Related papers: An Improved Algorithm for Reconstructing a Simple …
More than 25 years ago Chazelle~\emph{et al.} (FOCS 1991) studied the following question: Is it possible to cut any set of $n$ lines in ${\Bbb R}^3$ into a subquadratic number of fragments such that the resulting fragments admit a depth…
In distance query reconstruction, we wish to reconstruct the edge set of a hidden graph by asking as few distance queries as possible to an oracle. Given two vertices $u$ and $v$, the oracle returns the shortest path distance between $u$…
We describe a new algorithm to compute the geometric intersection number between two curves, given as edge vectors on an ideal triangulation. Most importantly, this algorithm runs in polynomial time in the bit-size of the two edge vectors.…
We revisit the classical polygonal line simplification problem and study it using the Hausdorff distance and Fr\'echet distance. Interestingly, no previous authors studied line simplification under these measures in its pure form, namely:…
Matrix completion is the problem of recovering a low rank matrix by observing a small fraction of its entries. A series of recent works [KOM12,JNS13,HW14] have proposed fast non-convex optimization based iterative algorithms to solve this…
A high-level description of an algorithm which computes the minimum perimeter triangle enclosing a convex polygon in linear time exists in the literature. Besides that an implementation of the algorithm is given in the subsequent work.…
We study a fundamental problem in Computational Geometry, the planar two-center problem. In this problem, the input is a set $S$ of $n$ points in the plane and the goal is to find two smallest congruent disks whose union contains all points…
We study the following range searching problem: Preprocess a set $P$ of $n$ points in the plane with respect to a set $\mathcal{O}$ of $k$ orientations % , for a constant, in the plane so that given an $\mathcal{O}$-oriented convex polygon…
In this paper, we present a low-diameter decomposition algorithm in the LOCAL model of distributed computing that succeeds with probability $1 - 1/poly(n)$. Specifically, we show how to compute an $\left(\epsilon, O\left(\frac{\log…
Reconstructing a complete object from its parts is a fundamental problem in many scientific domains. The purpose of this article is to provide a systematic survey on this topic. The reassembly problem requires understanding the attributes…
Let $P$ be a convex polyhedron and $Q$ be a convex polygon with $n$ vertices in total in three-dimensional space. We present a deterministic algorithm that finds a translation vector $v \in \mathbb{R}^3$ maximizing the overlap area $|P \cap…
This paper revisits the Polyak step size schedule for convex optimization problems, proving that a simple variant of it simultaneously attains near optimal convergence rates for the gradient descent algorithm, for all ranges of strong…
We present an improved algorithm for {\em quasi-properly} learning convex polyhedra in the realizable PAC setting from data with a margin. Our learning algorithm constructs a consistent polyhedron as an intersection of about $t \log t$…
In this paper, we investigate the homothetic point enclosure problem: given a set $S$ of $n$ triangles with sides parallel to three fixed directions, find a data structure for $S$ that can report all the triangles of $S$ that contain a…
We propose the first algorithm for non-rigid 2D-to-3D shape matching, where the input is a 2D shape represented as a planar curve and a 3D shape represented as a surface; the output is a continuous curve on the surface. We cast the problem…
Assume we are given a set of parallel line segments in the plane, and we wish to place a point on each line segment such that the resulting point set maximizes or minimizes the area of the largest or smallest triangle in the set. We analyze…
Terrain Guarding Problem(TGP), which is known to be NP-complete, asks to find a smallest set of guard locations on a terrain $T$ such that every point on $T$ is visible by a guard. Here, we study this problem on 1.5D orthogonal terrains…
Matrix completion is a well-studied problem with many machine learning applications. In practice, the problem is often solved by non-convex optimization algorithms. However, the current theoretical analysis for non-convex algorithms relies…
A recent result of Eden, Levi, and Ron (ECCC 2015) provides a sublinear time algorithm to estimate the number of triangles in a graph. Given an undirected graph $G$, one can query the degree of a vertex, the existence of an edge between…
We consider the problem of augmenting an $n$-vertex tree with one shortcut in order to minimize the diameter of the resulting graph. The tree is embedded in an unknown space and we have access to an oracle that, when queried on a pair of…