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As the demand for mobile robots continues to increase, social navigation has emerged as a critical task, driving active research into deep reinforcement learning (RL) approaches. However, because pedestrian dynamics and social conventions…

Robotics · Computer Science 2026-04-10 Haruto Nagahisa , Kohei Matsumoto , Yuki Tomita , Yuki Hyodo , Ryo Kurazume

The interplay between cognition and gaming, notably through educational games enhancing cognitive skills, has garnered significant attention in recent years. This research introduces the CogSimulator, a novel algorithm for simulating user…

Human-Computer Interaction · Computer Science 2024-12-20 Weizhen Bian , Yubo Zhou , Yuanhang Luo , Ming Mo , Siyan Liu , Yikai Gong , Renjie Wan , Ziyuan Luo , Aobo Wang

Recommender systems research lacks standardized benchmarks for reproducibility and algorithm comparisons. We introduce RBoard, a novel framework addressing these challenges by providing a comprehensive platform for benchmarking diverse…

Information Retrieval · Computer Science 2024-09-11 Xinyang Shao , Edoardo D'Amico , Gabor Fodor , Tri Kurniawan Wijaya

JADE is an educational game we have imagined, designed, built, and used successfully in various contexts. This board game enables learning and practicing software ergonomics concepts. It is intended for beginners. We use it every year…

Human-Computer Interaction · Computer Science 2023-08-08 Stéphanie Jean-Daubias

Despite recent progress in artificial intelligence and machine learning, many state-of-the-art methods suffer from a lack of explainability and transparency. The ability to interpret the predictions made by machine learning models and…

Machine Learning · Computer Science 2021-11-10 Zihan Wang , Jialin Lu , Oliver Snow , Martin Ester

The use of interactive advice in reinforcement learning scenarios allows for speeding up the learning process for autonomous agents. Current interactive reinforcement learning research has been limited to real-time interactions that offer…

Artificial Intelligence · Computer Science 2022-10-12 Francisco Cruz , Adam Bignold , Hung Son Nguyen , Richard Dazeley , Peter Vamplew

We investigate the effect of reward shaping in improving the performance of reinforcement learning in the context of the real-time strategy, capture-the-flag game. The game is characterized by sparse rewards that are associated with…

Machine Learning · Computer Science 2023-11-29 John Kliem , Prithviraj Dasgupta

In programming education, fostering self-regulated learning (SRL) skills is essential for both students and teachers. This paper introduces TrackThinkDashboard, an application designed to visualize the learning workflow by integrating web…

Human-Computer Interaction · Computer Science 2025-03-26 Ko Watanabe , Yuki Matsuda , Yugo Nakamura , Yutaka Arakawa , Shoya Ishimaru

Recent techniques for analyzing sports precisely has stimulated various approaches to improve player performance and fan engagement. However, existing approaches are only able to evaluate offline performance since testing in real-time…

Machine Learning · Computer Science 2022-11-23 Li-Chun Huang , Nai-Zen Hseuh , Yen-Che Chien , Wei-Yao Wang , Kuang-Da Wang , Wen-Chih Peng

With the rapid growth of the internet, all online activities can have both positive and negative effects on human mental health. Online engagement is complex and efforts to regulate online use face challenges in distinguishing between…

Human-Computer Interaction · Computer Science 2026-02-19 Ruiyong Zhang

For undergraduate students of computing, learning to solve complex practical problems in a team is an essential skill for their future careers. This skill is needed in various fields, such as in cybersecurity and IT governance. Tabletop…

Computers and Society · Computer Science 2024-04-18 Valdemar Švábenský , Jan Vykopal , Martin Horák , Martin Hofbauer , Pavel Čeleda

Secondary school students in the United States continue to underachieve in mathematics and science. Improving teacher quality is a core component of improving student achievement. Here we report on a professional development program, the…

Physics Education · Physics 2016-07-27 Jeffrey A. Phillips , M. Catherine McElwain , Katharine W. Clemmer

Building on game design and education research, this paper introduces narrative-focused role-playing games as a way to promote visualization literacy in young children. Visualization literacy skills are vital in understanding the world…

Human-Computer Interaction · Computer Science 2020-09-01 Elaine Huynh , Angela Nyhout , Patricia Ganea , Fanny Chevalier

Reinforcement Learning (RL) is a learning paradigm concerned with learning to control a system so as to maximize an objective over the long term. This approach to learning has received immense interest in recent times and success manifests…

Artificial Intelligence · Computer Science 2018-07-26 Sanyam Kapoor

We study multi-task reinforcement learning (RL) in tabular episodic Markov decision processes (MDPs). We formulate a heterogeneous multi-player RL problem, in which a group of players concurrently face similar but not necessarily identical…

Machine Learning · Computer Science 2022-01-19 Chicheng Zhang , Zhi Wang

In this paper, we investigate how the students think of their experience in a junior level course that has a blackboard course presence where the students use the discussion boards extensively. A survey is set up through blackboard as a…

Computer Vision and Pattern Recognition · Computer Science 2012-10-05 AbdelHameed A. Badawy , Michelle M. Hugue

We present FullBrain, a social e-learning platform where students share and track their knowledge. FullBrain users can post notes, ask questions and share learning resources in dedicated course and concept spaces. We detail two components…

Human-Computer Interaction · Computer Science 2022-12-06 Mirko Biasini , Vittorio Carmignani , Nicola Ferro , Panagiotis Filianos , Maria Maistro , Giorgio Maria di Nunzio

Training resources for parasports are limited, reducing opportunities for athletes and coaches to engage with sport-specific movements and tactical coordination. To address this gap, we developed BRIDGE, a system that integrates a…

Human-Computer Interaction · Computer Science 2026-02-27 Hayato Saiki , Chunggi Lee , Hikari Takahashi , Tica Lin , Hidetada Kishi , Kaori Tachibana , Yasuhiro Suzuki , Hanspeter Pfister , Kenji Suzuki

In the past few years, deep reinforcement learning has been proven to solve problems which have complex states like video games or board games. The next step of intelligent agents would be able to generalize between tasks, and using prior…

Machine Learning · Computer Science 2018-09-05 Shu-Hsuan Hsu , I-Chao Shen , Bing-Yu Chen

Training automated agents to complete complex tasks in interactive environments is challenging: reinforcement learning requires careful hand-engineering of reward functions, imitation learning requires specialized infrastructure and access…

Machine Learning · Computer Science 2023-02-21 Olivia Watkins , Trevor Darrell , Pieter Abbeel , Jacob Andreas , Abhishek Gupta
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