schemes with shared memory persistence, and obtain an…

Computational Physics · Physics 2014-12-10 Y. Lutsyshyn

The Nvidia GPU architecture has introduced new computing elements such as the \textit{tensor cores}, which are special processing units dedicated to perform fast matrix-multiply-accumulate (MMA) operations and accelerate \textit{Deep…

Distributed, Parallel, and Cluster Computing · Computer Science 2019-03-12 Roberto Carrasco , Raimundo Vega , Cristóbal A. Navarro

Optimal usage of the memory system is a key element of fast GPU algorithms. Unfortunately many common algorithms fail in this regard despite exhibiting great regularity in memory access patterns. In this paper we propose efficient kernels…

Distributed, Parallel, and Cluster Computing · Computer Science 2023-07-18 Mathis Bouverot-Dupuis , Mary Sheeran

The paper presents investigations on the implementation and performance of the finite element numerical integration algorithm for first order approximations and three processor architectures, popular in scientific computing, classical CPU,…

Mathematical Software · Computer Science 2016-05-25 Krzysztof Banaś , Filip Krużel , Jan Bielański

We present an algorithm for parallelising the TreePM code. We use both functional and domain decompositions. Functional decomposition is used to separate the computation of long range and short range forces, as well as the task of…

Astrophysics · Physics 2007-05-23 Suryadeep Ray , J. S. Bagla

An improved implementation of an N-body code for simulating collisionless cosmological dynamics is presented. TPM (Tree-Particle-Mesh) combines the PM method on large scales with a tree code to handle particle-particle interactions at small…

Astrophysics · Physics 2009-11-07 Paul Bode , Jeremiah P. Ostriker

The kernel method is a potential approach to analyzing structured data such as sequences, trees, and graphs; however, unordered trees have not been investigated extensively. Kimura et al. (2011) proposed a kernel function for unordered…

Data Structures and Algorithms · Computer Science 2012-06-22 Daisuke Kimura , Hisashi Kashima

With the advent of high-performance computing techniques, the data for analysis has grown significantly. Here, graphic processing unit (GPU) based program kernels are discussed to exploit parallelism in the analysis codes specific to…

Computational Physics · Physics 2018-11-07 Gourav Shrivastav , Manish Agarwal

Recent researches on neural network have shown significant advantage in machine learning over traditional algorithms based on handcrafted features and models. Neural network is now widely adopted in regions like image, speech and video…

Hardware Architecture · Computer Science 2018-12-07 Kaiyuan Guo , Shulin Zeng , Jincheng Yu , Yu Wang , Huazhong Yang

We present a parallel algorithm for computing the treewidth of a graph on a GPU. We implement this algorithm in OpenCL, and experimentally evaluate its performance. Our algorithm is based on an $O^*(2^{n})$-time algorithm that explores the…

Distributed, Parallel, and Cluster Computing · Computer Science 2017-09-29 Tom C. van der Zanden , Hans L. Bodlaender

This paper presents a computationally efficient implementation of a Hamming code decoder on a graphics processing unit (GPU) to support real-time software-defined radio (SDR), which is a software alternative for realizing wireless…

Distributed, Parallel, and Cluster Computing · Computer Science 2014-12-23 Shohidul Islam , Cheol-Hong Kim , Jong-Myon Kim

These notes accompany the open-source code published in GitHub which implements a GPU-based line-segment, surface-triangle intersection algorithm in CUDA. It mentions some relevant works and discusses issues specific to this implementation.…

Distributed, Parallel, and Cluster Computing · Computer Science 2022-09-08 Raymond Leung

C++ code snippets from a multi-core parallel memory-efficient crossover for genetic programming are given. They may be adapted for separate generation evolutionary algorithms where large chromosomes or small RAM require no more than M + (2…

Neural and Evolutionary Computing · Computer Science 2026-05-07 W. B. Langdon

Modern GPUs are able to perform significantly more arithmetic operations than transfers of a single word to or from global memory. Hence, many GPU kernels are limited by memory bandwidth and cannot exploit the arithmetic power of GPUs.…

Distributed, Parallel, and Cluster Computing · Computer Science 2017-09-13 J. Filipovič , M. Madzin , J. Fousek , L. Matyska