Related papers: An algorithmic approximation of the infimum reacha…
Nondeterministic weighted automata are finite automata with numerical weights on transitions. They define quantitative languages L that assign to each word w a real number L(w). The value of an infinite word w is computed as the maximal…
In automata theory, while determinisation provides a standard route to solving many common problems in automata theory, some weak forms of nondeterminism can be dealt with in some problems without costly determinisation. For example, the…
The value 1 problem is a decision problem for probabilistic automata over finite words: are there words accepted by the automaton with arbitrarily high probability? Although undecidable, this problem attracted a lot of attention over the…
Jumping automata are finite automata that read their input in a non-consecutive manner, disregarding the order of the letters in the word. We introduce and study jumping automata over infinite words. Unlike the setting of finite words,…
We call an $\alpha \in \mathbb{R}$ regainingly approximable if there exists a computable nondecreasing sequence $(a_n)_n$ of rational numbers converging to $\alpha$ with $\alpha - a_n < 2^{-n}$ for infinitely many $n \in \mathbb{N}$. We…
Finite state automata (FSA) are ubiquitous in computer science. Two of the most important algorithms for FSA processing are the conversion of a non-deterministic finite automaton (NFA) to a deterministic finite automaton (DFA), and then the…
Recently, the problem of obtaining a short regular expression equivalent to a given finite automaton has been intensively investigated. Algorithms for converting finite automata to regular expressions have an exponential blow-up in the…
Finite-state tree automata are a well studied formalism for representing term languages. This paper studies the problem of determining the regularity of the set of instances of a finite set of terms with variables, where each variable is…
Simple stochastic games are turn-based 2.5-player games with a reachability objective. The basic question asks whether one player can ensure reaching a given target with at least a given probability. A natural extension is games with a…
We consider the problem of state-space reduction for nondeterministic weakly-hierarchical visibly pushdown automata (VPA). VPA recognize a robust and algorithmically tractable fragment of context-free languages that is natural for modeling…
In this paper, we present a proof of the NP-completeness of computing the smallest Deterministic Finite Automaton (DFA) that distinguishes two given regular languages as DFAs. A distinguishing DFA is an automaton that recognizes a language…
Coherent lower previsions are general probabilistic models allowing incompletely specified probability distributions. However, for complete description of a coherent lower prevision -- even on finite underlying sample spaces -- an infinite…
Optimal stopping is the problem of deciding when to stop a stochastic system to obtain the greatest reward, arising in numerous application areas such as finance, healthcare and marketing. State-of-the-art methods for high-dimensional…
In this paper we introduce a new type of approximate state reductions where the behaviors of the reduced and the original automaton do not have to be identical, but they must match on all words of length less than or equal to some given…
Most slowly synchronizing automata over binary alphabets are circular, i.e., containing a letter permuting the states in a single cycle, and their set of synchronizing words has maximal state complexity, which also implies complete…
The paper discusses the problem of determinising finite-state automata containing large numbers of epsilon-moves. Experiments with finite-state approximations of natural language grammars often give rise to very large automata with a very…
This paper introduces a new algorithm for the induction if complex finite state automata from samples of behavior. The algorithm is based on information theoretic principles. The algorithm reduces the search space by many orders of…
The paper addresses the problem of computing maximal expected time to termination of probabilistic timed automata (PTA) models, under the condition that the system will, eventually, terminate. This problem can exhibit high computational…
By algorithmic metatheorems for a model checking problem P over infinite-state systems we mean generic results that can be used to infer decidability (possibly complexity) of P not only over a specific class of infinite systems, but over a…
A word $w$ is called a reaching word of a subset $S$ of states in a deterministic finite automaton (DFA) if $S$ is the image of $Q$ under the action of $w$. A DFA is called completely reachable if every non-empty subset of the state set has…