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This paper presents an Immersive Telepresence system for Entertainment and Meetings (ITEM). The system aims to provide a radically new video communication experience by seamlessly merging participants into the same virtual space to allow a…
The demand of massive access to the same multimedia content at the same time is one major challenge for next-generation cellular networks in densely-packed urban areas. The content-aware multicast transmission strategies provide promising…
The extreme pervasive nature of mobile technologies, together with the users need to continuously interact with her personal devices and to be always connected, strengthen the user-centric approach to design and develop new communication…
Associating sound and its producer in complex audiovisual scene is a challenging task, especially when we are lack of annotated training data. In this paper, we present a flexible audiovisual model that introduces a soft-clustering module…
This paper describes a project developed in co-operation with two dozen community libraries and schools in various slums and low-income regions in Kenya. The project was started in response to COVID-19, to allow students to solve…
In recent times online educational applications more and more are requested to provide self-consistent learning offers for students at the university level. Consequently they need to cope with the wide range of complexity and interrelations…
Colleges and Universities have been established to provide educational services to the people. Like any other organization, the school has processes and procedures similar to business or industry that involve admissions, processing of data,…
The article discusses the prospects for introducing into educational practice the designer of electronic training courses based on virtual and augmented reality technologies for LMS Moodle. The requirements for the functions, interface,…
Mobile applications and other integration of information and communication technology (ICT) have become well-known in education to monitor teaching and learning activities. The analysis of student learning through evaluation is a growing…
The range of video annotation software currently available is set within commercially specialized professions, distributed via outdated sources or through online video hosting services. As video content becomes an increasingly significant…
Immersive applications such as eXtended Reality (XR), cloud gaming, and real-time video streaming are central to the vision of 6G networks. These applications require not only low latency and high data rates, but also consistent and…
Multimedia content especially videos is expected to dominate data traffic in next-generation mobile networks. Caching popular content at the network edge has emerged to be a solution for low-latency content delivery. Compared with the…
The development of a learning management system (LMS) as a key service seems to be very effective for creation of educational digital platforms. Such platforms for both higher education institutions and various companies can provide the…
This paper introduces an Unmanned Aerial Vehicle - enabled content management architecture that is suitable for critical content access in communities of users that are communication-isolated during diverse types of disaster scenarios. The…
In this paper we measure the step-wise latency in the pipeline of three kinds of interactive mobile video applications that are rapidly gaining popularity, namely Remote Graphics Rendering (RGR) of which we focus on mobile cloud gaming,…
Vehicular communications essentially support automotive applications for safety and infotainment. For this reason, industry leaders envision an enhanced role of vehicular communications in the fifth generation of mobile communications…
Mobile Communication marketplace has stressed that "content is king" ever since the initial footsteps for Next Generation Networks like 3G, 3GPP, IP Multimedia subsystem (IMS) services. However, many carriers and content providers have…
Modern connected vehicles (CVs) frequently require diverse types of content for mission-critical decision-making and onboard users' entertainment. These contents are required to be fully delivered to the requester CVs within stringent…
As mission-critical (MC) services such as Unmanned Aerial Vehicles (UAVs) based emergency communication and Internet of Vehicles (IoVs) enabled autonomous driving emerge, the traditional communication framework can not meet the growing…
The knowledge of future throughput variations in mobile networks becomes more and more possible today thanks to the rich contextual information provided by mobile applications and services and smartphone sensors. It is even likely that such…