Related papers: Nim on the Complete Graph
The semi-random graph process is a single-player game that begins with an empty graph on $n$ vertices. In each round, a vertex $u$ is presented to the player independently and uniformly at random. The player then adaptively selects a vertex…
The mim-width of a graph is a powerful structural parameter that, when bounded by a constant, allows several hard problems to be polynomial-time solvable - with a recent meta-theorem encompassing a large class of problems [SODA2023]. Since…
While a number of bounds are known on the zero forcing number $Z(G)$ of a graph $G$ expressed in terms of the order of a graph and maximum or minimum degree, we present two bounds that are related to the (upper) total domination number…
This work studies certain aspects of graphs embedded on surfaces. Initially, a colored graph model for a map of a graph on a surface is developed. Then, a concept analogous to (and extending) planar graph is introduced in the same spirit as…
We study a two-person game played on graphs based on the widely studied chip-firing game. Players Max and Min alternately place chips on the vertices of a graph. When a vertex accumulates as many chips as its degree, it fires, sending one…
The semi-random graph process is a single player game in which the player is initially presented an empty graph on $n$ vertices. In each round, a vertex $u$ is presented to the player independently and uniformly at random. The player then…
We consider games played on finite graphs, whose goal is to obtain a trace belonging to a given set of winning traces. We focus on those states from which Player 1 cannot force a win. We explore and compare several criteria for establishing…
We study two impartial games introduced by Anderson and Harary and further developed by Barnes. Both games are played by two players who alternately select previously unselected elements of a finite group. The first player who builds a…
The paper by M. Baker and S. Norine in 2007 introduced a new parameter on configurations of graphs and gave a new result in the theory of graphs which has an algebraic geometry flavour. This result was called Riemann-Roch formula for graphs…
The classic game of Nim has been well-known for many years, inspiring numerous variations. One such variant is Delete Nim, where players take turns eliminating one pile of stones and splitting the remaining pile into two smaller piles. In…
Given a graph G of order n and size m, let s(G)= sum|d(u)-2m/n|, where the sum is taken over all vertices u of G. We investigate upper and lower bounds on eigenvalues of G in terms of s(G).
We investigate a game played between two players, Maker and Breaker, on a countably infinite complete graph where the vertices are the rational numbers. The players alternately claim unclaimed edges. It is Maker's goal to have after…
The Game of Cycles is a combinatorial game introduced by Francis Su in 2020 in which players take turns marking arrows on the edges of a simple plane graph, avoiding the creation of sinks and sources and seeking to complete a "cycle cell."…
We study analogues of $\mathcal{F}$-saturation games, first introduced by Furedi, Reimer and Seress in 1991, and named as such by West. We examine analogous games on directed graphs, and show tight results on the walk-avoiding game. We also…
In this paper, we consider the problem of finding a cycle of length $2k$ (a $C_{2k}$) in an undirected graph $G$ with $n$ nodes and $m$ edges for constant $k\ge2$. A classic result by Bondy and Simonovits [J.Comb.Th.'74] implies that if $m…
Zeon algebras have proven to be useful for enumerating structures in graphs, such as paths, trails, cycles, matchings, cliques, and independent sets. In contrast to an ordinary graph, in which each edge connects exactly two vertices, an…
The explainability of deep networks is becoming a central issue in the deep learning community. It is the same for learning on graphs, a data structure present in many real world problems. In this paper, we propose a method that is more…
Aim: Present a systematic development of part of the theory of combinatorial games from the ground up. Approach: Computational complexity. Combinatorial games are completely determined; the questions of interest are efficiencies of…
In 1982, Harary introduced the concept of Ramsey achievement game on graphs. Given a graph $F$ with no isolated vertices. Consider the following game played on the complete graph $K_n$ by two players Alice and Bob. First, Alice colors one…
We study the eternal dominating number and the m-eternal dominating number on digraphs. We generalize known results on graphs to digraphs. We also consider the problem "oriented (m-)eternal domination", consisting in finding an orientation…