Related papers: Computer analysis of Sprouts with nimbers
In the $(s,d)$-spy game over a graph, introduced by Cohen et al. in 2016, one spy and $k$ guards occupy vertices of a graph and, at each turn, each guard may move along one edge and the spy may move along at most $s$ edges. The guards win…
We define a two-player combinatorial game in which players take alternate turns; each turn consists on deleting a vertex of a graph, together with all the edges containing such vertex. If any vertex became isolated by a player's move then…
The game of plates and olives was originally formulated by Nicolaescu and encodes the evolution of the topology of the sublevel sets of Morse functions. We consider a random variant of this game. The process starts with an empty table.…
The game of i-Mark is an impartial combinatorial game introduced by Sopena (2016). The game is parametrized by two sets of positive integers $S$, $D$, where $\min D\ge 2$. From position $n\ge 0$ one can move to any position $n-s$, $s\in S$,…
A zero-sum two person Perfect Information Stochastic game (PISG) under limiting average payoff has a value and both the maximiser and the minimiser have optimal pure stationary strategies. Firstly we form the matrix of undiscounted payoffs…
We study a random game in which two players in turn play a fixed number of moves. For each move, there are two possible choices. To each possible outcome of the game we assign a winner in an i.i.d. fashion with a fixed parameter p. In the…
We consider concurrent games played on graphs. At every round of the game, each player simultaneously and independently selects a move; the moves jointly determine the transition to a successor state. Two basic objectives are the safety…
Subtraction games are a class of impartial combinatorial games whose positions correspond to nonnegative integers and whose moves correspond to subtracting one of a fixed set of numbers from the current position. Though they are easy to…
We study a game on a graph $G$ played by $r$ {\it revolutionaries} and $s$ {\it spies}. Initially, revolutionaries and then spies occupy vertices. In each subsequent round, each revolutionary may move to a neighboring vertex or not move,…
Penney's game is a two player zero-sum game in which each player chooses a three-flip pattern of heads and tails and the winner is the player whose pattern occurs first in repeated tosses of a fair coin. Because the players choose…
This article concerns the resolution of impartial combinatorial games, and in particular games that can be split in sums of independent positions. We prove that in order to compute the outcome of a sum of independent positions, it is always…
The classical game of {\sc Nim} can be naturally extended and played on an arbitrary hypergraph $\cH \subseteq 2^V \setminus \{\emptyset\}$ whose vertices $V = \{1, \ldots, n\}$ correspond to piles of stones. By one move a player chooses an…
Combinatorial game theory (CGT), as introduced by Berlekamp, Conway and Guy, involves two players who move alternately in a perfect information, zero-sum game, and there are no chance devices. Also the games have the finite descent property…
Snort is a two-player game played on a simple graph in which players alternately colour a vertex such that they do not colour adjacent to their opponents' vertex. In combinatorial game theory, the temperature of a position is a measure of…
This paper concerns two-player alternating play combinatorial games (Conway 1976) in the normal-play convention, i.e. last move wins. Specifically, we study impartial vector subtraction games on tuples of nonnegative integers (Golomb 1966),…
Subtraction games is a class of impartial combinatorial games, They with finite subtraction sets are known to have periodic nim-sequences. So people try to find the regular of the games. But for specific of Sprague-Grundy Theory, it is too…
Simple stochastic games are turn-based 2.5-player zero-sum graph games with a reachability objective. The problem is to compute the winning probability as well as the optimal strategies of both players. In this paper, we compare the three…
Random walks are powerful tools to analyze spatial-temporal patterns produced by living organisms ranging from cells to humans. At the same time, it is evident that these patterns are not completely random but are results of a convolution…
Simple Stochastic Games (SSGs) were introduced by Anne Condon in 1990, as the simplest version of Stochastic Games for which there is no known polynomial-time algorithm. Condon showed that Stochastic Games are polynomial-time reducible to…
Simple stochastic games are two-player zero-sum stochastic games with turn-based moves, perfect information, and reachability winning conditions. We present two new algorithms computing the values of simple stochastic games. Both of them…